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Aahzmandius_Karrde

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Posts posted by Aahzmandius_Karrde


  1. Budgernaut said:

    In the same vein, they could put "Millenniun Falcon" as the ship type for both Han and Lando's ship card with a unique dot next to the ship name. Then you could only have one Millennium Falcon out at a time. I like this idea, but I don't think it will happen because, if the current trend is to be followed, the ship name will have to be YT-1300 Corellian Transport instead of Millennium Falcon.

    No, there's already precedent for having different names in the same package for 1 miniature.

     

    The TIE Advanced is the "TIE Advanced x1" on Darth Vader's card, But simply "TIE Advanced" on the other three cards.

     

    Having the unique icon on the ship for the Millennium Falcon and Slave-1 is a great idea.


  2. They're not quite as fragile.  I've packed my expansion ships in one of the zip baggies that came in all the stuff and drop them in the box.  Haven't broken anything yet.   That being said after a discussion with someone on BGG I've got a Plano 5231 on the way from Amazon.  This was the pic that he posted:

    pic1404128_md.jpg

    Figure at $13 it'll get me through til Wave 2 omes out and I have to do something different.  I also heard BattleFoam is doing custom sheets for the game.  I'll probably fill in with some foam so they don't move around as much, and if I ever move to a foam container system I'll probably still use this for all the chits, cards and stands.


  3.  The giggest problem with a gimbal/ball mount right at the mini would be for TIEs.  In WoW/G those planes have wings that go out.  The vertical "wings" of the TIEs would get in the way if the joint was right at the mini.  Probably the better solution is to modify a peg to act as the gimbal to get it under the wings of the TIE.  Then you wouldn't have to make any modifications to ships.


  4. El_Tonio said:

    Budgernaut said:

     

     I'm just replying here to see if doing so will remove the permanent "New" label from this topic.

     

     

    I think the "new" means there is a new reply, not that it is a new thread.  Read this, then go back without posting anything and refresh the forum… the new should be gone, no?

    Every now and then that will get stuck and reading it doesn't do anything.  I do usually find that clicking the "Mark all as read" clears it out.  Similarly the subforum will be highlighted in the "Miniatures" group and similar is required.


  5.  Unless there was something in the LFL contract that specified it, I can't imagine what benefit there would be in a true simultaneous release.  Even at that haven't they already "broken" that by releasing product at GenCon and Celebration 6?  I suspect that simultaneous in this instance just means the first shipment isn't designated for US distribution only followed by an international shipment.  But stranger things have happened.  I'm just hoping for earlier in the US because I've got a convention on the 13th….  I'd like to play there with more than the bit I picked up at GenCon.


  6.  Re-read the last sentence again.  A 3-speed move followed by a 2-speed move is equivalent to a 6-speed.  I'm not talking about stacking the templates, I'm saying taking actual move.

    To the knowledge problem you've already made the bulk of your move, and by limiting it to green moves you're just finishing it off.  You also still have to contend with pilot skill.   If I'm low then while movements are locked I haven't seen many of them.  If I'm high… well then maybe it is another benefit of having a high skill being able to partially react to what's happened around me.

    Here's the other part of it, this is an action.  If I'm not in an open area, I'm not going to pull this off successfully.  The dial maneuver will occur and if I collide with anyone I lose my action and can't perform the second maneuver.


  7. R2D2 said:

    in which case, I wonder how they will do the Tie/in and A-wing….

    I would assume that these ships can travel faster than a Tie/advanced  (otherwise their role as interceptors seems redundant)

    Perhaps a set of speed 6 templates?

    There's no reason to assume that the packaging on the A-Wing and TIE Interceptor will be any different than the current wave.  If that's true then there isn't space in the package for a 6 movement unless it's pieced together.

    I've been thinking about this myself and this is what I've come up with:

    Complex Maneuver: Free Action: If you have performed a non-red 1-, 2-, or 3-speed maneuver you may perform a green 1- or 2-speed maneuver.

    Keeping in mind that if you're making two moves that you gain distance of a base length as well and that the base is the same size as a 1-speed straight.


  8. AGASHAMIRV said:

    I think it's 'on the boat' until it clears customs, which FFG doesn't have any control over.

    And waits for a train, and gets to the warehouse, and gets inventoried, and broken out… then it'll finally be "Shipping" 


  9. muggin said:

    And agreed, Tie interceptor is so **** good. I will also be pushing for a full squadron of them if they are indeed in wave 2. Where did you see the wave list? I would love to see what is coming down the pipe.

    A-Wing, TIE Interceptor, Slave-1 and Millenium Falcon were announced as Wave 2 at gencon.  Nothing beyond that has been announced.  Here's some pics:

    pic1398915_md.jpg

    pic1398917_md.jpg

    pic1398916_md.jpg

    pic1398914_md.jpg

     

     


  10. drkjedi35 said:

    After further inspection, the Red Squadron Pilot I spoke of earlier is also in the X-wing expansion.  However, it will be on the back of either Wedge or Garven Dreis.

    However you're buying 2 X-Wing packs so you'll have 2 copies of that token.  Also if you're flying Luke, Garvin, and Wedge you're out of minis anyway.

    On the topic of only getting 1 TIE Fighter pack.  The only upgrades are Determination and Swarm Tactics.  Determination is in the starter and Swarm Tactics are in the TIE Advanced as well so I think you'll be covered with only one Fighter pack.


  11. Hamlet23 said:

    All the X-wing items except the dice have the "on a boat" icon. Maybe I should change my order.

    There were no dice packs at GenCon, if you have a dice pack in your pre-order I would definitely change it otherwise you'll be waiting, I believe.

    I solved that problem by ordering 2 starters.


  12. spacemonkeymafia said:

    My X-wing measured 45 mm exactly (nose to end of the engines).  The base measured 1 and 19/32nds long (just over 1.5 inches) and 1 and 9/16ths wide (again just over 1.5 inches).

    I've got to imagine you were measuring the tops of the bases not the bottoms.  The sides of the bases are sloped downwards.  The bottoms of the bases are exactly 40mm square.

     

    Here are some other measurements I made:

    X-Wing, nose to engine: 45mm

    TIE Fighter center of solar panels: 32mm

    TIE Fighter bottom of solar panels: 22mm

    Y-Wing laser tips to engine: 59mm

    TIE Advanced center of solar panels: 33.5mm

    TIE Advanced botom of solar panels: 25mm

    X-Wing height : 18mm (0.8 in)
    TIE Advanced height: 22mm (1 in)
    Y-Wing height: 13mm (0.6 in)

    Height measurements include the peg as they were concerning storage.

    Comparison images:

    pic1399323_md.jpg

    pic1399324_md.jpg

    Those are WotC SSB minis on the black bases.  Only a single altitude peg was used to bring heights closer.  Larger images are available if you remove the "_md" from the image url but I wanted them to fit on the forum page.


  13.  Here's an interesting thought as well.  So far all Pilot Abilities are "positive" abilities, and the lower class pilots don't have any ability at all.  In the interest in only packaging one Maneuver Dial what if the generic pilots for the YT-1300 had a Pilot Ability of "1-speed turns are not allowed".  This would allow you to put that maneuver on the dial when Han is piloting the ship, but disallow it for the generic pilots.


  14. drkjedi35 said:

     

    So this is an action that can be taken at the beginning of the Combat Phase and NOT the Activation Phase.

     

     

    You're right in intent, but I wouldn't call this an action.  Upgrade cards that provide an action have the "Action:" header before it.  Swarm Tactics simply provides a "Pilot Ability", as referenced on pg 8 in "Ship Card Anatomy".  Additionally pg 9 states: "Card abilities without the “ACTION:” header may be resolved when specified on the card and do not count as the ship’s action."

    The only other thing I can see in the rules is on pg 16 under Initiative "If multiple abilities resolve at the same time, the player with initiative resolves his abilities first."

    Since Initiative is somewhat tied into Pilot skill, I could see this as being a determining factor as well, though it looks like All the Imperial Swarm Tactics would occur before the Rebel if the Imps had the initiative.

     


  15. herozeromes said:

    What people are saying is that they'd like to be able to just buy the ships by themselves because they already have the cards for them from the first expansion. I plan to buy every booster and then decide whether to buy more of one or not based on how useful I find a ship. But, it'd be a lot less sweat off my brow if I could just buy the ship without the extra cards that I already have.

    Except that every other ship you buy would have to have everything in it anyway because you only get 2 ship markers per pack (exception the TIE Fighter at 3).  You'd want to get extra stress and action tokes as well since they are quite "stingy" in the booster being only what you need for one ship.  All said and done I think they made the best decision possible for what they put in an expansion pack.  I don't see where they could have reduced the cost much (maybe $1 MSRP) if they were selling just the miniature.


  16.  In regards to the box size and what it can hold.   The box is 25cm on a side and 4.7cm deep.

    The contents of my box are, 1 starter, 2 X-Wings, 2 Y-Wings, 1 TIE Fighter, 1 TIE Advanced.

    After I removed the main insert (but left the mini insert to block the hole in the box top) everything fits, barely.  I don't see being able to fit anything more.  Maybe one more fighter and it's stuff.  I'm already working on solutions when my preorder gets in of 2 starters, 2 TIE Fighters, 2 Y-Wings, 1 X-Wing, and 1 TIE Advanced.

    Right now my thoughts are a 2" pluck foam sheet for the minis and a tackle box for the counters.  I'll probably keep a box around for the cards, templates, rulers, and dice.  I'll probably tape up the hole of the box though.  Don't want to get this one too modified since Ynnen was good enough to sign it for me.


  17. tiepilot1138 said:

    I didn't realize how much of a size difference there was.  Oddly, the old Micro Machines ships should be almost spot on.  My X-Wing measured 45mm, and FF's should be 46.2mm, and the Tie Fighter is 22mm compared to FF's one at 23.3mm if my math is right.  I don't have my FF ships yet, so I can't be sure.

    So measuring with my ruler I get this.

     

    X-Wing, nose to engine: 45mm

    TIE Fighter center of solar panels: 32mm

    TIE Fighter bottom of solar panels: 22mm

    Y-Wing laser tips to engine: 59mm

    TIE Advanced center of solar panels: 33.5mm

    TIE Advanced botom of solar panels: 25mm


  18. dbmeboy said:

     

     I'm not sure that's quite true. The card says to deal 1 damage, it doesn't say anything about ignoring the shields.

     

     

    You're right.  I've read that card a dozen times, not sure why it was sticking in my head that it read "deal 1 damage card" instead of "suffer 1 damage".  "Suffer" is the key word there because that's the rule on page 16, "Suffering Damage", that tells you to reduce shields before dealing damage cards.


  19. tiepilot1138 said:

    I've been wondering about this too, but with all the rampant speculation going on, I didn't want to fan the flames further.  Atmospheric combat would be neat, but really the only aircraft that we can't use in space is the snowspeeder (off the top of my head).  And then you need AT-ATs, AT-ST's, tanks, turrets, shield generators…  An AT-AT is about 20 meters long, so a little shorter than 2 X-Wings (but much taller).

    My biggest problem with making anything land based isn't so much the what and size, but the scale of movement.

    Let's take that AT-AT for example.  The base of it would probably be 2x1 bases (where the Falcon seems to be 2x2).  Because of the nature of movement in the game that would make a 1 move for an AT-AT equal to a 3 move for a X-Wing.  

    I can see two options for it.  Place a 1 template in front of the AT-AT, place any other template in front of that, remove the 1 template, now move the front of the AT-AT to the end of the other template.  Or AT-ATs could only move every 4-5 turns.  

    Also just a note, their head is on a swivel so maybe their arc is wider than 90deg in front.


  20. Sanguinary Priest said:

    In essence you could fire on an otherwise undamaged ship (like another Y-wing) and still leave it with 5 hull and 2 shields and yet its stunned/drifting. 

    That's mostly true.  You actually deal one damage to the hull even through the shields.  It seems powerful, but you're sacrificing a few things.  1) range, it's restricted to range 1-2.  2) close range modifier, since it's not a primary weapon you don't get the +1 die for being in range 1. 3) other hits, it doesn't matter how many hits you roll, even if it's 3 criticals, the ship only takes 1 normal damage then does a 1 straight next turn.

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