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Mr Coffee

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About Mr Coffee

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  • Birthday February 6

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    Tacoma, Washington, United States
  1. My LGS is kinda geared towards a few of THEIR favorite games, and everything else is kindof an afterthought for them. I've picked up a few packs there if they're already in stock. But they could care less about LOTR:LCG and usually don't get it in until at least a week after it's been released (sometimes longer). So between LOTR and a few other games I've been trying to build (Dominion, SW:CLG, etc), I just usually gather what I need from Coolstuffinc.com. Since I would have to wait about the same amount of time to get it locally as I would to wait for the shipping to get here. Plus my gaming addiction.... er, hobby... has made me spend enough money there to get to their 7th level of discounts. It's not a huge discount, but with the free shipping I usually get, it adds up!
  2. Perhaps I just didn't see it, but the page didn't seem to have any indication as to when this app will be released... Anyone found that info somewhere?
  3. Good point. I had overlooked his Sentinel keyword. That WOULD be ridiculous. Perhaps limit it to "once per round"? I just like the idea of it being an individual pump (and more combat related) to give a contrast to the universal one from Sword That Was Broken.
  4. I haven't been able to play hardly at all over the last few months... So if I had to answer this from the start of when I started the game when it released, the Dwarves would be high on my list... But for a more "recent" lineup (and by recent, I mean I've only been able to do about play about 3 runs through BR since it released, and that's been it for the last few months for me) I've had the above three (not in that particular order). I finally broke down and started playing double-handed, with a LDR/LORE Ranger'ish deck of Faramir, Coragorn, and Theodred combined with mono-Tactics (Legolas, Bard, Beregond). For a 4-handed run with a couple friends, I added an all-Hobbit deck (Sam, Merry, Pippin) and a secrecy deck (Glorfindel + Beravor). I am loving the Rangers, plain and simple. Even though the traps were not as effective in BR, they will be gold in a majority of the regular AP's... and I see myself running Faramir regularly as a main for me in the future (would like to start creating some different combos of him and the Twins, Beravor, etc). So Rangers/Dunedain head my current list (and are truthfully the "race" closest to my personality and love of play-style) : 1) Rangers (Dunedain) 2) Gondor 3) Noldor 4) Hobbits
  5. That would be pretty nice, especially for the Carrok and 1st Hobbit Saga quest, for instance, among others. Although, I'd almost want Anduril to be something different. Maybe start with a whole quest around it, but certainly come out with an attachment card that you can put on Aragorn, rather than ending up with only an objective or treasure (I also want this for Glamdring, Sting, etc). Maybe the banner could be the Tactics version of the "add a resource icon to Aragorn" instead? I hope Anduril's a strong card, in any case. I can't see this being able to attach to any hero. The uber-nerd in me screams that it needs to be an Aragorn-only attachment (although if they ever DO make any Silmarillion-based quests and Isildur or other appropriate persons in Aragorn's lineage are in the game, I guess it could be carried by them)... But then again, they let the Ring of Barahir be played on any hero, so.... I know this seems counter-intuitive, but how about it ending up as a "defense into offense" kind of attachment? Sort of a mini-Sam ability: Anduril (Spirit attachment) - cost: 2 resources Artifact. Item. Weapon. Text: Attach to a hero. If attached hero is Aragorn, he gains the resource icon When Anduril enters play, discard all copies of Sword that was Broken from the game. Sword that was Broken cannot be played while Anduril is in play. When attached hero exhausts to defend, ready them. They gain +1 for the remainder of the round. If attached hero is Aragorn, he also gains +1 and +1 for the remainder of the round.
  6. Not sure I can come up with 10 off the top of my head, but some of mine have already been mentioned: 1) Silmarillion/first-age/second-age stuff. If I got this, I wouldn't include a single other item on my list. PLEASE SANTA!!! 2) Angmar/Arnor/ area... specifically, a cycle depicting the fall of the Northern Kingdom and the later defeat of the Witch King (Even IF it meant a third Glorfindel hero... lol). 3) Treasure items (or "named" weapons/artifacts) outside the sagas. Yeah, we have STWB and Asfaloth.... but where's Sting, Glamdring, Andruil, Phial of Galadriel, etc...? Even some unnamed (but familiar) items like a mithril shirt, etc would be nice!
  7. Caeser, I think he was meaning that he wanted to see "proper translation" on the game cards. There has been much discussion about how some of the terms, keywords, etc get translated into some of the non-English languages and how it can possibly affect gameplay. I doubt anyone is seriously going to criticize each others language abilities on here... this is a pretty encompassing community that is well represented by non-native-English speakers. I would say that 99% of us have little or no problem figuring out what everyone is trying to say! Yes! I know there's a licensing issue, but holy heck! Please make this happen. Turin is my all-time favorite Tolkien character... I would never build a fellowship without him if I had him available... lol.
  8. Sigh.... and of course, I managed a double-post. Apologies for that, too.... ... stupid compy.
  9. Apologies if this is posted elsewhere and if I'm just not seeing it...My compy is down, and I tried to scroll through on my phone and see if this was anywhere else... oh well. So the encounter card, "The Nine Are Abroad", has the following text: "When Revealed: Treat the text box of each character in play as blank (except for Traits) until the end of the round. If there is a Nazgul enemy in the staging area, The Nine are Abroad gains surge." The core Gandalf has this in his text box: "At the end of the round, discard Gandalf from play." So as I was playing last night, I had Gandalf in play when TNAA got flipped from the encounter deck. So the question that hit me was, if Gandalf's text box is "blank until the end of the round", does this mean that I don't have to discard him? Both effects trigger based on the "end of the round". Which triggers first?? Gandalf gaining his text back? Or him being discarded? Is this one of those "simultaneous" events that the first player chooses which happens first? DO I GET TO KEEP GANDALF FOR A BONUS TURN FOR FREE??? My thought is this. The "end of the round" happens, affecting both cards at the exact same time. Gandalf's text is invalid as long as the round is still happening. He doesn't regain the "discard" text until after the end of the round and TNAA's effect has resolved. At that point, the "end of the round" has already occurred, so when he regains his effect, he shouldn't have to discard now until the next time there is an "end of the round". Does my line of thinking make sense to anyone else? Or am I just suffering from to much wizard-love?? Just to be safe, I took the harder route and still discarded him. But I knew I was going to.post this question first thing today.... did I play it right or wrong? Should I have been able to keep Gandalf for the next round?
  10. Apologies if this is posted elsewhere and if I'm just not seeing it...My comply is down, and I tried to scroll through on my phone and see if this was anywhere else... oh well. So the encounter card, "The Nine Are Abroad", has the following text: "When Revealed: Treat the text box of each character in play as blank (except for Traits) until the end of the round. If there is a Nazgul enemy in the staging area, The Nine are Abroad gains surge." The core Gandalf has this in his text box: "At the end of the round, discard Gandalf from play." So as I was playing last night, I had Gandalf in play when TNAA got flipped from the encounter deck. So the question that hit me was, if Gandalf's text box is "blank until the end of the round", does this mean that I don't have to discard him? Both effects trigger based on the "end of the round". Which triggers first?? Gandalf gaining his text back? Or him being discarded? Is this one of those "simultaneous" events that the first player chooses which happens first? DO I GET TO KEEP GANDALF FOR A BONUS TURN FOR FREE??? My thought is this. The "end of the round" happens, affecting both cards at the exact same time. Gandalf's text is invalid as long as the round is still happening. He doesn't regain the "discard" text until after the end of the round and TNAA's effect has resolved. At that point, the "end of the round" has already occurred, so when he regains his effect, he shouldn't have to discard now until the next time there is an "end of the round". Does my line of thinking make sense to anyone else? Or am I just suffering from to much wizard-love?? Just to be safe, I took the harder route and still discarded him. But I knew I was going to.post this question first thing today.... did I play it right or wrong? Should I have been able to keep Gandalf for the next round?
  11. Don't get me wrong, there are good Gondorian cards (I think I mentioned that somewhere... lol). But like I said, they are VERY individualistic in nature. Your example above is a perfect one. That IS a great setup/combo.... that you can play in pretty much any tactics setup if you want. No other Gondorian cards are really needed. I ran that with Legolas and Bard in a double-deck game yesterday without any other real Gondorian bonuses (For Gondor was in the other deck to give a board +1 attack bonus), and I ran it against the first BR encounter. Pretty much blocked and killed Nazgul at will with those three. But that's really my point. It's not REALLY a Gondorian deck or synergy. I'm in total agreement, I really don't WANT to see crazy overpowered (dwarf, etc) Dain-like bonuses. But right now, there's very little advantage to creating a Gondor-focused deck. Anything most of those cards do don't really REQUIRE a Gondor theme, or can be played on non-Gondorian characters (SoG), or replaced by other cards that do similar effects that don't require Gondor at all... Again, I definitely don't want to see Gondor become just the next Dwarf horde... but if they want to create a theme for a particular group, it would be nice to see at least a few cards that truly key off of having more of those keywords (Gondor) in play... other than Boromir (and the secondary action of For Gondor), there really isn't. It seems like a lot of what they are wanting to do with Gondor revolves around saving or gaining resources. Okay, I can get with that. But instead of just giving me a 1-resource rebate on allies (Envoy, the Squires, Custodian, etc) that really don't do much else for me beyond dying to big creatures, how about a REAL synergy card that keys off having those Gondor allies in play?? You want me to play a bunch of chump allies to save a penny and make that a race-synergy? Fine, then give me a card that really drives that home and makes it worth it.... Example: Taxation of Man (event- probably leadership) Cost: 0 (or 1 perhaps) Action: Exhaust X Gondor allies to put X resources on a Gondor hero. There. Make it worth my while to play with all those Gondor allies! Cuz right now, there's no reason to run any of them in an all-Gondor (or Gondor-heavy lineup)... outside of Boromir.
  12. Doing a quick search for Gondor cards in HoN and AtS, nets me the following: Citadel Gaurdian, Blood of Numenor, Boromir (leadership), Envoy of Pelargir, Gondorian Discipline, Gondorian Fire, Mutual Accord (as much a Rohan card as a Gondorian one), Guthlaf, Behind Strong Walls, Squire of the Citadel, Lord of Morthond (really an Outlands card), Wealth of Gondor, Gondorian Shield, Sword of Morthond (another Outlands card), Anborn, Beregond, Ithilien Archer, Caldara, Damrod, Denethor (ally), Emery, Faramir (hero), Master of Lore, Hunter of Lamedon (Outlands dude), Minas Tirith Lampwright, Errand-Rider, Knight of Minas Tirith, Pelardir Shipwright, Ithilien Tracker, Defender of Rammas, Gaurd of the Citadel, White Tower Watchmen, Other Gondorian cards from earlier sets; Steward of Gondor, Gondorian Spearman, For Gondor, Boromir (tactics), Denethor (hero), Eleanor, Faramir (ally), Prince Imrahil, Warden of Healing I may be missing a few. Of all those, only a handful even have an actual Gondorian synergy (I'm not counting just having the keyword as synergy): Citadel Custodian - cheaper for other gondorian allies in play Boromir (leadership) - Gondorian allies get +1 attack Envoy of Pelargir - adds one resource to a Gondorian/Noble hero Gondorian Discipline - cancels damage to Gondorian character Gondorian Fire - attack boost for Gondorian hero Gondorian Squire - adds resource to Gondorian hero Steward of Gondor - gives Gondorian trait and resources Blood of Numenor - gives Gondor/Dunedain hero defense boost For Gondor - gives all character +1 attack, Gondorian characters and additional +1 defense Mutual Accord - turns Rohan into Gondor and vice versa Guthlaf - gains sentinel if other Gondorian ally in play Behind Strong Walls - ready Gondorian defender, give +1 defense Squire of the Citadel - one resource to Gondor hero Wealth of Gondor - add one resource to Gondorian hero Gondorian Shield - extra defense Sword of Morthond - makes Outland I may be missiong some in there... but I think that's most of them. So basically, even though there are some really good cards that have the Gondor trait attached to them (SoG, etc), the only real "Gondor synergies" add one resource, give a defense/attack boost (and most of those are individual characters that work regardless of whether you are building around Gondorians or not), or makes them into another race (Rohan, Outland). Really, the only cards with "widespread" Gondorian benefits are leadership Boromir and... well, that may be it. For Gondor has a decent widespread defense boost, but it is really a card for nearly any character, AND it comes from the core set!! So we basically have gotten one universal Gondor "synergy" card from an entire cycle of cards that was supposed to be focused on them. And THAT is why I think everyone hates Outlands... lol
  13. Agreed, for the most part. Good way to make a playable "jumping in" point for new players. Gives an alternative to having to go back and buy a ton of stuff to create a dwarven horde (the only other "race" that has that many synergies). While I'm not bothered by the Outlands, per se, either (they are a quick and easy deck to throw together, and still be able to add a different "flavor" to)... I DO think most of our "disappointment" in having so many of them in the cycle is that it (I guess I shouldn't speak for others... but I have a feeling that there are others that feel the same way as I do) feels like they came in at the expense of getting what we were hoping for (dare I say "promised"?)... and that is GONDOR. We were anticipating getting some decent Gondorian glue to give us a good rival to the dwarves (although not in the same quantity, since the dwarves have been featured in three deluxe/saga expansions). And quite honestly, I think if we're honest, not only didn't we NOT get the numbers of Gondorian cards we were hoping for... they haven't really been all that... interesting (if that's the right word to use).
  14. Funny, I have yet to use that card... lol. NOT because it's not good, it is. I guess I just haven't really played many of the goblin-centric encounters lately... I think that's what I do love about this game. As much as we want to ***** and complain that not EVERY encounter AP has been the "MOST AMAZING THING EVER", they still have managed to provide enough variety in them (and throughout the game in general), even at this relatively early stage of the game (compared to say, GoT, which has a MUCH larger catalogue of cards and time under its belt), that there really is no "right" way to build a deck now. Or from an encounter angle, the variety of challenges is just enough to make it so that you really do have to build or alter your decks to face certain encounters. I know, I know, there are gods playing this game **cough**glaurung**cough** that can beat (and HAS) every encounter in the game. On the first try. With the exact same deck. With only 20 player cards. And 4 toothpicks. While blindfolded. Walking across a hot bed of coals. Juggling chainsaws..... (And that's just for the site 1 setup conditions!) Buuuuuuut..... for the rest of us, we are probably going to be finding ourselves swapping cards in and out of our decks to "fit" whatever encounter we are going up against. Rich mentions that he loves Goblin-Cleaver as a top card. I haven't even played it yet... lol. Does that make it a good or bad card? Neither (well, it IS a good card), it really just means that for all our whining as players, the design team is ACTUALLY doing a decent job of building this game with real OPTIONS.
  15. Seriously, people. Jeff Freaking Goldblum. Tell me I'm wrong!! Let's do a comparison... Glorfinblum versus Jeff Goldfindel: I tried to load pics directly, but the forum blocked anything from the outside..
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