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Aahzmandius_Karrde

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  1. Thanks
    Aahzmandius_Karrde got a reaction from Bellona in How much duty?   
    Oddly enough I had only just gotten a chance to listen to this episode. It's episode 39, and was a specific question he was answering. Probably a good section to listen to overall as well. It's right at the beginning of the episode so it's easy enough to listen to and "dump" the rest of the ep.
  2. Like
    Aahzmandius_Karrde got a reaction from Dominik73 in Let's talk about the encounter customizability   
    I think the word you're looking for is challenging.  Not every game has to be like others.  It's fine if this style isn't your bag.  I listened to tons of people complain about the ways Keyforge wasn't like Magic and that it "broke" the system and wouldn't work, yet here we are 1+ million decks in less than a year.  This aspect of deckbuilding is going to work for me exactly for the reasons that Keyforge worked for me.  It lets me make a deck quickly and have some options without getting too deep into the "Meta" and lets me start playing faster.
  3. Like
    Aahzmandius_Karrde got a reaction from Derrault in Villains vs Nemeses   
    In the "what villain next" thread a question came up about characters not being a Villain because they would be/we're a Nemesis.  But why?  I don't think they should be mutually exclusive.
    Looking over the current Nemeses and Side Schemes from the Nemesis decks no interactions would fail if your Nemesis was the current Villain.  The only thing that would occur is that the Nemesis card would bounce because of uniqueness and therefore Shadows of the Past would surge.
     
    So bring on that Vulture scenario pack loosely based in Homecoming.  He just might perform a little Highway Robert on the side.
  4. Like
    Aahzmandius_Karrde got a reaction from CitizenKeen in Villains vs Nemeses   
    In the "what villain next" thread a question came up about characters not being a Villain because they would be/we're a Nemesis.  But why?  I don't think they should be mutually exclusive.
    Looking over the current Nemeses and Side Schemes from the Nemesis decks no interactions would fail if your Nemesis was the current Villain.  The only thing that would occur is that the Nemesis card would bounce because of uniqueness and therefore Shadows of the Past would surge.
     
    So bring on that Vulture scenario pack loosely based in Homecoming.  He just might perform a little Highway Robert on the side.
  5. Like
    Aahzmandius_Karrde got a reaction from FearLord in Green Goblin and the core set   
    Setup is just the reverse side of the Scheme card and are numbered inside the Scenario.  For instance The Break-In! is card #4 for the Rhino Scenario.  Side 1a is the setup and side 1b is the Scheme itself.
  6. Like
    Aahzmandius_Karrde got a reaction from Brekekekiwi in Let's talk about the encounter customizability   
    I think the word you're looking for is challenging.  Not every game has to be like others.  It's fine if this style isn't your bag.  I listened to tons of people complain about the ways Keyforge wasn't like Magic and that it "broke" the system and wouldn't work, yet here we are 1+ million decks in less than a year.  This aspect of deckbuilding is going to work for me exactly for the reasons that Keyforge worked for me.  It lets me make a deck quickly and have some options without getting too deep into the "Meta" and lets me start playing faster.
  7. Like
    Aahzmandius_Karrde got a reaction from Khudzlin in Green Goblin and the core set   
    No, Scenario Packs are strictly villain cards.  Hero packs will be all hero cards except for the Obligation and 5 Nemesis cards.
     
    We can look at what we know of the Green Goblin pack to "prove" this.
    There are 78 cards in the set.  The Risky Business scenario has 24 cards, where the Rhino and Klaw Scenarios have 21 cards.  The Goblin Gimmicks Modular has 8 cards where the Modulars from the core contain 6-7 cards.
    So going with the known numbers and the minimums of the others we already have 71 cards.  I find it more likely that the Scenario and three Modulars have more than the minimum cards than they've squeezed in 7 hero cards.
  8. Like
    Aahzmandius_Karrde got a reaction from HaphazardNinja in What happens when...?   
    Any card which does not meet the requirements goes back to it's original location.  Just as if WW had played an upgrade with no creatures on board the card will go back to the top of the deck.
  9. Like
    Aahzmandius_Karrde got a reaction from Palpster in What happens when...?   
    Any card which does not meet the requirements goes back to it's original location.  Just as if WW had played an upgrade with no creatures on board the card will go back to the top of the deck.
  10. Like
    Aahzmandius_Karrde got a reaction from Amanal in What happens when...?   
    Any card which does not meet the requirements goes back to it's original location.  Just as if WW had played an upgrade with no creatures on board the card will go back to the top of the deck.
  11. Like
    Aahzmandius_Karrde got a reaction from 16BitWarrior in What happens when...?   
    Any card which does not meet the requirements goes back to it's original location.  Just as if WW had played an upgrade with no creatures on board the card will go back to the top of the deck.
  12. Like
    Aahzmandius_Karrde got a reaction from Simplegarak in Infinite Shard of Life   
    I can almost 100% guarantee you'll never see a deck with more than 3 shards, one per house. 
    Remember the algorithm!
  13. Like
    Aahzmandius_Karrde got a reaction from flukie89 in Custom Virus Question   
    d) You would destroy all other Faries.
    That is the trait line.  The abilities you are referring to are keywords.
  14. Thanks
    Aahzmandius_Karrde got a reaction from Robin Graves in Vladr vs elusive on a flak   
    If it had been worded "Deals 2[D]" it would be outside the normal attack, but since it is "Deals *+*2[D]" is is in addition to the normal power attack and is negated by elusive.
  15. Like
    Aahzmandius_Karrde got a reaction from RobertSlaughter in Vladr vs elusive on a flak   
    If it had been worded "Deals 2[D]" it would be outside the normal attack, but since it is "Deals *+*2[D]" is is in addition to the normal power attack and is negated by elusive.
  16. Like
    Aahzmandius_Karrde got a reaction from Palpster in Vladr vs elusive on a flak   
    If it had been worded "Deals 2[D]" it would be outside the normal attack, but since it is "Deals *+*2[D]" is is in addition to the normal power attack and is negated by elusive.
  17. Like
    Aahzmandius_Karrde got a reaction from TheSpitfired in Vladr vs elusive on a flak   
    If it had been worded "Deals 2[D]" it would be outside the normal attack, but since it is "Deals *+*2[D]" is is in addition to the normal power attack and is negated by elusive.
  18. Like
    Aahzmandius_Karrde got a reaction from CaptainJaguarShark in Vladr vs elusive on a flak   
    If it had been worded "Deals 2[D]" it would be outside the normal attack, but since it is "Deals *+*2[D]" is is in addition to the normal power attack and is negated by elusive.
  19. Like
    Aahzmandius_Karrde got a reaction from Poposhka in Vladr vs elusive on a flak   
    If it had been worded "Deals 2[D]" it would be outside the normal attack, but since it is "Deals *+*2[D]" is is in addition to the normal power attack and is negated by elusive.
  20. Like
    Aahzmandius_Karrde got a reaction from Krashwire in How to contact Vault-Users   
    Doubt it.  Primarily to prevent this exact thing actually.  Would you want 1000s of people trying to contact you for that one deck.
  21. Like
    Aahzmandius_Karrde got a reaction from Derrault in How to contact Vault-Users   
    Doubt it.  Primarily to prevent this exact thing actually.  Would you want 1000s of people trying to contact you for that one deck.
  22. Like
    Aahzmandius_Karrde got a reaction from 10Ten in How to contact Vault-Users   
    Doubt it.  Primarily to prevent this exact thing actually.  Would you want 1000s of people trying to contact you for that one deck.
  23. Like
    Aahzmandius_Karrde reacted to netherspirit1982 in Punishing skill...   
    Negative much?
    I think this concept and game is going to require a shift in thinking. Every card game is the same, buy booster packs or specific cards to build the best deck you can, destroy opponents. That's not the case with this one and I think that's why a lot of people are only seeing the negative.
    This is a paradigm shift and I for one am looking forward to seeing how it plays out, and I'm already thinking of ways to do leagues and other fun stuff with this new concept,
  24. Like
    Aahzmandius_Karrde got a reaction from Robin Graves in If every deck is unique....   
    The decks are not random, they are procedurealy generated to *be* unique.  Otherwise printing the deck list and QR code on the Archon card would be impossible (or at least very error prone).
    I strongly suspect each deck is printed one one sheet, cut and packed.  The sheets are generated in house at FFG and sent to the printers.
  25. Like
    Aahzmandius_Karrde got a reaction from Masterchiefspiff in Super neat! What are the card counts?   
    At the end of the Team Covenant demo Richard Garfield and the head of FFG came up.  He discussed that finding g a company willing to do the unique printing that they s required was a challenge.
     
    As for names, they are likely procedureally generated.  Large database of terms that fit the theme and a pattern rule for how to put them together.
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