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Aahzmandius_Karrde

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Everything posted by Aahzmandius_Karrde

  1. Because many people pirate for convenience rather than price. Thanks for your response. I was having a hard time answering politely.
  2. No one has asked for a free PDF (though a comp one when purchasing the book would be nice). Plenty of people have asked for the alternative of purchasing PDFs instead of physical books.
  3. Can you source that this is the reason why there are no PDFs for the SW RPG? Like an interview with FFG or a post on the forums where they said this? I don't doubt it, but I want to be able to show people who do. This is the closest to an official answer: https://community.fantasyflightgames.com/topic/86143-read-this-first-frequently-asked-questions-about-eote/ Given the way FFG sells their other RPG product and the amount of times it still comes up as a question it can only be a licensing thing, otherwise they are leaving money on the table for no reason.
  4. Here's my fear about this. Effectively this is a game, and FFG is not licensed to produce electronic games. We already can't get PDFs of the RPG, I'd be surprised if we can get this unfortunately.
  5. It's just between printings. The latest printing was put on the boat at the end of January. Based on that I'm not surprised that pickings are slim right now. In 3-4 weeks everyone will have them in stock.
  6. Or someplace that's actually in stock try CoolStuffInc: http://www.coolstuffinc.com/p/200462 Many of the same benefits as MM and on the east coast if you're closer to there. I always use their free shipping and get it in 2-3 days here in Virginia. I'm also up to their full discount rate for their rewards.
  7. Well, the YV-560 http://swrpg.viluppo.net/transportation/starships/474/is in Enter the Unknown and the YV-929 http://swrpg.viluppo.net/transportation/starships/462/ is in AoR Core and Dangerous Covenants.
  8. Purchasable droids across the books: http://swrpg.viluppo.net/equipment/gear/category/18/
  9. I saw a WHQ article in my feeed and I was excited for a expansion announcement... but it was just a FAQ: https://www.fantasyflightgames.com/en/news/2016/2/25/forward-through-the-darkness/ I have not felt this lack of pressure in the Delve... Not sure how I'll take this adjustment.
  10. https://www.fantasyflightgames.com/en/news/2016/2/8/the-call-of-the-northern-lights/ Lots of nice flavor. But man is the title card of the article a gut punch. There's got to be a ton a dice manipulation going on, since with both Red and Yellow dice, that's a 1 in 3100 chance of a natural roll to beat the Adventure card.
  11. Got the notification from CSI that my order has shipped. Should be on my doorstep tomorrow. "Sadly" it'll be there for a while as I'll be at my 12h board game session.
  12. The reverse Encumbrance is nice, but there's also this: http://swrpg.viluppo.net/equipment/weaponqualities/1391/
  13. Yes, Mayday sleeves are cheaper in both cost and quality, but YMMV.
  14. It's the Green and Yellow packs for IA. All FFG products list the appropriate color and quantity of sleeve packs on the boxes or in the rules. Sometimes that's skewed in the small things like Ally/Villain packs, but the large boxes usually use the quantities listed without much waste.
  15. Since GoA was mostlyna component swap I'm happy to leave it in its own box. OoI is going to be the same deal. There's almost a temptation to just get a new base and have a base for the expansion.
  16. I know it's not answering the question, but can we back up to the Assisted Skill check. Since you didn't give the Characteristic and Skill numbers of the two characters it may work exactly the same in the end, but to be pedantic about it you figure it out from the stats not the dice pools. IT's the highest Characteristic and the highest Skill. Like I said in the example it could have been 4/1 and 3/2 and it would work to what you said, but in the interest of someone reading that and getting confused on how the mechanic works...
  17. See the index link in my signature. Planets are one of the things I don't have yet, but is definitely on my radar.
  18. Logically one AT-ST not blocking LOS from another bugs me. Rules though don't seem to agree with logic. That being said, a tank not blocking LOS for the AT-ST does make sense, so you can't just modify the rule and say "non-massive figures do not block lone of sight to or from..."
  19. I get that it's a bit to go all at one time, but we've all spent it wether we started at day one or last month. Like morenachos said, get a core set and see if you like the game. Then use online resources to see what kind of decks you'll like and just by targeted packs. Keep up with the current ones as you go and maybe buy one back pack for each new one if you feel the need to get them all. Remember, they've gone to a rolling system for what is valid in competitive play, and while the first roll off is a year or two away you might never need some of the older stuff.
  20. For the first round you're correct. Naratively you could explain it that the person with the better cool is just calling the combat characters attention to the danger, they're getting in there but the person with the cool takes the "penalty" of going later now. The advantages could be a synergy of skills. Having that late iniative slot for the PCs combined with the same character being able to take the first slot right after can have certain advantages. Can't think of a skill/talent combo off hand but I'm sure they exist.
  21. There's 2 in the support section of the game page:https://www.fantasyflightgames.com/en/products/star-wars-age-of-rebellion-beginner-game/
  22. I tried to make the entries on the Index at least look "pretty" http://swrpg.viluppo.net/adversaries/adversary/1125/ Not as great as the adversary cards of course.
  23. To be a little more clear each Campaign is a clear slate. Built characters do not currently carry over from one to the other.
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