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Osbo25

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  1. Like
    Osbo25 got a reaction from Lorinor in Soul Shatter and Fiery Retribution   
    To be honest, I had this exact same thought after I posted my previous response.  But I was too lazy to go back and change it.
    This is the correct answer.
  2. Like
    Osbo25 got a reaction from Reedstilt in Proud Papa!   
    My seven-year old's reading ability has progressed to the point that she can read Talisman cards.  My wife and I always told her that once she could read the cards she could play Talisman.
    We have an extra copy of the base game.  We'll be breaking that out soon so that she can start experiencing the game first-hand.  She already hangs around and watches everything whenever we have friends over to play.
    My brother first introduced me to the game (2nd Edition) when I was about her age.  I am proud to be passing on the love of the game to the next generation.
  3. Like
    Osbo25 got a reaction from Lorinor in Proud Papa!   
    My seven-year old's reading ability has progressed to the point that she can read Talisman cards.  My wife and I always told her that once she could read the cards she could play Talisman.
    We have an extra copy of the base game.  We'll be breaking that out soon so that she can start experiencing the game first-hand.  She already hangs around and watches everything whenever we have friends over to play.
    My brother first introduced me to the game (2nd Edition) when I was about her age.  I am proud to be passing on the love of the game to the next generation.
  4. Like
    Osbo25 got a reaction from talismanisland in +296 Modifier   
    I did get a little worried when I drew the Dragon Toad, but alas, I survived.
    (I should have uploaded the image with the first post.)

  5. Like
    Osbo25 reacted to talismanisland in +296 Modifier   
    Did you win? ?
  6. Like
    Osbo25 got a reaction from talismanisland in +296 Modifier   
    I pulled off a +296 modifier the other day.
    I was the Dragon Rider.  Due to a glitch in the Digital Edition I couldn't get through the Portal of Power.  (No, I didn't have a Warlock Quest.)  I had to keep running around until I could change the terrain on the Portal.
    In my running around I collected 37 dragon scales.  I also had the Dragon Amulet (all scales match your opponent) and the Dragon Talon (all scales add 2).  I then encountered four enemies on a single space in the Dragon Tower.  37 * 2 * 4 = 296
  7. Like
    Osbo25 got a reaction from 0beron in Lucky Charm when rolling two dice   
    when using lucky charm for rolling two dice, can I roll one die and then decide on the other?
    Bludgeon is correct.  You use the charm before you make the roll.  So you could use the charm to make one die a 6 (or whatever you want) and then hope you get the result you want with the other die.  What you may do, however, is roll both dice, spend a fate to reroll one of them, and then use the charm to determine what that result will be.
    also, can dark fate be used on a die roll determined by lucky charm?
    I agree with Bludgeon on this one.  Here are the wordings in question:
    Lucky Charm: You may discard the Charm when you are about to make a die roll.  You choose which result on the die to use instead of rolling it.
    Dark Fate: A player may only spend dark fate to reroll a die that another character just rolled. (page 8, The Woodland Expansion rule book)
    The Lucky Charm explicitly states that a die result is chosen INSTEAD OF ROLLING IT.  This means that there was no die roll.  According to the rule book, Fate (either light or dark) may only be spent when there has been a die roll.  This is different than, say, the spell Marked for Glory, which allows you to "add up to 6 to the result of the die roll."  In that instance someone could still spend dark fate to make you reroll, even though you can still adjust the outcome due to the spell.
     
  8. Like
    Osbo25 reacted to DomaGB in Revealing other characters' spells?   
    I would treat this like other games. Once you start playing social deduction games, where you can share information as well a lie, you never know what someone says is true or not, they just cannot reveal the cards.
  9. Like
    Osbo25 reacted to Dam the Man in Revealing other characters' spells?   
    In Talisman?  The game where you climb to the top over the bodies of other characters, civility?
  10. Like
    Osbo25 reacted to abubu-pl in Encounters on the Plain of Peril?   
    According Rule Book:
    ... so yes, he can.
  11. Like
    Osbo25 got a reaction from ElfPuddle in Reasons to travel?   
    The availability of powerful followers, items, strangers, and places is greatly increased in the corners.  Yes, those things exist in the main adventure deck, too, but with the main adventure deck being so big (especially with more and more little expansions added into it) it becomes harder and harder to find those good things in the main deck.  For example, I can't remember the last time the Rune Sword was found in one of my live games.  The deck is just too big.
    Of course, with the increased availability of powerful cards that can help you also comes an array of powerful enemies.  This is the whole concept of risk vs. reward.
    I have actually found that players in my games tend to flee the outer region almost immediately, heading for either the Highlands or the Woodlands almost right off the bat.  In fact, I have implemented an alternate rule for the Dungeon to be in play also for the Highlands and Woodlands: namely, that you may only travel in one direction in those corners.  That is, if, at any point, you turn back, you must go all the way back out before proceeding forward again.  This discourages players from just spending all of their time in one expansion.  (I also came up with a set of house rules limiting when people may go into the corners, but it's difficult to keep track of.)
    So I guess what you are experiencing is not the same as other players.  It's one of the unique aspects of YOUR games that makes YOUR games unique and special.  Play more often and keep letting things work themselves out.  I bet you will find your play will change over time, especially if you get adventuresome and decide to do some exploring on your own.
  12. Like
    Osbo25 got a reaction from Earl Wynn in Pictures from your games here   
    Game day on Sunday, February 19th.  We play two simultaneous games (four people in each game), one on the regular board and one on the Cataclysm board.  The time card sits in the middle.  Whenever either board draws an event the time card rotates.  It points to day on one board and night on the other.
    Expansions: Dungeon and City are attached to the regular game board; Highlands and Woodlands are attached to the Cataclysm game board.  Other: Reaper, Blood Moon, Sacred Pool, Frost March, Firelands.  Because of the complexity of playing two game boards, I am opting to leave out Harbinger and Dragon, though the next time we do this I think I will add Harbinger in seeing as the omen decks can be entirely separate.
    Rather than having one Adventure Deck, I actually took all of the Adventure cards and split them into two decks, one for each board.  I made sure to put the Cataclysm Adventure Deck cards only into the Cataclysm side, doing the same also for the extra Highlands, Dungeon, and Woodlands cards.  Otherwise both decks are a mixture of all of the expansions.  We get to see way more cards between the two games this way.
    This is the second time that we have done the split-board game.  The last time we didn't use any of the corner expansions.  Surprisingly, both games finished up within 15 minutes of each other.

  13. Like
    Osbo25 got a reaction from Earl Wynn in Pictures from your games here   
    8 1/2 hours to victory!
  14. Like
    Osbo25 got a reaction from JediKnightAmoeba in Pictures from your games here   
    Game day on Sunday, February 19th.  We play two simultaneous games (four people in each game), one on the regular board and one on the Cataclysm board.  The time card sits in the middle.  Whenever either board draws an event the time card rotates.  It points to day on one board and night on the other.
    Expansions: Dungeon and City are attached to the regular game board; Highlands and Woodlands are attached to the Cataclysm game board.  Other: Reaper, Blood Moon, Sacred Pool, Frost March, Firelands.  Because of the complexity of playing two game boards, I am opting to leave out Harbinger and Dragon, though the next time we do this I think I will add Harbinger in seeing as the omen decks can be entirely separate.
    Rather than having one Adventure Deck, I actually took all of the Adventure cards and split them into two decks, one for each board.  I made sure to put the Cataclysm Adventure Deck cards only into the Cataclysm side, doing the same also for the extra Highlands, Dungeon, and Woodlands cards.  Otherwise both decks are a mixture of all of the expansions.  We get to see way more cards between the two games this way.
    This is the second time that we have done the split-board game.  The last time we didn't use any of the corner expansions.  Surprisingly, both games finished up within 15 minutes of each other.

  15. Like
    Osbo25 reacted to Servillo in Highland Gems and the Cataclysm Board   
    So I'm reading The Cataclysm rules now in preparation for playing for the first time tomorrow, and came across this rule.
    If a character is instructed by a card or rule to visit a specific person at a space (for example, the Hag requires that character to visit the Village Mystic at the Village), that character can instead visit the Denizen with the same name, no matter the space that Denizen is on.
    I don't have The Highland quite yet (just ordered it a few days ago), but I'd say that rule applies, meaning you can trade the gem to the Alchemist for the amount on the card regardless of where the Alchemist is.
  16. Like
    Osbo25 got a reaction from TheMetal1 in GW announce new edition for later this year   
    Item: Pipboy
    Utilizing V.A.T.S., add up to three to your attack roll in both battle and psychic combat.
    Follower: Dogmeat
    Your loyal companion adds two to your attack roll in both battle and psychic combat.
    Item: Potion: Nuka-Cola
    Heal your life up to your life value and gain a +2 strength bonus for two rounds.
    Oh, so many options.
  17. Like
    Osbo25 reacted to Bludgeon in GW announce new edition for later this year   
    Fallout
     
  18. Like
    Osbo25 got a reaction from Quartzquiz333 in GW announce new edition for later this year   
    Talisman: 1983, with 2nd edition not long after that, mostly updating cosmetics of the game.
    3rd edition: 1994
    4th edition: January 2007
    4th revised: January 2008 (following Black Industries ceasing publication of board games)
    I suppose that if you look at the time difference between 1st/2nd and 3rd edition, it's about the same as the difference between 4th/4th-revised and this proposed 5th edition.
    But it still seems too soon.  The final expansion for 4th-revised was just released in 2016.  Expansions and improvements for the Digital Edition are still being developed and released.  Some people are still scrambling to pick up 4th-revised material, and now they're ready to shoving a 5th edition toward us?
    No, thank you.  Let me have some time to wear out my 4th-revised before I need to spend that kind of money on a new set.
  19. Like
    Osbo25 got a reaction from Bludgeon in Pictures from your games here   
    Game day on Sunday, February 19th.  We play two simultaneous games (four people in each game), one on the regular board and one on the Cataclysm board.  The time card sits in the middle.  Whenever either board draws an event the time card rotates.  It points to day on one board and night on the other.
    Expansions: Dungeon and City are attached to the regular game board; Highlands and Woodlands are attached to the Cataclysm game board.  Other: Reaper, Blood Moon, Sacred Pool, Frost March, Firelands.  Because of the complexity of playing two game boards, I am opting to leave out Harbinger and Dragon, though the next time we do this I think I will add Harbinger in seeing as the omen decks can be entirely separate.
    Rather than having one Adventure Deck, I actually took all of the Adventure cards and split them into two decks, one for each board.  I made sure to put the Cataclysm Adventure Deck cards only into the Cataclysm side, doing the same also for the extra Highlands, Dungeon, and Woodlands cards.  Otherwise both decks are a mixture of all of the expansions.  We get to see way more cards between the two games this way.
    This is the second time that we have done the split-board game.  The last time we didn't use any of the corner expansions.  Surprisingly, both games finished up within 15 minutes of each other.

  20. Like
    Osbo25 got a reaction from talismanisland in Pictures from your games here   
    Game day on Sunday, February 19th.  We play two simultaneous games (four people in each game), one on the regular board and one on the Cataclysm board.  The time card sits in the middle.  Whenever either board draws an event the time card rotates.  It points to day on one board and night on the other.
    Expansions: Dungeon and City are attached to the regular game board; Highlands and Woodlands are attached to the Cataclysm game board.  Other: Reaper, Blood Moon, Sacred Pool, Frost March, Firelands.  Because of the complexity of playing two game boards, I am opting to leave out Harbinger and Dragon, though the next time we do this I think I will add Harbinger in seeing as the omen decks can be entirely separate.
    Rather than having one Adventure Deck, I actually took all of the Adventure cards and split them into two decks, one for each board.  I made sure to put the Cataclysm Adventure Deck cards only into the Cataclysm side, doing the same also for the extra Highlands, Dungeon, and Woodlands cards.  Otherwise both decks are a mixture of all of the expansions.  We get to see way more cards between the two games this way.
    This is the second time that we have done the split-board game.  The last time we didn't use any of the corner expansions.  Surprisingly, both games finished up within 15 minutes of each other.

  21. Like
    Osbo25 got a reaction from Lorinor in Cataclysm rule question Denizan and druids staff   
    It states it on the space itself.  There is a progression to the encounter of the space.  First you visit the chapel.  Then you visit the Denizen.
    "Visit the Chapel If you are evil, lose 1 life.  Draw one Denizen and add it to this space.  Then visit one Denizen in this space."  Once you visit the Denizen your interaction with the Chapel is over.  So even if your alignment is changed by the Denizen, it doesn't retroactively affect your interaction with the space because you do not go back and encounter the space a second time.
  22. Like
    Osbo25 got a reaction from Lorinor in Cataclysm rule question Denizan and druids staff   
    Actually, since he already changed his alignment at the start of the turn, he would not have been turned evil, despite what the Cult Leader does to him.  The very rule that you quoted would apply.
    Now, assuming that he was already good when he entered the space and then was converted to evil, he still would not lose a life.  The alignment check is done at the beginning of the turn and determines what happens to the character when he visits the space.  Since he was good at the time of the alignment check he was allowed to visit the chapel safely.  However, once inside the chapel his alignment was changed to evil.  But since he already passed the alignment check (again, that which permitted him to safely visit the chapel in the first place) then he would not lose a life at the end of the turn.
  23. Like
    Osbo25 reacted to Bludgeon in Cataclysm rule question Denizan and druids staff   
    If you mean in this specific case and at the start of encounter, not turn,  then I'm in agreement.
  24. Like
    Osbo25 got a reaction from Bludgeon in Anyone need Dungeon, Cataclysm, or Harbinger?   
    SOLD
  25. Like
    Osbo25 got a reaction from Filippo in TOP 7 Characters need to be fixed!   
    The better wording would be, "You do not lose a life when you visit the Chapel or Graveyard."
     
    That way you can still lose a life when you are on those spaces should you encounter something horrendous there, but you don't lose a life by interacting with the space itself.
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