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R2D3

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Posts posted by R2D3


  1. kaffis said:

     

     

    I think you're missing my point about R2. R2's value can be a fixed, set value because the value of the cards he's "protecting" has limits that are, generally, within a reasonable range of each other. The cheapest card he can protect is 22 points (including his own), and the most expensive ship he can protect is worth 41 points (Wedge + R2 + Torpedoes + a 4-point Elite Tactics). Luke is one point cheaper than Wedge, so adding additional upgrade options to Luke just sends that higher. If a Force Power is valued at 4 or 5 points, now you can load half your points into one ship, and R2 can defend half your fleet, or barely a fifth of it. And that's just too big a range to put a fair price on R2 that doesn't make him way too expensive to pair with, say, Biggs or a Y-Wing pilot.

     

     

    I see your point but think your example proves that this is no different to the example which already exists in the game, which you gave!

    R2 currently costs the same defending a 22 point ship as defending a 41 point ship! so right now he can be defending 2/9 of your squad or 5/12 of your squad for the same cost! seems like a pretty big difference to me! (almost double!) If this is not a problem currently, then making it a very slightly larger gap shouldnt be either! your concept of an acceptable range is merely a subjective and non backed up statement. you might as well be arguing that the current difference is too big, but that were the most expensive ship 3 points cheaper, this would be acceptable…

    what are you basing your logic on? what tolerance is acceptable and why? your argument seems to preclude the concern that it is already a problem, surely?


  2. tiepilot1138 said:

    R2D2 said:

     

    Im not holding my breath for this game. I preordered it in early MAY! the anticipation is killing me. I dont really understand why FFG cant give an intended date, with a little disclaimer saying that actual date may slightly vary based on location/distance from FFG. they could at least give the date when they will begin shipping. Instead they seem to constantly refer back to the validity of their upcoming page, which (as mentioned before) lists the core as being released 3 months ago… Due to this I have no expectations that the game will even be released this month and will not roll over into Q4.

     

     

     

    And the upcoming page STILL has it listed as "on the boat"…

     

    even though target's website already has it listed as in stock and available in thier indianapolis stores…


  3. tiepilot1138 said:

    R2D2 said:

     

    tiepilot1138 said:

     

    herozeromes said:

     

    So, I finally heard from them. This is what they said about the dice (well, a generic response about the correctness of the upcoming page). I am going to cancel the preorder I have in at miniaturemarket because they hold all items until the whole order is in.

     

    Mark,

    Both items status are displayed correctly on the upcoming page and we expect to release both items over the next couple of quarters.


    Regards,

    Kalar Komarec
    Customer Service Associate
    Fantasy Flight Games Customer Service Team

     

     

     

    If their answer is correct, it puts the currently rumored release date of Wednesday, September 12th in doubt.  It's STILL listed as "on the boat".

     

     

     

    not neccesarily… it will be "on the boat" until they have begun shipping (as the next step is "shipping to suppliers"). So it could be that on the day they begin shipping they change this, but until that date the information shown is correct.

    Although….of course they ARENT displayed correctly and Kalar is, sadly, wrong. The core still show a Q2 release!

     

     

     

    I understand.  My point is even if it's "off the boat" today, it will probably not get to distributers and then to the LGS in two days.

     

    understood. However Target list it as already available to buy and collect in store in some of their indianapolis shops. Clearly then it is already shipping to stores! once again, Kalar seems to be either misinformed (or just not telling the truth!)


  4. rhaak said:

    shmitty said:

     

    At least Focus, can be used for attack and defense.

     

     

     

    Remember that you can only spend a focus token on attack or defense, not both.

     

    But you can choose which! say you roll no focuses on your attack, you can use it for defense! sounds like an advantage to me!


  5. DavicusPrime said:

     I kinda saw their special abilities as just that.  Vader gets 2 actions because he can use the force to let him multitask.  And Luke gets to use his force enhanced senses to help evade incoming attacks.  At the time of the first deathstar run, Luke was barely out of his Jedi Diapers and Vader was an old pro.  So you'd figure Vader would have a heck of a lot more influence than that newbie punk, skywalker.  So dual actions for Vader and some extra evasiveness for luke fits.

    I don't see any reason that you'd need to create any additional rules to simulate force sensitivity.  So few pilots would have it, that if you aren't using Vader and Luke at the time it wouldn't matter anyway.  But if you really want to houserule something, go for it.

    -DavicusPrime

    DavicusPrime said:

     I kinda saw their special abilities as just that.  Vader gets 2 actions because he can use the force to let him multitask.  And Luke gets to use his force enhanced senses to help evade incoming attacks.  At the time of the first deathstar run, Luke was barely out of his Jedi Diapers and Vader was an old pro.  So you'd figure Vader would have a heck of a lot more influence than that newbie punk, skywalker.  So dual actions for Vader and some extra evasiveness for luke fits.

    I don't see any reason that you'd need to create any additional rules to simulate force sensitivity.  So few pilots would have it, that if you aren't using Vader and Luke at the time it wouldn't matter anyway.  But if you really want to houserule something, go for it.

    -DavicusPrime

     

    I agree but are their abilities really that much better than the non force sensitive unique pilots? Youd think that the force would be a fair bit more powerful than just experience flying… perhaps ffg playtested this and found it made them too overpowered.

    Personally I would have given Luke free target locks or focus (after all, he can bullseye womp rats in a t-16 and shoot into tiny spaces without the aid of his targetting computer)


  6. R2D2 said:

    tiepilot1138 said:

     

    R2D2 said:

     

    may have gone overboard….

    2 x core set

    2x x-wing

    1x Tie fighter

    2x y- wing

    2x Tie/advanced

     

    :)

     

     

     

    Nah, it sounds on par with what most other folks are doing!

     

     

     

    ah good! not many of my friends are buying it/ buying much, so I have to basically fund two complete teams!

    FFG are doing well from all these rumours of imminent release… I just added another x-wing and another tie fighter to my order…


  7. Im not holding my breath for this game. I preordered it in early MAY! the anticipation is killing me. I dont really understand why FFG cant give an intended date, with a little disclaimer saying that actual date may slightly vary based on location/distance from FFG. they could at least give the date when they will begin shipping. Instead they seem to constantly refer back to the validity of their upcoming page, which (as mentioned before) lists the core as being released 3 months ago… Due to this I have no expectations that the game will even be released this month and will not roll over into Q4.


  8. tiepilot1138 said:

    herozeromes said:

     

    So, I finally heard from them. This is what they said about the dice (well, a generic response about the correctness of the upcoming page). I am going to cancel the preorder I have in at miniaturemarket because they hold all items until the whole order is in.

     

    Mark,

    Both items status are displayed correctly on the upcoming page and we expect to release both items over the next couple of quarters.


    Regards,

    Kalar Komarec
    Customer Service Associate
    Fantasy Flight Games Customer Service Team

     

     

     

    If their answer is correct, it puts the currently rumored release date of Wednesday, September 12th in doubt.  It's STILL listed as "on the boat".

     

    not neccesarily… it will be "on the boat" until they have begun shipping (as the next step is "shipping to suppliers"). So it could be that on the day they begin shipping they change this, but until that date the information shown is correct.

    Although….of course they ARENT displayed correctly and Kalar is, sadly, wrong. The core still show a Q2 release!


  9. tiepilot1138 said:

    R2D2 said:

     

    may have gone overboard….

    2 x core set

    2x x-wing

    1x Tie fighter

    2x y- wing

    2x Tie/advanced

     

    :)

     

     

     

    Nah, it sounds on par with what most other folks are doing!

     

    ah good! not many of my friends are buying it/ buying much, so I have to basically fund two complete teams!


  10. ScottieATF said:

     

     

    Why is it the assumption that FFG wrote their Tournament Rules with out testing the game with those rules (same faction matches)?

     

     

    I assume this because people have reported here that some homofactional (brand new word I just made up) matches ended up with no kills at all! Surely that wasnt FFGs intention?

    Also, in general people ive spoken to seem to suggest that Imp vs Imp was not very satisfying and got too clustered on the size of space used.

     

    Regardless, I dont like the thematic concept of having clones of the same character. The jot of this game (for me) is the variety it offers. As a result watching darth vader trying to shoot darth vader out of the sky seems less interesting to me than seeing ships with different stats and abilities (and therefore different optimal play styles) match up…


  11. Hrathen said:

     The Ion Turret also has three attack dice, compared to the Y-Wing's 2 dice for its primary weapons, make it pretty good.

    Remember an X-wing pays 4 points and a target lock to roll an extra attack dice once (proton torpedoes do have other effect but the main one is that extra attack dice.)

     

    But the X-wing can do more than 1 damage per turn with its 2 (or 3 with range advantage) dice than the ion cannon can ever do with 3 dice… not sure how the probability works out but its not as cut and dry as you make out..


  12. drkjedi35 said:

    R2D2 said:

     

    The rules suggest the you cant do this from outside firing arc, as you dont decide whether to use your target lock (generally) until after you roll attack dice (so the initial attack is as normal). Its not specific about when using proton torpedoes though. As a house rule I would say probably yes, as in my mind its like using a heat seeker, but i might put restrictions on the back 90 degrees (the missile might turn around and hit you). Having said that, in 4d space… this probably wouldnt be an issue…… my guess is that FFG would say no, though. Its not explicitly mentioned in the rules, so you can probably assume that unless otherwise stated, normal targetting rules apply…

    If you send a rules clarification question to FFG please post their response here!

     

    May the force be with you!

     

     

    No need for a rules question here.  Target Lock does not require you to use the firing arc.  However, using Proton Torpedoes does.  Proton Torpedoes lets you attack using 4 dice.  The enemy ship must be in range 2-3.  And lets you change one of your Focus results to a critical hit.  Everything else about the attack is the same as a normal attack.  You still must use the firing arc.

    Roy

    I agree that proton torpedoes require range 2-3 (as shown on the card). But this doesnt neccesarily mean that it requires the firing arc… something can be range 2-3 without being in the firing arc… As I said I would assume that its otherwise a normal attack, so requires firing arc (though this seems somewhat illogical), but the question could be asked as its not totally clear..

     


  13. The rules suggest the you cant do this from outside firing arc, as you dont decide whether to use your target lock (generally) until after you roll attack dice (so the initial attack is as normal). Its not specific about when using proton torpedoes though. As a house rule I would say probably yes, as in my mind its like using a heat seeker, but i might put restrictions on the back 90 degrees (the missile might turn around and hit you). Having said that, in 4d space… this probably wouldnt be an issue…… my guess is that FFG would say no, though. Its not explicitly mentioned in the rules, so you can probably assume that unless otherwise stated, normal targetting rules apply…

    If you send a rules clarification question to FFG please post their response here!

     

    May the force be with you!


  14. The reports all seem to suggest 21st-23rd September. Thats from esdevium games (UK sole supplier), friends of mine in europe who have asked their respective countries suppliers and seems to be supported by reports on here.

    FFG are trying for a worldwide simultaneous release (according to an email they sent me about a month ago), so I would assume US on same rough date.

    Esdevium have confirmed this date (rather than saying 'hopefully' and they are normally pretty good….

     

    lets all keep our lightsabers crossed though!


  15. Highball said:

    RockSoldier said:

     

    I was looking online at Joanne Fabrics for a space print.  Couldn't find anything though, just black.  

    I am new to miniature gaming, and was wondering (especially since there is no grid to play on) if moving the pieces by accident was a problem.  If it is, i was wondering if you could get some felt for the playing area and putting some stick on velcro on the bottom of the figures to get them to stick a bit.  

     

     

     

     

     

    Yeah, I was looking for the same type of star fabric too.  That's why I ended up with the glitter one and it looks great!

     

    The felt on the bottom of the models sounds good, but I would be worried about them not being legal for tournaments since the rules say that while bases can be modified by adding weight, the dimensions including verticle can not be altered.  I can't remember if this is in the regular rules or the tournament rules though.

    Highball said:

    RockSoldier said:

     

    I was looking online at Joanne Fabrics for a space print.  Couldn't find anything though, just black.  

    I am new to miniature gaming, and was wondering (especially since there is no grid to play on) if moving the pieces by accident was a problem.  If it is, i was wondering if you could get some felt for the playing area and putting some stick on velcro on the bottom of the figures to get them to stick a bit.  

     

    Im not sure that this is a good idea… In my experience of using velcro on felt, the felt always tugs away from the surface slightly when removing the velcro'd item. this would likely cause nearby models to move and the play surface to become stretched and unusable… I would think a hard surface and taking care not to knock models is probably better…


  16. Highball said:

    RockSoldier said:

     

    I was looking online at Joanne Fabrics for a space print.  Couldn't find anything though, just black.  

    I am new to miniature gaming, and was wondering (especially since there is no grid to play on) if moving the pieces by accident was a problem.  If it is, i was wondering if you could get some felt for the playing area and putting some stick on velcro on the bottom of the figures to get them to stick a bit.  

     

    Im not sure that this is a good idea… In my experience of using velcro on felt, the felt always tugs away from the surface slightly when removing the velcro'd item. this would likely cause nearby models to move and the play surface to become stretched and unusable… I would think a hard surface and taking care not to knock models is proabbly better…


  17. Hrathen said:

    rhaak said:

     

     R2-F2, R5-D8, R5-K6 and Squad Leader are also unique upgrade cards. 

    Does this mean that only one team can have a Squad Leader ? 

     

     

    The rules do say that if you are playing with allies, then only one of you can have each of the unique cards, but you enemy can repeat cards.

    In the tournament I played (and that everyone I played was Imperial) I, and every single player I fought, used Darth Vader. 

     

    Now THIS is exactly why I think tournaments should require you to field both a rebel and an imperial squad! Playing with 2 Vaders or 2 Lukes on the battlefield seems odd and clunky and although it is technically possible in the star wars universe, it just doesnt seem to fit with the thematic flow of the game!

    Not to mention that people have already said that imp v imp turned out long and boring, with few kills.

    FFG spent a long time designing and playtesting this game so that both teams have distinct advantages and disadvntages and play well against each other. seems a real shame to break a well crafted mechanic and the thematic flow of the game…


  18. Just looking at Vadersson's spreadhseet and noticed that (apart from pilot skill, obviously), generally all ship stats are equal for each ship type, regardless of pilot… is it just me this seemed counterintuitive to?

    You would think that Luke and Darth Vader using the force may be slightly better at intuitively knowing where the enemy will be firing and so have a higher evade skill than, say a rookie x-wing pilot or Tie/Fi pilot….

    With Luke, this is comewhat accounted for by his static ability to evade any focus rolls and I suppose his ability to bullseye womp rats in a t-16 is kind of covered by his marksmanship ability…

    but with Vader there doesnt seem to be the same static boost…

     


  19. R2-D2 is a total badass. I always amuse myself by imagining that between episodes 3 and 4, R2 is constantly trying to tell c3p0 about the events of films 1-3, but 3p0 just thinks hes being mental

    "yeah sure r2… you were built by Darth Vader and used to roll with Jedi…"


  20. R5Don4 said:

     Certain squads are bound to rise to the top of the meta.  If this game is going to have truly competitive tournament scene, alternating factions throughout events will make wins come down to a coin toss rather than player's skill.

    If this is true, then it would reflect badly on FFgs ability to playtest a game to ensure that it is balanced. I personally doubt it. It should be that for any squad you can field, an equally good opposing force could be created. If certain squads were noticabely better than others, then everyone would just field the same squads anayway, which would make for a boring game and boring tournaments. I would think that in actuality ship, pilot and upgrade choices will not work as well for every person. It will vary (as it should) based on playstyle and tactical choices (as will the initial setup).

    I also think that in order to win a tournament and be crowned the ultimate X-wing player, it should require the flexibilty to use at least two teams effectively. If you can only win using one particular squad, then its probably the squad that makes the difference and not the player. This would make for an unsatisfying game!

     

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