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LoTech

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  1. Like
    LoTech reacted to LagJanson in Carolina Krayts is the best X-Wing podcast   
    I've so rarely needed to move the turret on the Falcon I almost wouldn't care if it couldn't turn the guns. Just turn them sideways and circle the board in boring spirals...  It seems to hypnotize opponents into bad choices.
    And that is now back in the bin o' neglected ships...  I'm going to play with Scyks for a bit... They're bad, but... I love those little guys and I'm not exactly competing for anything right now.
  2. Thanks
    LoTech got a reaction from Turcopolier in Ship of the day: M3-A Interceptor   
    Hi, I flew the Scyks at the Denver Open.  I used a jamming beam once to strip the Reinforce token off a Palp shuttle in the fifth round to open it up to concentrated fire, then killed it the next turn.  
    The main key to the list is the two tractor beam Scyks, they help set up shots for the rest of the ships to help counterbalance the weakness of the two guns. Other than that, I tried to block as much as possible while still getting focuses and keep damaged scyks in places where there were better targets to shoot.

    I also used an angled set-up to help give me the ability to react and shift my formation to how my opponent set up and give me a wide net to catch my prey in.  Also, I try to avoid K-turning except when necessary, and only one or two of the ships at a time (unless it's later in the game and I have to keep guns on).  Stressed Scyks often end up dead quickly.

    It was a ton of fun to fly, and led to lots of close nail-biter games, which I love.
  3. Like
    LoTech got a reaction from kris40k in Ship of the day: M3-A Interceptor   
    Hi, I flew the Scyks at the Denver Open.  I used a jamming beam once to strip the Reinforce token off a Palp shuttle in the fifth round to open it up to concentrated fire, then killed it the next turn.  
    The main key to the list is the two tractor beam Scyks, they help set up shots for the rest of the ships to help counterbalance the weakness of the two guns. Other than that, I tried to block as much as possible while still getting focuses and keep damaged scyks in places where there were better targets to shoot.

    I also used an angled set-up to help give me the ability to react and shift my formation to how my opponent set up and give me a wide net to catch my prey in.  Also, I try to avoid K-turning except when necessary, and only one or two of the ships at a time (unless it's later in the game and I have to keep guns on).  Stressed Scyks often end up dead quickly.

    It was a ton of fun to fly, and led to lots of close nail-biter games, which I love.
  4. Like
    LoTech got a reaction from Parakitor in Ship of the day: M3-A Interceptor   
    Hi, I flew the Scyks at the Denver Open.  I used a jamming beam once to strip the Reinforce token off a Palp shuttle in the fifth round to open it up to concentrated fire, then killed it the next turn.  
    The main key to the list is the two tractor beam Scyks, they help set up shots for the rest of the ships to help counterbalance the weakness of the two guns. Other than that, I tried to block as much as possible while still getting focuses and keep damaged scyks in places where there were better targets to shoot.

    I also used an angled set-up to help give me the ability to react and shift my formation to how my opponent set up and give me a wide net to catch my prey in.  Also, I try to avoid K-turning except when necessary, and only one or two of the ships at a time (unless it's later in the game and I have to keep guns on).  Stressed Scyks often end up dead quickly.

    It was a ton of fun to fly, and led to lots of close nail-biter games, which I love.
  5. Like
    LoTech reacted to Oldpara in Carolina Krayts is the best X-Wing podcast   
    Quinn Jast + Proton Torpedoes, Crack Shot (she can reload crack as well). 
    Backed with Scum Junk squad (Seevor, Unkar, L3-37, Z95, Torkil in Hungary and Plaob, Unkar, Talonbane and L3-37 during Polish SOS) 
    Lists aren't valid anymore after January points update. 
    Trick was to focus from coordinate, then 5fwd +TL. If enemy landed r2-3, then Proton, if r1 than double moded 3 Dice + crack and if bumped (most often) k3/k5 and Topredo in following turns. Had matches with her firing 3x or even 4x torpedoes. 
  6. Like
    LoTech got a reaction from Oldpara in Ship of the day: M3-A Interceptor   
    Hi, I flew the Scyks at the Denver Open.  I used a jamming beam once to strip the Reinforce token off a Palp shuttle in the fifth round to open it up to concentrated fire, then killed it the next turn.  
    The main key to the list is the two tractor beam Scyks, they help set up shots for the rest of the ships to help counterbalance the weakness of the two guns. Other than that, I tried to block as much as possible while still getting focuses and keep damaged scyks in places where there were better targets to shoot.

    I also used an angled set-up to help give me the ability to react and shift my formation to how my opponent set up and give me a wide net to catch my prey in.  Also, I try to avoid K-turning except when necessary, and only one or two of the ships at a time (unless it's later in the game and I have to keep guns on).  Stressed Scyks often end up dead quickly.

    It was a ton of fun to fly, and led to lots of close nail-biter games, which I love.
  7. Like
    LoTech reacted to dotswarlock in Ship of the day: M3-A Interceptor   
    I tried my build of 2 x Fang, Fenn and Serissu... and it was hilarious (for me)!  Not so much if you're the guy shooting Fenn at range 1 and realizing that he has a focus, the title, 4 evade dice and a reroll from Serissu.
  8. Like
    LoTech got a reaction from Kieransi in Ship of the day: M3-A Interceptor   
    Hi, I flew the Scyks at the Denver Open.  I used a jamming beam once to strip the Reinforce token off a Palp shuttle in the fifth round to open it up to concentrated fire, then killed it the next turn.  
    The main key to the list is the two tractor beam Scyks, they help set up shots for the rest of the ships to help counterbalance the weakness of the two guns. Other than that, I tried to block as much as possible while still getting focuses and keep damaged scyks in places where there were better targets to shoot.

    I also used an angled set-up to help give me the ability to react and shift my formation to how my opponent set up and give me a wide net to catch my prey in.  Also, I try to avoid K-turning except when necessary, and only one or two of the ships at a time (unless it's later in the game and I have to keep guns on).  Stressed Scyks often end up dead quickly.

    It was a ton of fun to fly, and led to lots of close nail-biter games, which I love.
  9. Like
    LoTech reacted to It’s One Of Ours in FFG Live Pics 4-30   
    Might be questionable for B-Wings...  Or at least ones without Advanced Sensors.  
    But I have a handful of Scyks that could use that, if it’s not too terribly pricey.
  10. Thanks
    LoTech got a reaction from Tempeljaeger in Ship of the day: M3-A Interceptor   
    Hi, I flew the Scyks at the Denver Open.  I used a jamming beam once to strip the Reinforce token off a Palp shuttle in the fifth round to open it up to concentrated fire, then killed it the next turn.  
    The main key to the list is the two tractor beam Scyks, they help set up shots for the rest of the ships to help counterbalance the weakness of the two guns. Other than that, I tried to block as much as possible while still getting focuses and keep damaged scyks in places where there were better targets to shoot.

    I also used an angled set-up to help give me the ability to react and shift my formation to how my opponent set up and give me a wide net to catch my prey in.  Also, I try to avoid K-turning except when necessary, and only one or two of the ships at a time (unless it's later in the game and I have to keep guns on).  Stressed Scyks often end up dead quickly.

    It was a ton of fun to fly, and led to lots of close nail-biter games, which I love.
  11. Like
    LoTech got a reaction from JohnBoo in Ship of the day: M3-A Interceptor   
    Hi, I flew the Scyks at the Denver Open.  I used a jamming beam once to strip the Reinforce token off a Palp shuttle in the fifth round to open it up to concentrated fire, then killed it the next turn.  
    The main key to the list is the two tractor beam Scyks, they help set up shots for the rest of the ships to help counterbalance the weakness of the two guns. Other than that, I tried to block as much as possible while still getting focuses and keep damaged scyks in places where there were better targets to shoot.

    I also used an angled set-up to help give me the ability to react and shift my formation to how my opponent set up and give me a wide net to catch my prey in.  Also, I try to avoid K-turning except when necessary, and only one or two of the ships at a time (unless it's later in the game and I have to keep guns on).  Stressed Scyks often end up dead quickly.

    It was a ton of fun to fly, and led to lots of close nail-biter games, which I love.
  12. Like
    LoTech got a reaction from Gilarius in Ship of the day: M3-A Interceptor   
    Hi, I flew the Scyks at the Denver Open.  I used a jamming beam once to strip the Reinforce token off a Palp shuttle in the fifth round to open it up to concentrated fire, then killed it the next turn.  
    The main key to the list is the two tractor beam Scyks, they help set up shots for the rest of the ships to help counterbalance the weakness of the two guns. Other than that, I tried to block as much as possible while still getting focuses and keep damaged scyks in places where there were better targets to shoot.

    I also used an angled set-up to help give me the ability to react and shift my formation to how my opponent set up and give me a wide net to catch my prey in.  Also, I try to avoid K-turning except when necessary, and only one or two of the ships at a time (unless it's later in the game and I have to keep guns on).  Stressed Scyks often end up dead quickly.

    It was a ton of fun to fly, and led to lots of close nail-biter games, which I love.
  13. Like
    LoTech got a reaction from Npmartian in Ship of the day: M3-A Interceptor   
    Hi, I flew the Scyks at the Denver Open.  I used a jamming beam once to strip the Reinforce token off a Palp shuttle in the fifth round to open it up to concentrated fire, then killed it the next turn.  
    The main key to the list is the two tractor beam Scyks, they help set up shots for the rest of the ships to help counterbalance the weakness of the two guns. Other than that, I tried to block as much as possible while still getting focuses and keep damaged scyks in places where there were better targets to shoot.

    I also used an angled set-up to help give me the ability to react and shift my formation to how my opponent set up and give me a wide net to catch my prey in.  Also, I try to avoid K-turning except when necessary, and only one or two of the ships at a time (unless it's later in the game and I have to keep guns on).  Stressed Scyks often end up dead quickly.

    It was a ton of fun to fly, and led to lots of close nail-biter games, which I love.
  14. Like
    LoTech got a reaction from Covered in Weasels in Ship of the day: M3-A Interceptor   
    Hi, I flew the Scyks at the Denver Open.  I used a jamming beam once to strip the Reinforce token off a Palp shuttle in the fifth round to open it up to concentrated fire, then killed it the next turn.  
    The main key to the list is the two tractor beam Scyks, they help set up shots for the rest of the ships to help counterbalance the weakness of the two guns. Other than that, I tried to block as much as possible while still getting focuses and keep damaged scyks in places where there were better targets to shoot.

    I also used an angled set-up to help give me the ability to react and shift my formation to how my opponent set up and give me a wide net to catch my prey in.  Also, I try to avoid K-turning except when necessary, and only one or two of the ships at a time (unless it's later in the game and I have to keep guns on).  Stressed Scyks often end up dead quickly.

    It was a ton of fun to fly, and led to lots of close nail-biter games, which I love.
  15. Like
    LoTech got a reaction from Jyico in Ship of the day: M3-A Interceptor   
    Hi, I flew the Scyks at the Denver Open.  I used a jamming beam once to strip the Reinforce token off a Palp shuttle in the fifth round to open it up to concentrated fire, then killed it the next turn.  
    The main key to the list is the two tractor beam Scyks, they help set up shots for the rest of the ships to help counterbalance the weakness of the two guns. Other than that, I tried to block as much as possible while still getting focuses and keep damaged scyks in places where there were better targets to shoot.

    I also used an angled set-up to help give me the ability to react and shift my formation to how my opponent set up and give me a wide net to catch my prey in.  Also, I try to avoid K-turning except when necessary, and only one or two of the ships at a time (unless it's later in the game and I have to keep guns on).  Stressed Scyks often end up dead quickly.

    It was a ton of fun to fly, and led to lots of close nail-biter games, which I love.
  16. Thanks
    LoTech got a reaction from Managarmr in Ship of the day: M3-A Interceptor   
    Hi, I flew the Scyks at the Denver Open.  I used a jamming beam once to strip the Reinforce token off a Palp shuttle in the fifth round to open it up to concentrated fire, then killed it the next turn.  
    The main key to the list is the two tractor beam Scyks, they help set up shots for the rest of the ships to help counterbalance the weakness of the two guns. Other than that, I tried to block as much as possible while still getting focuses and keep damaged scyks in places where there were better targets to shoot.

    I also used an angled set-up to help give me the ability to react and shift my formation to how my opponent set up and give me a wide net to catch my prey in.  Also, I try to avoid K-turning except when necessary, and only one or two of the ships at a time (unless it's later in the game and I have to keep guns on).  Stressed Scyks often end up dead quickly.

    It was a ton of fun to fly, and led to lots of close nail-biter games, which I love.
  17. Like
    LoTech reacted to heychadwick in Ship of the day: M3-A Interceptor   
    I fly a list with a lot of Kihraxes as well as Tractor Beam Scyk and I find the same thing.   Reducing Agility by 1 and a lot of R1 shots really makes a difference. 
  18. Like
    LoTech got a reaction from Hiemfire in Ship of the day: M3-A Interceptor   
    Hi, I flew the Scyks at the Denver Open.  I used a jamming beam once to strip the Reinforce token off a Palp shuttle in the fifth round to open it up to concentrated fire, then killed it the next turn.  
    The main key to the list is the two tractor beam Scyks, they help set up shots for the rest of the ships to help counterbalance the weakness of the two guns. Other than that, I tried to block as much as possible while still getting focuses and keep damaged scyks in places where there were better targets to shoot.

    I also used an angled set-up to help give me the ability to react and shift my formation to how my opponent set up and give me a wide net to catch my prey in.  Also, I try to avoid K-turning except when necessary, and only one or two of the ships at a time (unless it's later in the game and I have to keep guns on).  Stressed Scyks often end up dead quickly.

    It was a ton of fun to fly, and led to lots of close nail-biter games, which I love.
  19. Thanks
    LoTech got a reaction from heychadwick in Ship of the day: M3-A Interceptor   
    Yes I did a few games.  In my first match it was crucial as I was able to take initiative and dump a Quad Jumper onto a rock (sweet irony) and a Z-95keep it from shooting back on two different turns. I won that game by 2 points. And I think it was in round 6 where I got a T-70 onto a rock and kept it blocked there for two or three more rounds.  It's a little fuzzy now. I don't think rock damage ever killed anything though. 

    The 1 hards and banks are great, as once the fight engages I've found the entire match takes place in a very tight area (at least that's how it has played out for me), and those moves really help set up the blocks while still getting focuses.  I also love the three and 5 K-turns as they give some good flexibility for when you have to turn around quickly.  But I really miss the green 2 banks from the old 1st edition dial, right now stress really hurts with just 4 blue maneuvers.
     
  20. Like
    LoTech got a reaction from WileECoyote36 in Ship of the day: M3-A Interceptor   
    Yes I did a few games.  In my first match it was crucial as I was able to take initiative and dump a Quad Jumper onto a rock (sweet irony) and a Z-95keep it from shooting back on two different turns. I won that game by 2 points. And I think it was in round 6 where I got a T-70 onto a rock and kept it blocked there for two or three more rounds.  It's a little fuzzy now. I don't think rock damage ever killed anything though. 

    The 1 hards and banks are great, as once the fight engages I've found the entire match takes place in a very tight area (at least that's how it has played out for me), and those moves really help set up the blocks while still getting focuses.  I also love the three and 5 K-turns as they give some good flexibility for when you have to turn around quickly.  But I really miss the green 2 banks from the old 1st edition dial, right now stress really hurts with just 4 blue maneuvers.
     
  21. Like
    LoTech got a reaction from Kleeg005 in Ship of the day: M3-A Interceptor   
    Hi, I flew the Scyks at the Denver Open.  I used a jamming beam once to strip the Reinforce token off a Palp shuttle in the fifth round to open it up to concentrated fire, then killed it the next turn.  
    The main key to the list is the two tractor beam Scyks, they help set up shots for the rest of the ships to help counterbalance the weakness of the two guns. Other than that, I tried to block as much as possible while still getting focuses and keep damaged scyks in places where there were better targets to shoot.

    I also used an angled set-up to help give me the ability to react and shift my formation to how my opponent set up and give me a wide net to catch my prey in.  Also, I try to avoid K-turning except when necessary, and only one or two of the ships at a time (unless it's later in the game and I have to keep guns on).  Stressed Scyks often end up dead quickly.

    It was a ton of fun to fly, and led to lots of close nail-biter games, which I love.
  22. Like
    LoTech got a reaction from Maizrim in Ship of the day: M3-A Interceptor   
    Hi, I flew the Scyks at the Denver Open.  I used a jamming beam once to strip the Reinforce token off a Palp shuttle in the fifth round to open it up to concentrated fire, then killed it the next turn.  
    The main key to the list is the two tractor beam Scyks, they help set up shots for the rest of the ships to help counterbalance the weakness of the two guns. Other than that, I tried to block as much as possible while still getting focuses and keep damaged scyks in places where there were better targets to shoot.

    I also used an angled set-up to help give me the ability to react and shift my formation to how my opponent set up and give me a wide net to catch my prey in.  Also, I try to avoid K-turning except when necessary, and only one or two of the ships at a time (unless it's later in the game and I have to keep guns on).  Stressed Scyks often end up dead quickly.

    It was a ton of fun to fly, and led to lots of close nail-biter games, which I love.
  23. Like
    LoTech got a reaction from gjnido in Ship of the day: M3-A Interceptor   
    Hi, I flew the Scyks at the Denver Open.  I used a jamming beam once to strip the Reinforce token off a Palp shuttle in the fifth round to open it up to concentrated fire, then killed it the next turn.  
    The main key to the list is the two tractor beam Scyks, they help set up shots for the rest of the ships to help counterbalance the weakness of the two guns. Other than that, I tried to block as much as possible while still getting focuses and keep damaged scyks in places where there were better targets to shoot.

    I also used an angled set-up to help give me the ability to react and shift my formation to how my opponent set up and give me a wide net to catch my prey in.  Also, I try to avoid K-turning except when necessary, and only one or two of the ships at a time (unless it's later in the game and I have to keep guns on).  Stressed Scyks often end up dead quickly.

    It was a ton of fun to fly, and led to lots of close nail-biter games, which I love.
  24. Thanks
    LoTech got a reaction from ClassicalMoser in Ship of the day: M3-A Interceptor   
    Hi, I flew the Scyks at the Denver Open.  I used a jamming beam once to strip the Reinforce token off a Palp shuttle in the fifth round to open it up to concentrated fire, then killed it the next turn.  
    The main key to the list is the two tractor beam Scyks, they help set up shots for the rest of the ships to help counterbalance the weakness of the two guns. Other than that, I tried to block as much as possible while still getting focuses and keep damaged scyks in places where there were better targets to shoot.

    I also used an angled set-up to help give me the ability to react and shift my formation to how my opponent set up and give me a wide net to catch my prey in.  Also, I try to avoid K-turning except when necessary, and only one or two of the ships at a time (unless it's later in the game and I have to keep guns on).  Stressed Scyks often end up dead quickly.

    It was a ton of fun to fly, and led to lots of close nail-biter games, which I love.
  25. Like
    LoTech got a reaction from heychadwick in Ship of the day: M3-A Interceptor   
    Yep, one of my favorite moments from the weekend was tractor pulling Duchess into range one of my front line and burning her down in the first engagement.  I didn't end up winning that game, but that part made me feel good.
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