Grimwalker

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  1. Consult the Book of Armaments FAQ Timing Chart! So the first thing to notice is that it's not Chum+Neural Katana. It's Chum and Neural Katana. There are two separate effects. The first is from Chum, predicated on whether or not you break all subroutines on the ice. Since that (assuming you didn't) would take place at 3.1, Chum would inflict three net damage. Guru Davinder would prevent it since he is a Constant Ability without any language that would make it optional, and you can either pay the $4 or he stops returning your vidcalls. Then, in 3.2, the unbroken subroutine of Neural Katana fires off. Three more net damage, another $4 to the Temple of the Liberated Cred Account.
  2. 2016 regionals were from April 2 through June actually. This is the first year everything is in the non-Star Wars track so time frames are shifted.
  3. Cardgamedb was a fan site that FFG bought out almost four years ago. They don't really seem to have been inclined to disrupt operations over there and its content is still almost entirely fan-produced articles and podcasts. I think they bought it mostly just because they didn't want to build a card database--if they don't have the expertise or the time at the company to do all that web coding, then it's a pretty simple make-or-buy cost evaluation. I agree that hyperlinks are a great feature, and when you want them to be accessible to people right when they pick up your product, you can make these special boxes that people can take pictures of with their phone that will take them right to it, and if someone were wondering where a card database is hosted, then they could use this special box to go straight to that website rather than being cantankerous on a web forum. You're welcome to shout at FFG for not linking it to their home page but honestly they've never been inclined to make their official website much of a player resource beyond a repository for rules and FAQs. The bulk of this site is run by the Marketing department for product announcements and news distribution.
  4. www.cardgamedb.com is the official FFG depository. When you scan the QR code on the back of the pack, it routs you to a URL hosted at that site. However, even though the various deckbuilding sites which are more popular are fan-run, their reliability is still extremely high. The relatively small size of LCG card pools and the fact that cards aren't reprinted with conflicting iterations of their text means the work load to maintain those databases is still quite low, and fans are swift to pounce on any errors at popular sites. At worst sometimes there is a delay in getting the most recent pack marked as "live" on day of release. For netrunner, I honestly recommend www.netrunnerdb.com. Cheers!
  5. I would say get what you think you need, print paper proxies for cards that are already spoken for, and experience will tell you whether it would be worth the money to not have the inconvenience of placeholders.
  6. Yes, you can dupe any Unique card in play. The advantage is the same: if something were to remove it from play, you can Save it.
  7. Shiny. Much more discussion on Facebook Netrunner Dorks and r/Netrunner though.
  8. The great thing is that you can choose your level of involvement. If you want to be competitive, then maybe you eventually own everything, but you should feel zero obligation to buy product faster than you prefer. So for any given game: Buy a Core Set. Play through its permutations until you feel like you want to add more options. Buy a Deluxe set for a faction that interests you (Not applicable to AH AFAIK) Peruse the cards available in various monthly packs. Proxy any which seem interesting to see how you like them. When you feel ready to compete at the Casual tier (Game Night Kits and Store-level Championships) you could easily have a well-tuned deck list, and a very short list of specific packs you'd need to buy in order to make it a real deck. Repeat steps 2-3 at your leisure.
  9. The recent articles indicate that it's four games long, but that may be keyed specifically to the achievements of the Release Event.
  10. The two aren't in conflict. Yes, you passed it, which absent that clarification would make resolution of cards like Awakening Center and Caprice Nisei very confusing. But, AoT adds an additional requirement: that you have passed a rezzed piece of ice. And a piece of ice that's in Archives isn't rezzed. (Kakugo can't trigger because its text won't be active once it's in Archives.) The act of destroying it is what ends the encounter and resolves as a "passed" condition, but the "rezzed" requirement isn't satisfied because the ice is already no longer rezzed.
  11. Too many currents. Door To Door is terrible, but even setting that aside, having one in play turns the others into dead draws. I don't see a strong Win Condition here. You say you want to do Never Advance, but you only have 6 points of NA agendas in the deck, so that's a dead end. You need Biotic Labor to NA a 4/2 agenda.
  12. Yup, definitely this. Also, print paper proxies of cards you want to test and try out the whole card pool that way. Then, when you do have a competitive event to go to, you'll have refined your shopping/borrowing list. (I bought into AGOT 1st edition just as the 8th cycle was beginning. Me and a couple of friends sort of assembled the card pool piecemeal amongst ourselves, kind of a team effort. Sure, everyone had their own copy of Pack X because you wanted three copies of Card Y and so did your friend, but where there wasn't overlap we saved a tremendous amount of money over time.)
  13. Any increase in price puts downward pressure on sales. In order to hold the line at $30, they can either cut packaging or contents. Wouldn't we rather that the packaging give up as much ground as possible rather than have a nice box with less in it? The mind boggles.
  14. To elaborate on what I said earlier, the Deluxe sets shouldn't be looked at as intimidating--you get 52-55 cards by title for $30, basically the cost of two data packs. Two data packs get you 40 cards by title, and it's quite common for various synergistic cards to be sprinkled throughout all six packs of each cycle--so if you were to get a single pack, it's not guaranteed that all the cards in them would be immediate upgrades to Core Set decks, whereas the Deluxes are a bit more self-contained.