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Assussanni

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  1. Like
    Assussanni got a reaction from Carthoris in The Worst Investigator?   
    I haven't seen an official ruling, but I think the most logical way to handle it would be that you choose one of the two classes.
    The multi-class cards rules are explicit about them not being neutral cards, so you'd need an extra rule for Crisis of Identity to treat them as neutral cards.
    While I don't think there is anything that says Lola can't be in two roles at once, everything is written as if she can only ever be in one role. I think it's safe to assume that this is what is intended.
    Therefore, since multi-class cards count as both their classes I'd say you are forced to pick between them.
  2. Haha
    Assussanni got a reaction from Duciris in Cycle V: The Dream-Eaters   
    I love it. "Mr. Rook, you've found all the tools I need. Now could you please go and fetch Dr. Elli Horowitz and an art student to catalogue these findings?" One turn later. "Excellent, that's all done. Art student - I'm sorry, I didn't catch your name - could you please go and find Dr. Christopher and Ms. Kaslow? I need to consult with them about this."
  3. Haha
    Assussanni reacted to Soakman in Cycle V: The Dream-Eaters   
    (Pushing up her glasses with her middle finger): Zoey, I've done some research, and you know where you can find some MORE serpent people? 
  4. Like
    Assussanni reacted to Allonym in Cycle V: The Dream-Eaters   
    It would be a really nice play to increase the number of cards seen with On The Hunt, because the two problems with On The Hunt are never finding a monster at all and wasting a card, or the only monster available is one you really don't want to draw. Helps with a lot of other cards, too - I think Flare has been mentioned, but improving Prepared for the Worst would be great for helping a Guardian set up.
    What I really want to know is...does it interact with Stick to the Plan? I assume not, because you draw opening hands before you perform all the setup and before you place investigators (so you don't meet the requirement of being at Mandy's location, because no-one is at any location at all yet), but if I'm wrong about that, it would be amazing.
    What should work is Anna Kaslow. Search your deck for two tarot cards and put them both into play. That would really make Anna a much stronger buy. You wouldn't want her on Mandy herself, though, because you'd just trigger your signature weakness. Having said that...getting to trigger your signature weakness right at the start of the game is actually not bad, because you can then use all your actual Search cards freely - and you got a free 1/1 soak into the bargain. Now that is some daft jank - having the Tarot lady in your deck without any actual Tarot cards - but it's really funny.
  5. Like
    Assussanni reacted to Faranim in Cycle V: The Dream-Eaters   
    Charisma + Calling in Favors work with Mandy right?  You would return an Ally to your hand, search the top 9, and get to play two of them, both with cost reduced by X?
    As a support character, the whole swarm of Allies tends to work well (e.g. it works on Carolyn).  It would also let you play stuff like Art Student, Research Librarian, or Lab Assistant for a one-time effect, then return them to your hand and play stronger allies with static boosts (Dr. Milan, Leo De Luca, Pete Sylvestre, etc.).  Unless her deckbuilding prevents including Assets of the sub-class like Tony.
    There may also be a Dr. Elli + Relic combo here, since I believe if you use Mandy's ability on Dr. Elli's search, she can grab 2 relics and hold them both for you.  Someone on BGG suggested an Ornate Bow build for Mandy (maybe with Pete Sylvestre + Track Shoes for added Agility boosts)
  6. Like
    Assussanni reacted to Allonym in Cycle V: The Dream-Eaters   
    That is exactly what I mean. Both Anna Kaslow and Research Librarian will undoubtedly trigger Shocking Revelation, and doing so for free at the start is a great deal (assuming you are OK with turn 0 encounter card).
    You know what else benefits from Mandy's ability? Calling In Favours. You could get Anna in play for free, square away your weakness for free, and then Call in Favours, search the top twelve cards of your deck for your second copy and get that for free and get out a tarot. Of course, you can't both use her ability on the Calling in Favours search and the Anna Kaslow search given the "Limit once per round".
    However, Calling In Favours plus Charisma is going to be completely busted on Mandy because you will be able to Call In Favours, pull out two allies, and get the discount and free play for both of them. Mandy Thompson is going to utterly supercharge the Miskatonic Army archetype. And if she can use assets from her off-class she will be able to do even more. 
  7. Like
    Assussanni got a reaction from Elcuervomuerto88 in Skill Cards: Innate & Practiced   
    Cards which are Assets or Events (see the top left of the card) can be used in one of two ways.
    They can be played, by default by spending one of your three actions in the investigator phase and paying their cost in resources. Assets then go into your play area and you gain access to their card text, which for Dr. Morgan is +1 combat and the reaction ability to exhaust Dr. Morgan and draw a card when you defeat a monster. Events are typically a one time effect and then they are discarded. They can be committed to skill tests. During the skill test they give a bonus equal to the number of icons on the card matching the type of test, then at the end of the test they are discarded. Typically any text on the card is ignored when they are used in this way. This is also how Skill cards are used, but they also usually give additional bonuses in their text box. Hope that helps.
  8. Like
    Assussanni got a reaction from klaymen_sk in Skill Cards: Innate & Practiced   
    Sorry, my mistake. It can be any investigator at any location who draws the skull token. You can then heal horror from one investigator at either Jim's location or a location connected to Jim's location.
  9. Like
    Assussanni got a reaction from Elcuervomuerto88 in Skill Cards: Innate & Practiced   
    1) You can’t play assets from your hand. You may still use assets you have previously played.
    2) You can use it when any investigator at your any location draws a skull token.
    3) If there are no cultists then you spawn a cultist from the encounter deck or discard pile but do not put 2 doom tokens on it. You may still need to put doom on it because of text on the cultist card though, e.g. Acolytes get one doom added to them when they spawn.
    Hope that helps!
  10. Like
    Assussanni got a reaction from Elcuervomuerto88 in Skill Cards: Innate & Practiced   
    From memory I don't believe there is any effect during the scenario that forbids the cultists from being parleyed with or removes their text, so you can still use diplomacy if you want.
    I think I remember reading somewhere that Umordhoth was specially created by FFG for their Arkham Files universe as a "tutorial/introduction" Ancient One. I've not played many of the other games, so I don't know if the card game was Umordhoth's first appearance.
  11. Like
    Assussanni got a reaction from rsdockery in A Few Qs (Mild spoilers)   
    I see your point, but the example from the Rules Reference under “A, An” makes me think that if they had meant for more than one investigator to be able to place a clue they would have written the ability as: “Each investigator in Dunwich Village may place 1 of his or her clues on any Abomination enemy in play (group limit once per game).”
  12. Haha
    Assussanni reacted to CSerpent in Final Hour - GenCon 2019   
    Those look like valentine hearts, not bleeding-out-of-my-eyes hearts.
  13. Like
    Assussanni reacted to Antimarkovnikov in Four-Player Game question.   
    https://arkhamdb.com/decklist/view/6942/roland-turn-2-cores-into-a-5-character-pickup-play-set-1.0
    These decks are really great for a basic four player game with just two cores.  It would be a good starting point for your game. 
  14. Thanks
    Assussanni reacted to Antimarkovnikov in The Blob That Ate Everything - Gencon 2019   
    Aidyn Newman Hey everyone. While in the past we haven't sold the Gen Con event at our booth, I can confirm that this year we will have The Blob That Ate Everything for sale at the FFG booth this year, in limited quantities. So if you weren't able to get a ticket to the event, stop by and pick up a copy at the booth! And if you already have a ticket to the event but only want a copy of the scenario and don't want to sit down and play at the event, I encourage you to give your ticket to somebody who does want to sit down and play and instead purchase your copy at the booth. That way everyone is happy! 😃 See you at Gen Con!
    https://www.facebook.com/groups/arkhamhorrorlcg/permalink/2491296857581843/?comment_id=2493129260731936&comment_tracking={"tn"%3A"R"}
  15. Like
    Assussanni reacted to Allonym in Errata to Higher Education and Christopher Milan   
    First: The "Taboo" changes in the most recent FAQ are explicitly optional. The cards have not been errata'd per se, but instead they are included in a list of optional changes.
    As for why: We can only speculate on the specifics. The designers have stated that the Taboo list is intended to modify the metagame and encourage greater diversity in deckbuilding; i.e. they are not so much "nerfing" strong cards for balance, as encouraging a wider variety of approaches to deckbuilding.
    However, it's plain to see that Higher Education, Dr Milan Christopher, Streetwise etc. are very much well above the curve in terms of efficiency vs. costs. Dr Milan Christopher's ability provided an absurd amount of resources for simply doing one's job as well as providing a stat boost, and crowded out other seeker allies; the fact that his ability did not exhaust almost comes across as a simple mistake given that more recent effects in a similar vein (e.g. Alice Luxley) require exhausting. Higher Education allowed you to convert resources into boosts to the two most important stats for (most) seekers, at a very efficient ratio, and both made other stat boosters obselete and meant that Seekers had an easy way to effectively use any amount of resources without having to make additional decisions about the cards in their decks. For Joe Diamond in particular, the ability to drop some resources into Willpower tests meant that his 2 WP, which otherwise would be a big vulnerability to certain Encounter cards, is almost a non-issue since those will come up infrequently and when they do he can cheaply pump himself up to levels equalling the most resilient Survivor or Mystic. The Permanent cards in particular are so strong because they give a potent effect with little opportunity cost (no card in hand, resource cost or action to play) and are always available from turn 1 and, by giving you a means of using any additional resources you might have, mean that much less thought needs to go into cost curves and so on.
  16. Like
    Assussanni got a reaction from Soakman in The Worst Investigator?   
    I agree with everything you say up until this point. I think Lola offers a unique playstyle, giving the player a mini puzzle each turn of what can I do with the cards of my current role, when should I switch role, what role do I want to be in at the start of the next round, how bad would it be if I draw Crisis of Identity this upkeep phase, etc. I found this really interesting and enjoyed playing as Lola, who felt very different to any of the other investigators I've played. I would probably have been more useful playing as another investigator but I had a lot of fun.
    I do think Lola could have been better designed, and she is definitely not new player friendly, but I still feel that she improves the game by virtue of being a fun investigator to play. Of course fun is subjective, so I completely understand if anyone disagrees with this opinion!
    I agree with this, but the difference is that Calvin wants to be at 4 horror, whereas Roland will probably have done everything he can to not take any horror at all and possibly have some horror healing up his sleeve. So I suspect in any given game you're more likely to see Calvin at 4 horror than Roland.
    I should say I haven't actually played Calvin yet. I want to soon because, like Lola, I think he will offer a very different play experience.
  17. Like
    Assussanni got a reaction from Hordeoverseer in The Worst Investigator?   
    I'm going to assume that by worst you mean least likely to be of help completing a scenario, rather than anything to do with how fun they are to play. In that case I think I'd have to nominate Lola Hayes, followed by Calvin Wright.
    Lola has a larger deck size, making her less consistent, is a frail 6 health and 6 sanity, has two copies of a signature weakness that can have a devastating effect (which can lead to her taking sub-optimal moves until both copies have been drawn), has an investigator ability which is a handicap and a perfectly average stat line (which means she'll probably have to have some way to boost her skills to pass a difficult test in any of the four disciplines). I have yet to see a Lola deck whose goals couldn't be met more effectively by replacing Lola with another investigator.
    Calvin is weak early on in the scenario when his stats are low, so other investigators will probably need to carry him. Once he is set up he has great stats and Survivor tricks in case he fails, which is great, but set up for Calvin means red-lining so an unlucky Tentacle pull on a Rotting Remains or Grasping Hands can easily polish him off, leaving the rest of the party having to literally carry him out of the scenario at the end.
  18. Like
    Assussanni got a reaction from CSerpent in The Worst Investigator?   
    I agree with everything you say up until this point. I think Lola offers a unique playstyle, giving the player a mini puzzle each turn of what can I do with the cards of my current role, when should I switch role, what role do I want to be in at the start of the next round, how bad would it be if I draw Crisis of Identity this upkeep phase, etc. I found this really interesting and enjoyed playing as Lola, who felt very different to any of the other investigators I've played. I would probably have been more useful playing as another investigator but I had a lot of fun.
    I do think Lola could have been better designed, and she is definitely not new player friendly, but I still feel that she improves the game by virtue of being a fun investigator to play. Of course fun is subjective, so I completely understand if anyone disagrees with this opinion!
    I agree with this, but the difference is that Calvin wants to be at 4 horror, whereas Roland will probably have done everything he can to not take any horror at all and possibly have some horror healing up his sleeve. So I suspect in any given game you're more likely to see Calvin at 4 horror than Roland.
    I should say I haven't actually played Calvin yet. I want to soon because, like Lola, I think he will offer a very different play experience.
  19. Like
    Assussanni reacted to Allonym in The Worst Investigator?   
    It's clearly the case that not all investigators are created equal, and following where that leads, if the investigators differ in their power, it must logically be possible to compare their relative power and utility. Wendy Adams is clearly a more effective investigator than Calvin Wright in the majority of situations; Rex Murphy is so good at collecting clues (the primary Seeker job) that he was nerfed in the Taboo list. Moreover, the OP isn't asking "what investigators are bad", they are asking "what investigator is the least good (at contributing to success at the game)" - even if every single investigator were a triumph of design and highly effective, there is still going to be some degree of variance in power between them as a simple function of how balance works, and therefore there would be a "best" and a "worst", even if the margins were very narrow.
    But it's also the case that "best" and "worst" depend a whole lot on the situation; Mark Harrigan and Zoey Samaras are very strong characters for a 4-person party because they're really great at killing monsters, but their relatively lacking clue gathering ability means that they aren't as impressive solo. Rita Young is very reliant on getting certain cards in order to gather any clues at all, but in the right circumstances - the right scenarios - the right team configurations - she can be extremely, uniquely effective. Really, any investigator with a strong focus in one area, or any kind of support ability, is stronger with more players. Conversely, a generalist like "Ashcan" Pete is going to be a strong solo pick. Jim Culver is much better solo than Agnes Baker, but Agnes has much more raw power to bring to bear if she has a group to cover for her.
    Power also fluctuates a lot as more cards are released. Skids O'Toole was rubbish when the game first came out because rogues had so little in the way of good cards in the core set. Now he's a lot stronger - but he still seems to be the weakest rogue, since his Guardian off-class does not do much for him (I think he should have been 0-2 Survivor...) and his ability is both overshadowed by other rogues' and less impressive on higher difficulties. Calvin Wright has seen a whole host of cards that seem almost tailor-made for him, so he might be more effective now than when he first came out. Conversely, some investigators are now relatively weaker than when they first appeared - Zoey languished for a while because Seekers got some more economy cards (and the other guardians aside from Mark now all have a lot of strong economy options), making her resource gain less special, but she seems to be back on the rise with some very pricey Guardian assets and some particularly good uses for her 5 off-class slots. Applying taboos will significantly shift the relative power levels of certain investigators, bringing rogues - particularly Preston - down a peg and nerfing all Seekers but especially Rex.
    So there's a lot of caveats, but for my money the answer is always and forever going to be Lola Hayes. Sure, you could make some builds that only she can truly take advantage of for particular effect - lots'o'tarot, for instance - and there will be board states where she can be potent, but even her best builds will rely on luck more than any other, because she has a lot more things that can go wrong than other investigators and assembling special combinations will only be valuable if you can get all the pieces together (a combo Mark Harrigan without his combo pieces is still a 5-fight beefcake who can punch himself for card draw and boosts; Lola without her combo pieces is a low-health/sanity 3-in-everything jack of all trades without an investigator ability) so you're vulnerable both to the luck of the draw and to any asset/hand/draw hate from specific scenarios. In addition, unless we see a large number of cards brought out that actively improve her and only her (to an extent, you could argue that the dual-class cards and more permanent cards do so, since they make her deckbuilding much easier to handle), she will continue to drop in relative power as more investigators are brought out, each with their own deckbuilding options, and each new unique set of deckbuilding options will shrink the possible combinations of cards that only Lola can access - imagine, for instance, if you wanted to combine Dr Milan and seeker passive boosts with Guardian support cards and some Mystic sealing and utility, to make a support clue-gatherer with sealing - well initially you would have to choose Lola, but now, Carolyn Fern also exists, covering the same area, able to do pretty much everything you wanted, and does so with a strong Investigator ability, a far better health/sanity total, a smaller and therefore tighter deck, no restriction on which class of cards you can use moment-to-moment and fewer, less devastating weaknesses. But beyond that, beyond the inherent weakness of the investigator, I don't feel that Lola makes the game better by being in it. The only times she will be a strong choice, strictly better than another, different choice, will be if she can create a uniquely powerful combination that imbalances the game, and that's still bad for the overall health of the game. And outside of those situations, she's mainly a trap for the unwary. It's certainly possible to make a bad deck for any investigator, but with Lola you have to really, really know what you're doing to make a deck that actually works properly, and I fundamentally object to anything that can lead players - new players especially - to making mistakes. I think you can still have fun building weird gimmicks with her, but I think she's a fundamentally flawed and bad piece of game design, and that's why I think she's the worst investigator.
  20. Like
    Assussanni reacted to awp832 in The Worst Investigator?   
    I think if we are willing to say that there are good or strong, or powerful investigators,   then it only follows logically that there are weaker ones too.  Change the question to "Which investigator is the hardest to build a good deck  for?"  if you like.   The essence is the same.  

    With that said,  here are my picks for the top 5 worst investigators, starting with...

    A (dis-) Honorable Mention:    Lola Hayes.   Lola gets dishonorable mention for being the only investigator on this list I have not actually built a deck and played with.  I couldnt bring myself to put her in the top 5 worst for that reason.    However....   there is also a reason I have not built a deck with her.   Lola is a deckbuilding nightmare and while some people might feel up to the challenge,  I really don't.   Lola also generally wants to take all the good cards from all the classes,  making her a bad partner for those who share a card pool with their group.  Lola has mediocre stats, poor health and sanity, and no access to higher level cards.   She only makes up for it in jank.   

    Number 5:  Carolyn Fern.    Well,  I'm sorry to say she does make my list.    Coming in at #5 is Carolyn who suffers from an extremely poor class choice.  Carolyn's stats say she wants to be a seeker, her medic role says she wants to be a survivor,  but she got classed as Guardian.  Most of the higher level guardian cards are utterly useless to Carolyn, making her very difficult to level.  Add to that that healing is just not something you need that much of.   Typically, characters include enough self-heal or soak to keep themselves alive throughout a scenario, leaving Carolyn's entire schtick somewhat superfluous.  With no access to the higher level seeker cards she suffers from not being able to get clues fast enough, or team-support well enough.  She can't fight, or even evade, and Rational Thought puts the brakes on the one thing she's supposed to be good at doing.  Oddly, despite being a Guardian class, she almost always finds herself in need of being protected.  I did enjoy playing her and she could contribute somewhat to the team, which is why she only comes in at number 5,    but at the end of the day....  you probably should have picked a seeker instead.

    Number 4:  Skids O'Toole.   Skids used to be the only investigator with access to both Guardian and Rogue cards,  which was a fun little combo.   But he's not anymore.  Skids has 2 main problems,  firstly his low(ish) fight score.   Being a rogue/guardian,  a 3 combat is just pretty low if you want to be slaying monsters.   And beyond that, if you are trying to use him as a monster slayer,  his best stat -agility-  often goes unused.   With the release of some nice Rogue guns, he can still pack a bit of a punch,  but he compares unfavorably to most other slayers.   His other major problem is his low willpower and low sanity.   A rotting remains can easily take away half his sanity pool in one fell swoop, and he can't really back himself up with Liquid Courage since that relies on willpower to be efficient.   He can now pack Something Worth Fighting For, and that helps to keep him alive, but he still has a tough time.    His weakness is pretty annoying as well,  and his signature strength has got to be one of the worst signature cards in the game.   More often than not,  I ditch On The Lam for its icons.   Feels bad...

    Number 3:  Rita Young.  We're assuming you're not doing the Rita-infinite-combo here.  I suffer from not knowing what I'm supposed to be doing with Rita.  Her intellect is terrible, her combat is mediocre, no access to any good weaponry to help out with that.  All she really does is evade very well.  But evasion just isn't something that is all that helpful when compared to murdering stuff.   Sure, on occasion in the Forgotten Age or so there are times when you'd rather evade than fight,  but in general...   Rita doesnt do enough to pull her weight.    I did play Rita with a bow and found her to be okay... but I ran into problem after problem with being out of arrows at the wrong times, forcing me to waste actions to evade, reload, and attack.  Rita is the first of this list to suffer from a simple issue:  the survivor card pool.   On its own,  survivor cards just arent good enough.    They can be great when combined with other classes,  but when you are restricted to a pool of almost exclusively survivor cards, you have problems.    In the survivor pool you find yourself very hard-pressed to find a decent weapon, or a way to get lots of clues easily.   With no access to high level cards, Rita falls behind pretty fast.   If all that wasn't bad enough,  Hoods is a brutal weakness that Rita has a lot of trouble dealing with by herself.  Her signature strength,  I'm Done Runnin',  is also weak.   This is very reminiscent of Skids, at #4.   It's easy to get Rita up to so much Agility she is an absolute ninja,   but the problem is simply that that isn't good enough.  

    Number 2:  Ashcan Pete.   Again, we are looking at Survivor problems.  Pete's card pool is limited to exclusively Survivor + Neutral+ 5 other level-0 cards.  It's not good enough.   This alone drops him to #2.  No good weapons, no good way to secure clues, especially at higher XP levels.   Duke can make up for it a bit,  but once bigger damage numbers are needed,  Duke doesn't cut it.  And if Duke ever gets knocked out, Kidnapped, or whatever,  Pete finds himself in a lot of trouble.    While Pete is a decent solo character because of his ability to both fight and find clues at least a little bit (though he's not the only investigator who can do this),  on teams he is a liability.  Even with Duke around, he struggles to get the raw numbers he needs to hit a high-combat enemy,  or find clues at a high-shroud location.    This is getting to be more and more of a problem as things like Retaliate and Haunted start to show up more.

    Number 1:   Calvin Wright.   It's hard to argue that it is a difficult task to make an effective Calvin deck.   He has to be on death's door to before his stats are anything good, and you spend most of your deck slots trying to mitigate this crippling weakness of his terrible statline,  rather than doing anything good.  Your deck is going to be stuffed full of cards to try to keep Calvin alive, and cards to try to get calvin to the point where he has 4-5 stats in everything.   You're left with a deck with very little useful deckspace.  On top of that, add Survivor Problems.   No good weapons, hard to get multiple clues, hard to spend XP on somethat that improves Calvin in a meaningful way.   Calvin takes a very long time to set up, and once he is set up, he still has to be able to somehow make use of the statline you worked so awfully hard for.   Any scenario where you need to move fast,  deal with an early monster, or get early clues,  Calvin is pure dead weight.   Oh, and his weakness gives trauma.   Are you kidding me?   Even if by some miracle everything seems to be going well,   a single mythos card, a bit of bad luck, and its TKO for this guy.    
  21. Thanks
    Assussanni got a reaction from vindoq in Cycle V: The Dream-Eaters   
    To add to what @Antimarkovnikov said, this is a picture of Tony Morgan's backside(!) giving his deckbuilding requirements.

    Taken from the FFG live stream and originally posted by Wyndam22 on Board Game Geek.
  22. Like
    Assussanni got a reaction from Carthoris in Cycle V: The Dream-Eaters   
    To add to what @Antimarkovnikov said, this is a picture of Tony Morgan's backside(!) giving his deckbuilding requirements.

    Taken from the FFG live stream and originally posted by Wyndam22 on Board Game Geek.
  23. Like
    Assussanni got a reaction from Allonym in Cycle V: The Dream-Eaters   
    To add to what @Antimarkovnikov said, this is a picture of Tony Morgan's backside(!) giving his deckbuilding requirements.

    Taken from the FFG live stream and originally posted by Wyndam22 on Board Game Geek.
  24. Thanks
    Assussanni got a reaction from Antimarkovnikov in Cycle V: The Dream-Eaters   
    To add to what @Antimarkovnikov said, this is a picture of Tony Morgan's backside(!) giving his deckbuilding requirements.

    Taken from the FFG live stream and originally posted by Wyndam22 on Board Game Geek.
  25. Like
    Assussanni got a reaction from Soakman in Dream-Eaters Deckbuilding - July 11, 2019   
    In the Upkeep phase cards ready before you draw a card from your deck, so you do get a whole turn to deal with it. Even so, a 3/3/3 enemy is not something that I want to see in my deck. As a Hunter, you'll likely as not have to deal with it at some stage unless you draw it during the last one or two turns of a scenario. I really like the mechanics and theme of the Crystallizer/Guardian pair. If you can find a way to drop the Crystallizer then the Guardian leaves you alone, having served its purpose.
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