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Aahzmandius_Karrde

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Posts posted by Aahzmandius_Karrde


  1. In other words, the only time you would face travel troubles would be in orbit around Point A and Point B, not between except for an Interdictor Cruiser (or other natural occurences.)

     

    So maybe the asteroid belt idea is a little bogus, but how many missions is your pilot taking you from the encounter hot?  There's plenty of opportunity for Imperial issues in orbit before you could make Hyperspace.  And maybe it's not asteroids, but evading the Imps has taken you though a ship graveyard in orbit and there's plenty of debris floating around, simulating the asteroid scenario he described above.


  2. The only units that it currently matters on are the ATST and EWeb.  One of the only times it will matter is if the unit wants to move through an area that is narrower than their wide side, but big enough for their narrow side.  In other words, if an EWeb wanted to go through a 1 wide hallway but was oriented wrong you would need to spend a MP to turn.  Also, since the turn can actually get a unit one square closer to a target it makes sense to expend movement for that as well.


  3.  

    I don't see why you can't do that. Unless the 1st sentence where it says "figure in this group" and since Nexu are a single model and not a group.

    I think single figures are still considered to be in a group of 1. 

     

     

    This is reinforced by the fact that all Deployment cards have a "Group Limit" Indicator (LtP pg 11) even if it is just 1 bar.


  4. Final word? no, but educated guess based on other things.  The FAQ come to mind:

     

    Q: When a large figure moves, does it exit all spaces it occupied and then enter all of its new spaces, even if some of those spaces overlap? A: Yes.

     

    So since you're always exiting a space and entering another space, what the space you're exiting will have little difference.  Also it's just logical.  The terrain is not any less difficult because you're already in it.  If you're walking across a field of somewhat loose large rocks, is only your first step cautious or are you cautious across the entire area?

     

    Bottom line is that each blue square costs 1 extra.


  5. If experience with other FFG products has pointed out anything, the concept of a full CRB and a stripped source book will never happen. Despite years of pleas we've never seen a "third copy" pack for LCGs and other various things of similar nature. The closest we've seen is XWings/TIE fighters for XWM, but even those contain exclusive material to each other. Similar with the upcoming Stormtrooper pack for IA.


  6. Also they he is allowed the surges in Skirmish:

    • When a figure corresponding to a Deployment card performs an attack using an alternate attack pool (such as the melee attack on "Close and Personal" on Biv Bodhrik's Deployment card), they may still trigger their surge abilities, unless the ability triggering the attack states otherwise.

  7.  

    I'd love to see a Twin Shadows / Wave 2 / Wave 3 insert that can all fit in the Twin Shadows box!

     

    I agree.  I'm very interested in purchasing the core set organizer, but I'd like to see what he has in store for Twin Shadows now that it is out and about.  My OCD NEEEDS a matching Twin Shadows organizer.  :)

     

     

    The Bantha rider will never fit into the Twin Shadows box.


  8. Is normal to reuse material between expansions. Look to the upgrade cards on xwing. 

    I wasn't complaining, I'm happy to have duplicates of the utility pieces, it's just certain other things starting with....

     

    I wish that rather than numbering the new tiles as Twin Shadows 1 through n, they had just started numbering them from the end of the core set.

    This.  On top of not starting the numbering over again it would have been nice that the duplicate tiles were numbered identically as well.

     

    Are those tiles *EXACTLY* the same, with the same artwork, or are they just the same tile shape?

    Yes, they are exactly the same tile other than the TS number vs the Core number.  Same shape and terrain on both sides.


  9. Thanks to mazz0 who posted some initial screens of the rules, but now I have the game in my hands so it seems like a good time to put out my latest project for Star Wars Gaming the IA Rules Wiki:

     

    http://iawiki.viluppo.net

     

    What it is: All the rules in one place.

     

    What it isn't: A replacement for the wiaka site that lists all the products and has pics of most of the things in the box.

     

    What it can do for you.  It's downloadable as a single file so you could have a cross referenced searchable rule set on your computer or phone.

     

    As with anything, this is a work in progress and I am not flawless.  If you see anything missing or wrong please let me know and I'll endeavor to correct it.  For those that know my other site, the SW RPG Index, don't worry this is hosted differently and shouldn't be that slow, and once you download it it's as fast as your device allows.

     

    Enjoy folks.

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