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Aahzmandius_Karrde

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Posts posted by Aahzmandius_Karrde


  1. Manchu said:

     

    Might be worthwhile to compile a list of what cards come with what sets if any of you lucky Gen Con attendees are so generously inclined.

     

     

     

    Already done: here 

    That lists all the components in the core set and the 4 expansions.  Including links to each of the individual cards.

     

     

     

     

     


  2.  You can't just buy that stuff directly.  They are only sold with miniatures.  So you're looking at least one of every product to get all the cards.  After that if you're just playing in you house there's probably no problem with it.  The ship markers might not sit well.  You won't have quite the precision of movement since the bases aren't keyed for the templates, and if I recall correctly they are a bit smaller.


  3. The ruler is 30cm long, each range segment is 10cm.

    The box on the other hand is only 25cm on a side.

    Straight movement is in 4cm increments which is the same measurement as the base side.  So he was correct in saying a move 5 is equal to range 2.


  4. vadersson said:

     Thanks, I will check it out when I get home.  I may even have some ships by then.  Depends on if I can maintan my self control at C6 and not buy more of the game than I already have coming via my preorder.  :)

    I did manage to restrain myself at GenCon, I only bought 1 core and 6 fighters instead of 2 cores and 6 fighters.  That second batch is still coming my way when they hit retail.

     

    Also if you're interested in filling in your spreadsheet early, I've got all the details here now: http://boardgamegeek.com/geeklist/145226/x-wing-miniatures-game-rules-compendium-faq


  5. haslo said:

    I guess it would require entirely different engineering? Having a larger base would mean it'd get a "bonus movement" every time it changes position, having a small one would mean it'd be prone to toppling over, and collisions with other ships would have to be handled somehow as well…

    You could have an H shaped base, where the cross piece was the size of the current bases and the legs were angled out so that templates would fit.  The one that I would worry about is a Turn-1, but that easily left off the maneuver dial and makes sense for a ship of this size to not support that maneuver.

    On the perspective of larger units.  I'm hoping now that while they'll be selling the expected product, they might have some protos of expansion ships at GenCon.


  6. Parakitor said:

     

    Good point. Now I'm starting to wonder if they really meant adding some small capital ships. Corellian CR90 Corvettes are about 150m, and the Wild Kaarde is about 125m. I guess those would be possible. At this game's scale how big would the miniatures be?

     

    Approximately 22" and 18"

    The scale is 1 inch to every 6.858 meters.


  7. tiepilot1138 said:

    Lambdas are only 20 meters long, not even twice the length of an X-Wing.  Easy to do at this scale (except for the massive wings).

    Just ship them folded up so they fit in the package.  Then have an extra peg in the box so they don't touch the ground. 


  8.  

    Based on the images we see this is what I can deduce:

    Defense: 2 Evade, 2 Blank, 1 Focus, 3 Unknown.  I think there's at least a 3rd evade.

    Attack: 1, Hit, 1 Crit, 1 Focus, 1Blank, 4 Unknown.  I think there is a second  Crit, but that doesn't make much sense.

    Another thing I think we know, based on the "Rule Dispute" box on pg 13 there should be the same amount of Focus icons on both dice.

     


  9. Budgernaut said:

    EDIT: Another thought about cancelling all dice. Is it possible that you could have an effect in play that modifies focus dice on an attack? If so, the Ion Cannon Turret will cancel those dice, preventing those bonuses.

    That will depend on he timing of the bonus.  If the bonus is to convert focus to hit, then you would do that to calculate hits before the Ion cannon took effect.


  10. vadersson said:

     So my big question is can we fire both the Ion Cannon and the Main Guns?  That would totally make a Y-Wing sweet.  Of course, I would think that you need a gunner to fire both.  I can't wait for the rule book.  If a Y-wing with turret can fire both guns, it would be well worth 40+ points.

     

    Huh… I was going to say of course not, we've been told that already, but I just reread the article on combat and there's no indication wether or not you are restricted to one weapon.  The closest thing that comes to referencing it is this: "In the combat phase, pilots can fire at any foes within range and within their firing arcs".  Ay could mean "any one" or "any and all".  Thankfully it's just an article not a rulebook so the ambiguity can slide, but it is an interesting question.  If it is "any and all" a Y-Wing could theoretically, for two turns at least,  fire their main weapon, their Ion Cannon and a Proton Torpedo all at the same time.  That's crazy!

    The rule book can't come soon enough, but meanwhile we have to wait for the TIE Advance preview… sigh.


  11. tiepilot1138 said:

    Well, I might need more Y-Wings now.  As we thought, the Ion Cannon fires 360 degrees, as what looks like range 1-2.  Reading the card for the token, would a target ship get to fire in the turn it was hit?  For example, Salm's Y-Wing (initiative 8) fires first at a Tie and hits with the Ion Cannon.  What happens to the Tie on that initial turn?  The card says he doesn't get to plot his next move, but he does get to fire on his following turn.  Does he get to fire on the turn he got fried?

    Also, on the Ion Cannon card, what does "cancel all dice results" mean?

     

    AND the number tokens go up to at least 17 with this one.

    You're reading into the card things said in the article.  The card does not reference "next turn" at all it simply tells you what to do when you have an Ion Token on your ship during each phase.  So let's run it down.

    Horton Salm, skill 8, hits Obsidian Squadron Pilot, skill 3, with an Ion Cannon during the Combat phase.  OSP comes to his turn, it's still the Combat Phase, so he attacks as normal.  We then move to the planning phase, OSP does not program a maneuver.  We move to the Activation phase, OSP executes a straight 1 and discards the Ion Token.  You then go to the Combat phase, but since the ship no longer has an Ion Token the card doesn't relate to you anyway.

    "Cancel all dice results", based on what we know about the rules you first negate hits and crits with evades, and what is left is applied as hits to the ship.  Ion Cannon is saying at this point apply the effects of "1 damage and 1 Ion Token", but regardless of how many other hits you have, critical or not, ignore them.  So say I fire an Ion Cannon and roll 3 dice and get 3 Cirtical hits, and the defender rolls only blanks.  The defender would get one facedown damage card and 1 Ion token, nothing else.


  12. Parakitor said:

    And as to vadersson's comment, it could be that they are for numbering ships, but why would they start at 10 and not 1?

    I agree with others: can't wait to read the rules!

    Well, we haven't seen the full spread of components from the core set.  I suspect that 1-9 are in there.

     

    I was hoping for rules over the Y-Wing preview actually, but… oh well.


  13. tiepilot1138 said:

    On the other hand, how many of us are buying multiple starters just to get more ships?

     

    /me raises hand.

    But that's just pure economics, $40 for a starter or $45 for 2x TIE and and X-Wing, plus you get all the templates and a set of dice.  Ironically I'm still buying a starters worth of individuals on top of the 2 starters, but I got to have some of the unique pilots.


  14.  The thing that gets me is there's a lot more of them as well.   Although it could just be that there's 3 of each number.  Interestingly the total number of markers stays roughly consistant.

    X-Wing: Focus, "Stress", "Hit", 4x Target lock, 2x Shield, 6x Numbers

    TIE Fighter: Evade, Focus, "Stress", "Hit", 12x Numbers

    Also the "Hit" marker is obviously a "Critical Hit" marker in the picture, Though it could be double sided with one on either side at this point as well.

    I saw a suggestion that the numbers might be some sort of point tracker, but unless they are double sided and different on each side, the numbers that are coming in this set vs the X-Wing set don't make much sense.


  15. Budgernaut said:

     For those who haven't seen, the expansions are on a boat as of July 31.

     

    Oh, cool.  I wonder if they're really on a seperate boat from the core, or if they just ended up in a different container a few days later.


  16.  I wouldn't be suprised if they are the same peg molds as from Wings of War.  And that it just took two of them to get the proper height.  It also let's them go up without the pegs being quite so tall per increment.


  17. vadersson said:

    However, what if the number markers are Skill/Initiative boost markers?  Maybe a card raises your skill (perm or temp)?  I see they seem to start at 10 and 11, so maybe only elite pilots can use it an it bumps you to 10 or 11 for a turn.  Other than that, I have no idea.

     

    Possible.  But then shouldn't the numbers be orange, not white?

    I'm seeing three each of 10 and 11 though.  Why would you need three, one for the ship card, one for the miniature and one for the maneuver dial?  

    Or is this just a linkage between ship and maneuver dial?

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