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  1. About the Insanity Chart i failed to understand something. How would you ever get the result: Prophet of Madness? I mean it says whenever you gain 10's of Insanity points you gain a trauma. The last time you get a trauma is when you reach 90 Insanity points. Well if we do a simple math 2d10+9 (it says Insanity Bonus ) we get a maximum result of 29... But the Prophet of Madness result is 30... Am i missing something here?
  2. Cheers then I will rethink my chapter and update it when i m done.
  3. Maybe you are right. It's their universe after all. But i don't like to do things that as they should be… I like inventing, sometimes to the extreme and i thought Warhammer 40k has a lot potential to be creative within. Perhaps i'm wrong about this.. Sorry if i have been rude didn't mean it
  4. And instead of branding them heretics you could have given some positive feedback to make them work( i would do that if i was asked of such thing ) perhaps they need a sanctioning rite perhaps they need some harsh anti-taint check mechanism.
  5. So i see. When fantasy flight games or even games workshop changes or ruins entire fluff blocks that is completely ok but when an individual creates his oen fluff it ''goes wrong with the harsh rules of the universe'' very interesting… So tell me blood angels co-working with necrons are ok but a chapter hides its presence from the inquisition or maybe working with some radical inquisitors are not ok… You are very quick to brand them as heretics… As you accept the fluff 40 k unquestioning im telling you that no they are not heretics. And btw tell me please which harsh rules are you talking about? Name one and ill give you a logical explanation and a sample from the universe:) and instead of flaming and harrasing me aggresively realize that it is a fantasy realm soo anything goes:)
  6. DailyDose said:�I'm going to have to side with Plushy, here. It's an interesting idea, but it just seems to go too heavily against so many tenets of the 40k universe. Definitely seems more like a Chaos legion than a Space Marine chapter. That said, if the "vampire" side were a little less extreme, I think it would be a compelling Blood Angels successor chapter.� tenets of 40k? Hmm i dont really think of tenets in a universe like 40 k. Its very free formed, creativity friendly universe in my opinion. The inquisition will pose a problem here maybe but do all inquisition should act the same? Maybe they see a profit from this chapter. Maybethe chapter is too secretive that it cannot be found… And for the previous post, grey knights chapter is formed of all psykers. Black templars doesn t follow the codex properly and if those arent enough thereare the space wolves. A chapter fully gone deep into their own beliefs and a chapter almost wholly denied codex astartes and dont forget its a universe where two primarchs stays unknown and unexplained just to support tou to invent your own chapters:) (same can be said for all races and factions of 40k)
  7. Emirikol said: Excellent. Yes, then check out the book I noted earlier. There aren't a lot of noble/political scenarios. NOblesse Oblige comes to mind though in addition to the others I noted. Sigmar's Heirs 2e supplement is crucial for you knowing who all the nobles are. Best of luck, jh Thanks a lot! I really appreciate your help
  8. I'm planning a sector that had it's own fleets long before the Imperium came. It's now sub-sectors each were a different country (or kingdom). When the Imperium, came they joined with the Imperium and agreed to pay their tithes. But they retain their fleets and semi independecy… And the Imperium decided not supress them in an open warfare because their fleets can be useful and the losses will be severe etc. But of course in my opinion a governor if he plays his cards well can have 'friends' in the Navy even some Mechanicus priests… It is in my opinion well possible… Imperium is not been ruled by some guys who all think the same thing. It is like the Rome in ancient republic era with more brutality and theocracy of course
  9. Emirikol said: It seems the same in all editions to me, but I don't really have preference. Player Characters don't usually have any business in major politics (afterall what does a rat catcher know of Imperial entanglements except to stay out of the way of the nobles). Civil war or border disputes with Brettonia are perfectly plausable and covered in some of the novels (you'd have to google which ones). You could also look at the scenario, "power behind the throne." IF your campaign is going to be noble-based, then also look at Edge of Night and teh Slaanesh boxed set. WHat kind of WFRP campaign are you planning on running? jh Much like in the Game of Thrones… Mostly human conflicts. My players will start as a bit higher status than commoner citizen, but eventually they will find themselves in a big war ravaging the Old World… New borders will be drawn and power will change hands… Very political game with some supernatural horror elements
  10. Vandegraffe said: Pardon me while I toss a spanner into the works… You do realise the Imperium does not allow planetary governors to own warp-capable void ships, don't you? It's part of the Imperium's divide and conquer strategy. It prevents planetary governors from acquiring too much power, keeps open warfare between Imperial worlds down, makes the governors dependent on the Imperial navy (i.e. controllable), and makes it easier for the Navy to carry loyalist troops to a rebellious world. I know about that and thanks about the warning but the Imperium may not realize that the governor has these ships ( bureaucracy in Administratum we all know that it can be extremely slow sometimes ) and what if the Inquisition Conclave is dominated with Istvaanist Inquisitors? Then they will support the conflicts like that and according to my plans in my sector, a degree of interplanetary warfare will be acceptable ( main purpose with allowing this is governors must maintain a strong army and a strong navy (acceptable numbers) to defend themselves, leading to a really strong army within a sector in addition to Navy and I.G.) and if all these does not make sense to you governor can be a member of the sector Great House… You know that they have power rivaling the Adeptus Terra of the sector.
  11. Hello guys i am creating a whole new sector to play my games and i want to create a sector that is like medieval europe (many political infightings) so in short i want to give one of the governors a fleet of 4 transports and 8 raiders.. is it too much ?
  12. Perhaps a war between Bretonnia and Empire or a civil war between Elector Counts or lesser nobles. Bretonnian lords fighting each other or rise up against their barons. A friend told me that earlier editions of Warhammer Fantasy involved much much more politics than the later editions (especially Bretonnia) What do you think of those ?
  13. How does the politics within the Empire and Bretonnia? Are there civil wars, usurpers, houses like Song of Ice and Fire etc. ? How do they play their politics games withiin themselves and each other ?
  14. Morangias said: It's possible, probably even widespread. But it's not easy. Heavy indoctrination is par of the course for all kinds of Adepti, so it's hard to recruit an inside man, and inserting an agent from outside the organization has it's own problems - bodies such as AdMech or Arbites aren't exactly known for their open recruitment policy, and it may take years, if not decades, before your agent can get any kind of useful intel. Two organizations which have the easiest time spying on others would be Mechanicum and Ministrorum. AdMech already has their people everywhere, and their vast coffers and armories give them lots of bargaining chips. Ministrorum can always play the "religious duty" card, and it's not particularly suspicious when a member of any Adepti body visits a priest regularly for spiritual guidance. Every Confessor is an endless font of information, I'd presume. Plus, Ministrorum is also filthy rich and can easily add a topping of thrones to any serving of guaranteed salvation. I imagine Arbites rely on adepts recruited into different bodies from Schola Progenum to do the spying for them - they share the background, may even know each other personally, and are all raised in unquestioned faith and obedience to the Imperium. I agree with you. Perhaps easiest to get intel or force your demands is the Administratum (because of their hereditary nobility thing in most high stations) AdMech is recruiting from serfs that are working in their factories so getting into AdMech is perhaps the hardest ( perhaps the same level as Arbites ) and also their religious difference will lead to some interesting stories also ( think about an Ecclesiarchy agent who is faithful to God-Emperor but now he has to learn the ways of Ommnisiah ) Imperium politics is really complex
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