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Posts posted by Aahzmandius_Karrde
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Interesting to note that at this point we've seen everything but 1 upgrade card from the X-Wing expansion pack. There seems to be one more R5 unit in the center of that fan that we haven't seen yet.
Also at least it seems that the two unique pilots are on seperate markers and not opposite sides of each other.
Regarding other markers, we've got the 3 action markers, Focus, an exclimation and something that might look like a damage marker. Perhaps that's the stress marker. We've got a pile of target lock markers on the top, they might be number coded to match up with the ships.
But then we have the circular markers with the blue spheres and the number markers, any clue what these are for?
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You know I don't think that image was there, or I just totally blew over it. That's quite a bit more in a pack than I expected.
You seem to be right about the markers, they seem to be two sided, and you'd have to get the right combo of packs to get it. But since you get a set with each ship I don't think it's too big of a deal until you talk about combining the core X-Wing/TIE Fighters with the expansion sets.
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Both the core and the expansions will need Grey and Yellow sleeves. One pack of each should satisfy most of what you need. Maybe a second yellow since I'm not sure how many damage cards there are.
13 Ships (grey) & 5 upgrades (yellow) in the core set
4 ships & 5 upgrades in an expansion
Damage cards are the unknown right now, but they'll require yellow sleeves.
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vadersson said:
This is the first I have heard about "Stress Tokens". I wonder how those will work. I noticed they were not damage cards. Interesting allowing X-wings to Barrel Roll and give an advantage to TIEs since most of the time they will be ones that have target locks on them.
Ya, I was interested in that as well. I suspect that multiple stress tokens will cause you to draw a damage card. Interesting thing there is you could damage an X-Wing before their shields were down.
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This week we get to see X-Wings: http://new.fantasyflightgames.com/edge_news.asp?eidn=3451
We get to see 2 of the 4 pilots and at least 2 of the 5 upgrade cards. I'm not sure if marksmanship is duplicated in this set or not, it wasn't clear. I do hope well see more proton torpedoes though.
I find Expert Maneuvers interesting since no X-Wing pilots/ships seem to have the barrel roll ability.
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Budgernaut said:
Great, now I think I just talked myself into increasing my preorder from 1 to 3 Y-wings! [Not really, but just about.]
heh, my preorder is already for two. Probably should have gone for a whole squad, but we'll have to see how the points work out. I'm sure that my preorders will not be the last I order of the originals.
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Huzzah!
Expansions are still at the printer… sigh.
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Budgernaut said:
My beef with this is that the game was supposed to be released in the summer of 2012 according to the recent updates leading to the Gen Con announcement. Sure, Gen Con will happen in August, but only a small amount of people can go to that, so to the rest of us, it won't be released in summer, more like Fall. That makes me feel sort of lied to, because when I read "Coming this summer" I read it as "You will be able to play it this summer" which is now a complete fallacy. It's not my fault I have a wedding to go to during Gen Con weekend!
It's not Fall until Sept 22nd. This will probably be close

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Baphomet69 said:
As for them delaying to make a better game, it's already ready to go, unless they are going to sell GenCon attendees a lower quality version. It's a logistics screw-up on their end.
No it's going to be the same product, but this is the reality of overseas printing/manufacturing. The only way to make the production overseas economical is the ship it by boat. Boats are slow. Due to the production timing the boat won't make it here in time for GenCon. In order to get some product here for GenCon, they're having a pallet airshiped. The reality is that even selling at full retail FFG won't be making any money of the product sold at GenCon due to the shipping cost.
I'm sorry if this is the first game you've eagerly anticipated that this has happened to, but this has been the reality for many games in the last few years from many more companies than just FFG. You don't have to like it, and I know I don't like it, but this is the reality. In 6 months when we've all got the game in front of us as long as it's a good product we won't care about the delays now, and will likely forget about them as it's just a little hiccup in life.
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Baphomet69 said:
<sigh> My finger hovers above the 'cancel order' button…
Unless you're on your way to GenCon, what difference will it make?
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Budgernaut said:
With all those Rebels wanting to use torpedoes, it makes me wonder how many are included in the Core Set. I'm guessing . . . 1.
And with 2 PT icons on one YWing card I expect we'll see more in the pack, and look I've got 2 Y-Wings on order
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Budgernaut said:
Further evidence that you can only equip one upgrade per icon can be see on Horton Salm's card. It shows an ion cannon, an astromech, and two proton torpedo icons. I think that settles the debate. We may eventually see an awesome pilot that can take two elite pilot talents, but I doubt we'll see that in this first wave.
Good catch on that. Pesky earlier previews providing answers we didn't know we had.
On the topic of Proton Torpedoes vs Marksmanship. The part you might be missing is the red 4 after the name on PT. I'm pretty sure that's how many dice you'll roll instead of the normal dice of whatever ship you're piloting. The Ion Cannon also has a "3" vs the YWing's "2". In the demo, getting a lock on a target also increased you attack dice. The question then is does spending the lock to activate this card lose the extra die?
And yes, Luke may not choose Proton Torpedoes over Marksmanship, but he may choose Determination over Marksmanship and still want the Torpedos. Also the Rookie pilot doesn't have access to elite talents and will probably go with the Torpedoes.
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One thing I found interesting in this preview. Upgrade cards do not have faction icons on them and while that could easily be restricted by the upgrade icons being unique to each faction we already have an example against this. Marksmanship and Determination both have the same upgrade icon. So I assume either Luke or Mauler Mithel could use either of these cards.
A question I would have though is can either of these pilots spend the points to equip both, or does a single upgrade card "use" the upgrade icon on the pilot. This would make sense, since you can't fit 2 astromechs into a XWing, but if I'm willing to spend the points why can't I have Marksmanship and Determination?
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The other thing to consider is that at scale a Star Destroyer model would be almost 6 meters long, or ~19.5 ft. Not something most people could use let alone something FFG would sell.
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Budgernaut said:
I really can't figure out which would be more economical, but as a player, I would prefer repeat packs to use the same model so pilots are completely interchangeable with the older ships.
Mechanically the model is gravy. All the bases for all ships will probably be the same base (though bigger ships may need bigger ones) and since I expect the base toppers with initiative/skill of the pilots will come with each pilot card…
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Parakitor said:
Harlech said:
Just noticed something, it appears the Starfighters themselves have a "skill" number on their base. Or was that explained somewhere else?
Just wondering…
I noticed that, too. So are we going to have interchangeable mini cards that can slide into the bases? That was the impression I had at first, but I began to second guess myself. It looks like you need to choose the proper base to match the pilot you've chosen.
Based on the images it looks like the mounting system hasn't changed much since the demo last year. That was a clear base with 2 altitude pegs then the starfighter. The card had a hole in the center which slipped over the altitude pegs. Everything minus the card is how thins worked in Wings of War as well.
Also if you look at the picture for the box for the core set, the minatures ship with out the bases attached.
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Focus was previously an ability that you could always take. Now it seems like you can only do so when you get the result on the die.
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In total agreement with bsmith13. Cost is the primary reason I'm getting 2 core sets. While I expect that pilots will be unique between the core and the expansions I doubt many of the upgrade cards will be. If the numbers we're talking about of 4-6 ships per side work out to be accurate even if there are unique equipment cards I'm not sure I'll need more than 2 core sets will provide.
I'm still undecided on the mix of expansion ships to get. I originally didn't pre-order any because it looked like they were releasing after the cores. I just haven't sat down and decided what to add to my order.
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Not sure if you saw the preview before the post or not, but here's my $0.02
We've seen the cost of exactly 1 card, "Obsidian Squadron Pilot", and we've been told 100 points for the tourney. I'd expect the'll be at that 100 points fairly consistently for normal play.
This one pilot/ship card (because there's no sepperation of the point value) is 13 points. That means if you had the cards for it you could field 7 of these. the key point to this card though is that it had almost no capabilities. It has no add on cards permitted, it has no built-in special ability and it has almost the lowest initiative. You start using better pilots and using add on cards and you're probably going to bring your ship count down to 4-5.
I already planned on buying 2 base sets, I suspect that you could eat up 100 points for either side with just that stock. Since most people are probably going to buy at least what interestes them I don't think 100 points are going to be hard or expensive to field.
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ImmortalJedi said:
I think I speak for everyone not able to attend GenCon when I say this isn't the type of news we were hoping for. Let's hope they learned from that delay and will have X-Wing ready to ship once GenCon is over.
There's nothing to be learned here by FFG. XWing will ship whenever the boat gets to the states and through customs or during GenCon, which ever is later. If the boat isn't scheduled to be here by GenCon it means FFG had a pallet of product air shipped to have at GenCon. This is SOP for game companies.
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Looks like there's an official tourney at GenCon: http://www.fantasyflightgames.com/edge_news.asp?eidn=3391
X-Wing will also entry the ranks of Organized play.Anyone else forsee getting regular events going at your LGS?
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Hmmm, I'm not sure that really told us squat. Except that FFG is releasing a bit more info. Maybe we'll start to see some previews directly from FFG now.
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Parakitor said:
I agree that the Imperial Shuttle is a nice choice, but it would have to be more competitive than that awful rendition in the Starship Battles game. Granted, they aren't combat craft, but they're big enough that they ought to be able to hold their own against a couple starfighters. The other concern is game balance. Budgernaut and I have racked our brains but we could not come up with an appropriate counterpart to the Imperial Shuttle on the Rebel side. Unless, perhaps, it came with a Rebel card entitled "Stolen Imperial Shuttle Tydirium." …Has this already been mentioned here on the forums? Oh well.
Game balance is called a built in point system where it's easy total up a few starfighters on the Rebel side to equal the point value of the single Imperial Shuttle.
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Buhallin said:
Of course, you took the hard road - you and Aahzimandius made a rather absolute claim that unlimited card counts are untenable.
Now who's putting words in whose mouth?
My contention was never that a game with unlimited card counts was untenable, simply that it's against the design principles behind the LCG ecosystem. It doesn't matter if it's a "rare" in the core set or a "common" in the monthly pack that's the "killer" card, allowing unlimited card counts in the LCG format breaks that draw.
I played just about every CCG in the first few years of the craze. Some had unlimited card counts some didn't. Some worked some didn't, most aren't still around for one reason or another. The point is we're not talking about a CCG, we're talking about a LCG who's history and design principles have dictated a fixed card count. Wether this will hurt or help Netrunner specifically remains to be seen, I'm on the help to neutral effect camp.

Card Sleeves
in X-Wing
Posted
ironman said:
as far as i know the damage cads have info on both sides so if they are to be sleeved they will need clear sleeves.
i have bought some ffg star wars art sleeves for cards that will be handled a lot.
The only "info" on the back of a damage card is "1 damage" and it's just the back of the deck. Though I haven't seen to many min-card sleeves that had colored backs anyway. the only full sized cards in the game are the ship cards.