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Aahzmandius_Karrde

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Posts posted by Aahzmandius_Karrde


  1. So is wave 3 only 3 figure packs? Surely hope not...

     

    How about Descent? What are the waves like?

    Decent was never in "waves" and as far as I can tell, FFG has never used the term wave in reference to IA. Also there is no equivalent to these three packs in Decent as while these are usable in Campaign they are more tailored to Skirmish and Decent doesn't have Skirmish.


  2. It will come with both. The grey one is just one of the upside down cards. 

     

    While I agree with this statement I wouldn't word it quite that way.  None of these packs have 2 reward cards yet they are shown with both a face up and face down card.  Precedent does say that they will have both Normal and Elite cards based on Rebel Troopers and Rebel Saboteurs. 


  3.  

    Regarding Twin Shadows, I hope we will be able to use the heavy troopers in different missions of the main campaign... but the Raiders on Yavin, or any other planet than Tatooine, would just feel wrong...

     

    I believe the Raiders have a trait where they can only be deployed on maps containing desert tiles.

     

     

    Well, they have a trait that says "Habitat: Desert".  What that really means is still just a guessing game.

     

    It could mean that they can only be played to maps with deserts, but as a hard rule that would be problematic for Skirmish.  That being said there's nothing that says what that ability means can't be different for Campaign and Skirmish.  

     

    I'm more inclined to believe that a"Habitat" keyword will mean that that is their preferred environment and they take a penalty outside it.  That way, Ewoks can have "Habitat: Forrest" and just be fish out of water elsewhere.


  4.  

     

    I think the real question is how many of each will be in the box?

    My guess is three raiders and four troopers

    Probably 3 and 3.
    You can see the reinforcement number on both the trooper (3) and Tusken being (2) so I think it will be 2 troopers and 3 tuskens

     

     

    So from this page: https://www.fantasyflightgames.com/en/products/star-wars-imperial-assault/products/twin-shadows/ 

     

    We get "With ten sculpted plastic figures, twelve double-sided map tiles, and over sixty new cards" so after the 2 heroes you're left with 8 baddies.  So either we get one set of Heavy Stormtroopers and 2x Tusken Raiders or I think more likely we're going to get 2 sets each and they all are in sets of 2.


  5.  

    And all (likely) uniques, meaning no need to buy multiple copies of the packs.

    I'm not so sure about that. Each pack shows a face-down deployment card underneath the face-up ones. I'm going to guess that those are non-unique cards that can be used with the figure. For example, Kayn may come with a generic "Stormtrooper Officer" and R2-D2 may come with a generic "Astromech Droid." I'm not sure about Fett, though. That seems odd. I suppose it could just be a generic "Mandalorian Mercenary."

     

    But if you look at the wave-1 images, IG-88, Han Solo, Chewbacca, and the Royal Guard Elite Champion do not have face-down deployment cards. Weiss does, and we know he comes with a generic AT-ST card.

     

     

     

    All goo points, but I'll counter that by saying that the image for the Royal Guard Champion

     

    SWI04-layout.png

     

    Shows 2 agenda sets, and 3 skirmish missions which we now know to be inaccurate.


  6.  It largely depends on if 1) you assume a hyperdrive is needed to "hold" the ship in hyperspace, or if it's need just "to transition". 

     

    Considering sub-light speed and hyperdrive multiplier have no association I think it's safe to assume that the hyperdrive is what's actually pushing you through hyperdrive.  This is also backed up by the fact that a mass shadow like an Interdictor can pull you out against your will.


  7. Snark aside, it only assumes that people have access to the official product with which to play the game.  Either the dice sold for the game or the dice app.  Both of which will show you the adjacent sides.  Not much of a stretch from someone selling a product for you to play the game.

     

    I thought about the conversion chart as well.  Sadly the conversion positions don't line up (at least on a proficiency die) with a random die I pulled from my drawer.  Doesn't mean it's not an alternative as well.  But I have to imagine that someone in the group will have an official die that will show you the correct sides.


  8. Both "2" and "3" are legal Cleave targets. However, "4" is not. Even though it is within reach range, is not a valid target due to LOS (yes, melee attacks need LOS, they just don't require Accuracy).

     

    Edits for stupid white background. Fix your **** CSS, Webmaster!

    Melee attacks only require Adjacency, reach attacks however do require LOS.

    That has no distinction in this particular example, but could be important for something else.

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