Junglecat reacted to sonja2014 in so is FFG going to delete all these W.I posts ?
Just wondering since February is around the corner is FFG going to delete all these posts pertaining Warhammer invasion in the Forums section ?
They deleted everything after similar divorce took place between them and Blizzard and all of the World of Warcraft the Board game and the Adventure game Forums were gone.
In case they do I want to thank everyone here for wonderful posts and say bye to you all. Hope to continue talking with you guys in Boardgamegeek Forums.
Junglecat reacted to TheHiveTyrant in The Hive Tyrant - WH40k: Conquest Video Series Thread
For anyone who missed any of the highly-competitive Conquest LCG action this tournament season, check out a full playlist for the Fall 2016 Black Crusade here. Enjoy, and here's giving a huge thank-you to everyone who viewed and/or participated!
Junglecat reacted to Tekwych in If You NetDeck...
Nope. I think someone just forgot to pay a bill. It is only the GW stuff that will be coming down so the rest of the site should stick around. The only other thought I have is that FFG might take these changes as a good time to bring CGDB into the FFG main site. Since they own both they could save a little money combining the two separate sites into one, merging the forums and adding the deck builders to the LCG product pages.
Junglecat got a reaction from alexbobspoons in Getting started - what do I need?
Welcome Striga! If you wan't vampire counts - undead - Then you'll want the March of the Damned deluxe expansion. I would recommend getting Assault on Ulthuan to make Highelves and Darkelves playable races. If you're really hardcore about your undead and want to play them as their own independent race as opposed to just splashing them into the decks of other destruction races, then you'll want the Hidden Kingdoms deluxe expansion. If you want to get any one cycle of battlepacks, I would recommend the Eternal War cycle. It introduced the Ambush and Raider mechanisms to the game which turned out to be very welcome additions. You mentions playing with your close friends - plural. If you all get into multiplayer, I give the Cataclysm multiplayer expansion my highest recommendations. It does change a few things with the way the game is played however so I would suggest getting used to the standard game before diving into that chaos.
Junglecat reacted to dianaversace1 in My 1st event-Qualification Group-1
Yes, many people wanted to see them win the event but they came up short.
with regards to unofficial decks yes they were all fan made.
chaos dwarves looked very cool and they had good success. I was able to play a game with one of the Bretonnian decks and I lost badly.
The unofficial decks were the hot demand there as everyONE wanted to have a chance to play against them or at the very least look at them.
The pictures were all from various GW books/magazines of the past.
I was very excited to see the Amazons, Halflings..
All and all very nice occasion.
Junglecat reacted to BlackOrc in Question about an Action
Maik, assign-wise your "please note" is correct, but action-chain-wise I think it is not.
To deal non-combat damage you have to take an action.
With that action you started an action-chain.
In the action-chain I use the Catapults Action.
As it is last in, it comes first out, so I sacfifice the unit targeted by your non-combat damage dealing action and deal 2 dmgs to capital.
Then your action would come, but its target became illegal, so your action is just gone for good.
Sure, if I do not respond in the action-chain, then the Catapult cannot be used after assigning - before applying.
All in all, different mechanism with same result: sacrifice instead of destroying.
Junglecat reacted to dianaversace1 in My 1st event-Qualification Group-1
I was very excited to participate in this event. I was entering with my Chaos Daemonettes deck.
Allow me to briefly describe some of the policies of this event:
- This is 50 cards per deck, each deck consist of one faction only.
(meaning no combo- mixing dwarf and High Elves for example).
Also each deck of 50 must have 21 unit cards total, 2 quest cards, 12 tactic cards, 12 support cards, 3 legend cards. We had to submit the list earlier.
- each deck must have 3 copies of each card and 2 copies of Quest card belonging to the same faction it represents).
- There is a 12 turn maximum time limit. you can finish the match earlier by burning 2 of the opponent zone but if not, 12th turn for each player is the end. (so yes there could be tie games or one player win by burning one zone only).
- The event also counts every single damage inflicted to the capital.
as a tiebreaker. so if I had 3 development on my Quest zone, at the end of the game if the opponent inflicted 8 damage + 3 additional damages in to my Quest zone, they would have burnt my Quest zone and total damage score would be 11.
The group I was drawn was one of the 14 groups, each group consist of 6 teams (factions) and the six teams in each group would play others in the same group (total 5 games). 1st place would advance and the best second place finisher among the 14 groups would advance to the final 15 later.
The group I was in consist of five other teams.
1. Empire ostlands
some of the cards were units of Warrior Priests, Ostland Bowmen, Stirland Deathjacks, Werner Ludenhof, Ludwig Schwarzheim, support cards City Gates, Blessed Hammer, Tactic card Will of the Electors..
2. High Elves Guardians
some of the cards were units Nagarythe Warrior, Shadow Warrior, High Elf Spearmen, Tiranoc Chariot, Valorous Mage, Tactic cards Guarding Boon, Magic Ward, Support cards Phoenix Ward, Elven Warship..
3. Dwarves of Moria
some of the cards were units Dwarf Ranger, Iron Defenders, Durgnar the Bold, Standard Bearer, support cards Karak Great Cannon, Gyrocopter, Und Dokbar, Tactic cards Open the Armoury, Hewn from the Mountain, Striking the Grudge..
4.Dark Elves Raptors
Some of the cards were units Cold One Knight, Cold One Riders, Spawn of Kintearer, Cold One Chariot, Hag Graef Knights, Support cards Har Ganeth, Tactic card Jealous Eyes, Quest card Night Raids..
some of the cards Red`ead Boyz,Reckless Boyz, Big Boss, Followers of Mork, Boar Boyz, Makka Greenfist, Support cards Totem of Gork, Rock Lobber, Tactic card Smah-Go-Boom..
6. Chaos Daemonettes
some of the my unit cards Winged Fury, Dark Zealot, War Hounds, Daemon Summoner, Alluring Daemonettes, Kepper of Secrets, Support cards Daemonic Offering, Den of Iniquity, Tactic cards Seduced by Darkness, Seductive Delusion...
I was just happy to participate and I did not care what place I would finish. I also liked the Dark Elves Raptors theme. It would have been very neat to watch them go against Lizardmen deck. (Raptors vs Lizards)
my Chaos Daemonettes vs Empire Ostland. I lost 0-2
Although the game went 12 turns, he was having fun inflicting damage in to my capital. I just could not get my units into play in timely manner.
the other two games, Orcs Raiders defeated High Elves guardians 2-0 after 10 turns and Dark Elves Raptors beat on the Dwarves 2-0 after 11 turn.
Dwarves of Moria beat me 2-0 the game lasted 8 turns only. I was becoming depressed because the two games I am not even coming close to apply pressure. Other games Orcs Raiders easily brushed off the Dark Elves 2-0 after 1o turns and Empire Ostlands won their match against High Elves Guardians 2-0 after 12 turns.
Well, I managed to take the game to 11 turn before losing to the Dark Elves Raptors 0-2. Orcs Raiders and Empire Ostland played 1-1 after 12 turns,
What a match this was. Orcs jumped out early as usual but the empire player managed to slow down the rush and suddenly he turned things around and for the first time the Orcs were on the defending position. On the 12th and last turn the Empire was ready to inflict the final damage causing second zone to burn and Orc player knew the game is over after the empire player begins the Battlefield phase so the orc player played the Tactic card
Foot of Gork ! which destroys one empire Unit with printed cost of 2 or less. That canceled out the intent to apply damage and the game ended 1-1. The other match High Elves Guardians defeated Dwarves of Moria 2-0
I went up against High Elves and again I lost badly. Took the game to 11 turn but lost 0-2. Other games saw another tight game Dark Elves defeated Empire Ostland 1-0 after 12 turns. The Orc player had no problem smashing the Dwarves 2-0 only after 8 turns.
my final game and I was up against the best deck in the group. The Orcs Raiders. I heard the guys laugh and wished me good luck and they were bidding on which turn the game would end. They agreed the game should not last more then 3 turns. I think the orc player felt sorry for me because although he won 2-0 he took the game to 10 turns before burning my second zone. He took it easy and there was no sign of his Rush deck of orcs coming down as we had seen previously. Any ways, I lost again.
Other games saw Empire Ostland defeated stubborn Dwarves 1-0 after 12 turns and the battle of the Elves saw Dark Elves beating High Elves 1-0 after 12 turns.
Final standings saw:
1st- Orcs Raiders won 4 games, Tie 1 game, no losses. They inflicted 129 damages in opponent capital in 5 games while their capital received 18 damage in 5 games. Also it is important to document for you that during five games only one time Orc zone was burnt. (Battlefield zone against Empire).
2nd- Dark Elves Raptors won 4 games, lost once (to the orcs), They inflicted 94 damages in 5 games while receiving 49 damage.
3rd- Empire Ostland won 3 games, tie one game ( tied the orcs), lost 1 game to the Dark Elves. They inflicted 91 damages in 5 games and received 49 damages.
4th- High Elves Guardians, won 2 games, lost 2 games. Damaged opponent capitals 49 times while received damage 57 times in five games.
5th place went to the Dwarves. won once and lost 4 games. They managed to inflict damage to the opponent 43 times while receiving 91 damages in five games.
6th-Last place was my Chaos Daemonettes
Lost all five games. managed only to inflict 9 damages to the opponent capital in five games but received 138 damages.
Here is another stat.
Subtracting Damages received from Damages inflicted, here is the final +/-:
1. Orcs Raiders +111 after five games.
2. Dark Elves Raptors +45 after five games.
3. Empire ostland +42 after five games.
4. High Elves Guardians -8 after five games.
5. Dwarves of Moria -49 after five games.
6. Chaos Daemonettes -131 after five games.
So it looked like the orcs were in the league of their own. Dark Elves took second place but I think Empire deserved to win that match against the orcs and also they were unlucky against the Dark elves. But that is all for now.
If there is any interest, I will continue provide some reports from other groups by contacting Sonja.
Thanks for reading this, sorry for my bad grammar, apologies for LONG report.
Junglecat reacted to SolennelBern in Bought everything back one-shot!
WHI was my first LCG that I played back then when LCGs were starting. But unfortunately I didn't have the player base for this game.
But now, things changed and thanks to the big sales this game is under I bought everything back!
Can't wait to play this again and it's really cool to see that the community is still active.
Junglecat reacted to Strey in Holiday Sale! Need advice!
First off, I know this is a discontinued LCG, but I've played with the core set quite a bit, casually with my brothers. Since we didn't have a lot of card variety (only playing with core) it didn't last long. Maybe 40 or 50 total games. We did enjoy the game, and this holiday sale could definitely help us get more mileage out of it at a bargain price.
I'm interested in picking up Cataclysm and some more sets for building in the multiplayer aspect so we can all play at once, and other sets for adding some variance to our play.
The deluxe sets @ $10 a piece seem like a solid bet, but if I want even more, which cycle of packs should I pick up? Or if you don't have a suggestion for a complete cycle, maybe which individual packs should I pick up. They are 3 bucks a piece so I wouldn't mind buying maybe about 12 of them or so -- that'd be 2 cycles or 12 indvidual best-of-the-best packs.
Keep in mind, I'm asking with a casual mindset, so I don't necessarily care about competitive (power) cards, but if there are certain cards needed that make factions "click" then I guess they would be important. Other than that, I'm interested in cards that make multiplayer more fun, and packs that would expand our library of cards in the most interesting ways.
Thanks in advance!
Junglecat got a reaction from alexbobspoons in Wood Elves card spread / count
They got a bunch spread across the Morslieb cycle. And some other cycles too although I can't remember which one/ones. You could peruse through the battlepacks on deckbox if you wanted to see what came out where and when. If they have a smaller card total than the other neutrals I don't think it's by a wide margin.
Junglecat reacted to Mallumo in Invasion or Conquest?
It'll be expensive either way, whether you buy most or all of Invasion, or keep buying Conquest. With Invasion, you at least have the benefit of hindsight and can more accurately determine which expansions are most worth getting.
I think Invasion is the better game, but tastes vary of course. And for the time being Conquest at least has a more active community and better tournament support, if that matters to you. I'd say get the core set of Invasion to see if you like the base mechanics. No doubt the game improves with expansions, but I'm sure this will apply to Conquest too.
Junglecat reacted to Mallumo in Cataclysm questions ?
The draft variant never got any attention from an official side beyond the core set. I don't know many people who have used it with even just the core set, or found the effort worth it if they did, and with a bigger card pool it becomes more and more impractical (while deck building becomes more tempting, I'd say). But you can certainly try drafting multiplayer decks and see if it works for you.
Junglecat got a reaction from dianaversace1 in Cataclysm questions ?
Yes to both questions. With the neutral factions, we house ruled that the neutral attachment card Paranoia has no effect vs. a unit on a neutral capital board. As far as 4 people play the same faction - sure it's possible, but why would you want to? Variety is the spice of life!
Junglecat got a reaction from alexbobspoons in Are the neutral armies really viable as mono?
I'd say they're pretty viable...although you will need at least the Hidden Kingdoms expansion to really get them there though. You should definitely be able to play each neutral in more than one style, but certainly not as many different types of builds as the 6 original races.