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Scautura2

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  1. signoftheserpent said: profligate said: Sign of the Serpent shows a clear lack of understanding of LCG's. This isn't a CCG. Period. Yes it is. All that is different is the name. It's exactly the same thing, whether it's called a TCG or an LCG or a CCG. They are all the same. The only variant is some aspects of distribution. signoftheserpent said: Yes it is. All that is different is the name. It's exactly the same thing, whether it's called a TCG or an LCG or a CCG. They are all the same. The only variant is some aspects of distribution. No, it isn't. Distribution is part of the definition. What you said was "It's exactly the same thing, whether it's called an apple or an orange or a peach. They are all the same. The only variant is some aspects of taste." (Go ahead, say I'm putting words in your mouth; I'm making a specific point.) A LCG has a fixed distribution. You and Joe buy a starter set each, and you both get the same cards. Identical in every way. You both buy booster 1, and booster 2. You still both have exactly the same cards. You've both spent the same money (theoretically, as long as you bought from the same place. We'll leave the vagaries of retail out of this) for the same items. You are as competitive as each other. A CCG/TCG has random distribution. You and Joe buy a starter set each, and have the same cards (although this is relatively recent - I remember buying starters with different cards and random distribution). You both buy 5 boosters. You get 5 copies of the same rare, he gets 5 different rares. Because of how his deck is structured, only one of those 5 is useful to him. You, however, have yours structured to use all 5. You are more competitive, but have spent the same money. Going further, you could buy a thousand boosters, and never get the one rare you need to complete a deck to the specification you want. And that is because you're gambling on unseen cards in a sealed pack. You never know what you're going to get. With an LCG, you know you're going to get specific cards in a starter, and specific cards in a specific booster (which you only have to buy once). Don't use the distribution stick to beat a dead horse, it's been done a thousand times over the last few years with the various LCGs. They are not CCGs, by definition. If you don't want to buy it because you're a completionist, that's completely fine, but in answer to your initial question of "enough copies"? Yes, you do. I play single starter, and I've played against those with two or three. I've won and lost games against both, but at no point did I feel like I was missing out because I didn't have three of everything. I played original Netrunner when it was a CCG, and I couldn't afford to shell out for booster after booster. I still won games against people who spent twenty times or more what I did, because I played what I had. I didn't "what if" or "if only", and the game is well balanced. Play the game, see if you enjoy it. There's no point buying it if you don't. If you do, then swallow your pride and pick up a core set, maybe two (and from what others have said, you should be able to find two for the MSRP of one) and keep on enjoying. EDIT: Freaking ninja'd! That's what I get for writing War and Peace!
  2. Bladerunner pretty much comes under the definition of cyberpunk: "Hi-tech, low life". When he watched it, William Gibson (one of the founding fathers of the genre) was surprised at how it matched his own visions of Neuromancer. Can't get much more cyberpunk than that. I'm probably going to get a lot of stick for some of these, but: Lawnmower Man and Lawnmower Man 2 The Thirteenth Floor 12 Monkeys TRON and TRON Legacy, to a degree - might give a feel about 'runners Fifth Element Paycheck A Scanner Darkly Surrogates Babylon A.D. For a lot of these, life is cheap, and there is a feeling of megacorps with agendas of their own. In some of them, the world might seem bright and cheerful (Fifth Element, Surrogates, Paycheck), but the average Joe doesn't really have a great life in that bright world. Edit: Removed items that were also listed in the OP.
  3. Scautura said: Project Beale: Rez: 3 Agenda: Score 1 When you score Project Beale, place 1 agenda counter on it for every 2 advancement tokens on it over 3. Project Beale is worth 1 additional agenda point for each agenda counter on it. This sounds similar to World Domination in implementation - WD gave extra agenda points when you scored it (but didn't cost extra for those points), but only gave the runner the base number of points. PB looks like it's good for faking out the runner - that unrezzed card with 5 advancement tokens on it, is it Project Junebug (taken as an OOF card), or is it Project Beale? Now the runner has to think a little harder. ___ I hate the way these forums work… As pointed out somewhere else, Project Beale == Project Babylon, not World Domination - I never had one of those, so it wasn't top of my memory.
  4. Looking at the splayed cards in the middle: Project Beale: Rez: 3 Agenda: Score 1 When you score Project Beale, place 1 agenda counter on it for every 2 advancement tokens on it over 3. Project Beale is worth 1 additional agenda point for each agenda counter on it. This sounds similar to World Domination in implementation - WD gave extra agenda points when you scored it (but didn't cost extra for those points), but only gave the runner the base number of points. PB looks like it's good for faking out the runner - that unrezzed card with 5 advancement tokens on it, is it Project Junebug (taken as an OOF card), or is it Project Beale? Now the runner has to think a little harder. Ourobouros (spelling may be incorrect) looks like it extends the Trace mechanism - I can't tell the values, but one trace prevents the runner from running again that turn, the second one ends the turn. So, break the trace subroutines, or let them activate and wiggle out of them? Ash 2X3ZB9CY does something similar as an upgrade, but I can't see the text well enough. It prevents access to something related if the trace is successful. Creeper looks like it has a variable memory cost based on the base link strength, but again, I can't see the text properly because it's hidden behind another card. Looks interesting (to me) as a Classic Netrunner player - taking the game in both a new direction, while also taking inspiration from the original.
  5. Short answer: Yes! Slightly longer answer: Because it activates when installed, and specifies you find and install another copy (with payment), yes, you can - although it doesn't make sense to shuffle until you're finished with all three (unless you're a masochist) despite the way it's written!
  6. Yes way! Gameslore will have it Wednesday or Thursday, Eclectic Games will have it Friday and The Geekest Link paid (and are charging) loadsa money to get it early (but it seems that everyone has it relatively early anyway, so I bet they're a little gutted). I'm sure there are others getting it shortly. All in time for my birthday!
  7. cyberfunk said: No, seriously, it's going to be Force Packs 98%. Other 1% is on Destiny. You missed a percentage point… What about that one, huh? Objective Packs (Think about it…) Pod Packs (Again, think about it…) "I had a great idea for a name and it's just gone" Packs (because that just happened to me… Damnit!)
  8. Snare activates when you access it, then you can trash it after you access it. You can't trash it before it activates.
  9. I'm thinking of the Node-Ambush cards, rather than the Upgrade-Ambush cards (which still exist, but are not possible to advance), but there is still no distinction between installing Nodes (Assets), Upgrades, and Agendas (except you can only have one Node(Asset)/Agenda, and one regional Upgrade per data fort/remote server) It's been a long time since I've played NR, apologies for the mistake.
  10. Yes and yes. In the original NR, there were ambush cards that were upgrades that could be advanced - telling a runner it was an upgrade would give the game away (a large number of advancements would normally mean something like World Domination - an instant win agenda - but on an ambush would do a lot of damage).
  11. I was considering putting together a Lackey plugin (for personal use) on release, then releasing to the public 6 months down the line. The reasoning behind this is that the two people I would normally play NetRunner with are way up in Scotland (I'm in South East England) and Australia (well, yeah…), and FFG have been happy to accept the LoTR LCG being released on Lackey, as long as updates are given 6 months (I bought LoTR after playing it on Lackey because I found I enjoyed it, so it is a benefit to FFG). I have done work on sets in the past, I've created a Star Trek DBG plugin (not released, but stable and I should release it now), and currently working on updating the old NetRunner plugin with the virtual expansions (again for personal use, until I get permission to release). I haven't tried OCTGN, but I have tried NetRunner in Vassal, and that seemed fine to me as well. There's also Gccg and I'm sure there was another version doing the rounds. NetRunner is popular!
  12. The pics are from right here, on the FFG site. All it takes is a little figuring out, the addresses for the existing single card previews are consistent, fill in an equivalent for the cards in fans and Robert's your mother's brother!
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