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Assussanni

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  1. Like
    Assussanni got a reaction from Sindriss in Cycle V: The Dream-Eaters   
    If you bracket what you want to hide with [ spoiler ] and [ /spoiler ], without the spaces, then whatever you post will be hidden. I don't know why there isn't a button for it on the text formatting options. You can check it has worked by previewing your post, if there is a box drawn around the text then it will be hidden when you hit post.
  2. Like
    Assussanni got a reaction from Allonym in Cycle V: The Dream-Eaters   
    If you bracket what you want to hide with [ spoiler ] and [ /spoiler ], without the spaces, then whatever you post will be hidden. I don't know why there isn't a button for it on the text formatting options. You can check it has worked by previewing your post, if there is a box drawn around the text then it will be hidden when you hit post.
  3. Like
    Assussanni got a reaction from Allonym in Cycle V: The Dream-Eaters   
    For those of you interested, we can once again turn to FFG's foreign language websites to see a different selection of six cards from the upcoming cycle. For The Circle Undone they were in Spanish, this time they are French:
  4. Like
    Assussanni got a reaction from zooeyglass in UK Games Expo reflections   
    I’m very happy to hear it was a good time. I couldn’t make it this year but hope to be there next year if there are events on.
    I’ve been to a couple of other Drawn to the Flame events and everyone who I have met there has, without exception, been lovely - both to play with and to chat to afterwards.
  5. Like
    Assussanni got a reaction from ArkhamChronicle in UK Games Expo reflections   
    I’m very happy to hear it was a good time. I couldn’t make it this year but hope to be there next year if there are events on.
    I’ve been to a couple of other Drawn to the Flame events and everyone who I have met there has, without exception, been lovely - both to play with and to chat to afterwards.
  6. Thanks
    Assussanni got a reaction from OnTheNightrain in When to exhaust enemies???   
    Welcome! Other than explicit rules text on a card, there are two occasions when an enemy exhausts.
    When an investigator Evades an enemy, that enemy is exhausted and disengaged from the investigator if the Evade attempt is successful. This can either be through taking the Evade action or by using player cards, such as the ability on Stray Cat or the event card Cunning Distraction (both of these cards guarantee success). During the Enemy Phase, an enemy exhausts after it attacks. This is detailed in Appendix II of the Rules Reference, under step 3.3. Since enemies ready again during the upkeep phase (step 4.3), this is usually just a way of reminding you which enemies have attacked and has no actual effect on the game. However, in scenarios outside of the Core Set, there will occasionally be free triggered abilities which a player can only use on an exhausted enemy. These can be used on an enemy which is exhausted after attacking, before it readies during upkeep. I hope that helps!
  7. Like
    Assussanni got a reaction from General Zodd in The Blob That Ate Everything - Gencon 2019   
    That's the only place I've seen it, on the events page. I'd expect to see it turn up on the FFG site at some point, even if it's just as part of an article on FFG's presence at GenCon.
  8. Like
    Assussanni got a reaction from rsdockery in For The Greater Good Player Cards   
    You pull Agency Backup out of the coffer and you've definitely got a good story to tell, just like the Stubborn Detective suddenly turning up at the edge of the universe. How long have they been in there? How and why did they get there in the first place? Is the coffer bigger on the inside than the outside (I certainly hope so)?
  9. Like
    Assussanni got a reaction from Carthoris in Return to the Path to Carcosa   
    All I can make out for sure is Agents of Hastur and Delusions. After that, if we assume that replacements sets are used whenever possible, then:
    Echoes of the Past only swaps Delusions. Unchanged: Cult of the Yellow Sign, The Midnight Masks, Locked Doors, The Dark Cult. A Phantom of Truth only swaps Agents of Hastur. Unchanged: Evil Portents, Byakhee, The Stranger. The Pallid Mask: Ghouls, Hauntings, Chilling Cold unchanged... unless there's extra text and the swaps are on the back. The Last King: 2 of Hastur's Gift, Decay & Filth, Ancient Evils changed. The Unspeakable Oath: 1 of Hastur's Gift, Inhabitants of Carcosa, Decay & Filth changed. Black Stars Rise: 1 of Ancient Evils, Inhabitants of Carcosa changed. Dim Carcosa: 1 of Inhabitants of Carcosa, Striking Fear changed. Curtain Call: 1 of Striking Fear, Rats changed. So, from The Last King + The Unspeakable Oath we know both Hastur's Gift and Decay & Filth can't be changed or they'd show up in both. Therefore, The Last King swaps Ancient Evils and one more. Black Stars Rise then eliminates Inhabitants of Carcosa since Ancients Evils is changed (the changed symbol maybe looks similar to the changed "Ancient Evils" symbol on The Last King too, although it's pretty blurry!). With Inhabitants of Carcosa eliminated, Striking Fear is the set changed in Dim Carcosa and Curtain Call. This leaves either Hastur's Gift or Decay & Filth for The Last King and The Unspeakable Oath.
    This ends up in agreement with @BlueHairedMeerkat1's conclusions: the predicted swaps are Agents of Hastur, Delusions, Ancient Evils, Striking Fear, and one of either Hastur's Gift or Decay & Filth. Personally I reckon it will be Decay & Filth but both sets are 6 cards so I don't think even wild speculation involving card counting can distinguish them at this point.
  10. Like
    Assussanni got a reaction from Allonym in Return to the Path to Carcosa   
    All I can make out for sure is Agents of Hastur and Delusions. After that, if we assume that replacements sets are used whenever possible, then:
    Echoes of the Past only swaps Delusions. Unchanged: Cult of the Yellow Sign, The Midnight Masks, Locked Doors, The Dark Cult. A Phantom of Truth only swaps Agents of Hastur. Unchanged: Evil Portents, Byakhee, The Stranger. The Pallid Mask: Ghouls, Hauntings, Chilling Cold unchanged... unless there's extra text and the swaps are on the back. The Last King: 2 of Hastur's Gift, Decay & Filth, Ancient Evils changed. The Unspeakable Oath: 1 of Hastur's Gift, Inhabitants of Carcosa, Decay & Filth changed. Black Stars Rise: 1 of Ancient Evils, Inhabitants of Carcosa changed. Dim Carcosa: 1 of Inhabitants of Carcosa, Striking Fear changed. Curtain Call: 1 of Striking Fear, Rats changed. So, from The Last King + The Unspeakable Oath we know both Hastur's Gift and Decay & Filth can't be changed or they'd show up in both. Therefore, The Last King swaps Ancient Evils and one more. Black Stars Rise then eliminates Inhabitants of Carcosa since Ancients Evils is changed (the changed symbol maybe looks similar to the changed "Ancient Evils" symbol on The Last King too, although it's pretty blurry!). With Inhabitants of Carcosa eliminated, Striking Fear is the set changed in Dim Carcosa and Curtain Call. This leaves either Hastur's Gift or Decay & Filth for The Last King and The Unspeakable Oath.
    This ends up in agreement with @BlueHairedMeerkat1's conclusions: the predicted swaps are Agents of Hastur, Delusions, Ancient Evils, Striking Fear, and one of either Hastur's Gift or Decay & Filth. Personally I reckon it will be Decay & Filth but both sets are 6 cards so I don't think even wild speculation involving card counting can distinguish them at this point.
  11. Thanks
    Assussanni got a reaction from rsdockery in Return to the Path to Carcosa   
    That's good news because it looks like there is another version of "Eat Lead!" amongst the player cards in the picture at the top of the article.
    The other ones in the background are Alchemical Transmutation and Suggestion (maybe a lower level version?). Also another basic weakness?
  12. Thanks
    Assussanni got a reaction from bern1106 in Return to the Path to Carcosa   
    That's good news because it looks like there is another version of "Eat Lead!" amongst the player cards in the picture at the top of the article.
    The other ones in the background are Alchemical Transmutation and Suggestion (maybe a lower level version?). Also another basic weakness?
  13. Thanks
    Assussanni got a reaction from Jobu in Return to the Path to Carcosa   
    That's good news because it looks like there is another version of "Eat Lead!" amongst the player cards in the picture at the top of the article.
    The other ones in the background are Alchemical Transmutation and Suggestion (maybe a lower level version?). Also another basic weakness?
  14. Like
    Assussanni got a reaction from General Zodd in New FAQ out   
    I think some of the changes were an acknowledgement that cards were imbalancing the game. From FFG's State of the LCG article on June 8th, Matt was asked "What are the biggest challenges facing the game?"
    His answer was: "There are currently a few cards that are dominating on the player side, things like Higher Education (Blood on the Altar, 187), Rex Murphy (The Dunwich Legacy, 2), and Key of Ys (Dim Carcosa, 315). Figuring out a means to manage the metagame is high on my list of priorities."
    I don't think it's too much of a leap to conclude that Taboos are his answer to this problem. That he's been thinking about it for at least almost a year means that a lot of thought has probably gone into the creation of the list, the cards that are on it and the changes that are made.
    With that said, if cards such as Quick Thinking and Ace in the Hole are being changed to avoid a game-breaking combo, I'm slightly surprised that they aren't being given proper errata rather than a place on the list. I guess it won't matter to most people most of the time so it's fine either way?
  15. Like
    Assussanni got a reaction from Jobu in New FAQ out   
    I think some of the changes were an acknowledgement that cards were imbalancing the game. From FFG's State of the LCG article on June 8th, Matt was asked "What are the biggest challenges facing the game?"
    His answer was: "There are currently a few cards that are dominating on the player side, things like Higher Education (Blood on the Altar, 187), Rex Murphy (The Dunwich Legacy, 2), and Key of Ys (Dim Carcosa, 315). Figuring out a means to manage the metagame is high on my list of priorities."
    I don't think it's too much of a leap to conclude that Taboos are his answer to this problem. That he's been thinking about it for at least almost a year means that a lot of thought has probably gone into the creation of the list, the cards that are on it and the changes that are made.
    With that said, if cards such as Quick Thinking and Ace in the Hole are being changed to avoid a game-breaking combo, I'm slightly surprised that they aren't being given proper errata rather than a place on the list. I guess it won't matter to most people most of the time so it's fine either way?
  16. Like
    Assussanni got a reaction from Soakman in New FAQ out   
    I think some of the changes were an acknowledgement that cards were imbalancing the game. From FFG's State of the LCG article on June 8th, Matt was asked "What are the biggest challenges facing the game?"
    His answer was: "There are currently a few cards that are dominating on the player side, things like Higher Education (Blood on the Altar, 187), Rex Murphy (The Dunwich Legacy, 2), and Key of Ys (Dim Carcosa, 315). Figuring out a means to manage the metagame is high on my list of priorities."
    I don't think it's too much of a leap to conclude that Taboos are his answer to this problem. That he's been thinking about it for at least almost a year means that a lot of thought has probably gone into the creation of the list, the cards that are on it and the changes that are made.
    With that said, if cards such as Quick Thinking and Ace in the Hole are being changed to avoid a game-breaking combo, I'm slightly surprised that they aren't being given proper errata rather than a place on the list. I guess it won't matter to most people most of the time so it's fine either way?
  17. Like
    Assussanni got a reaction from rsdockery in New FAQ out   
    I think some of the changes were an acknowledgement that cards were imbalancing the game. From FFG's State of the LCG article on June 8th, Matt was asked "What are the biggest challenges facing the game?"
    His answer was: "There are currently a few cards that are dominating on the player side, things like Higher Education (Blood on the Altar, 187), Rex Murphy (The Dunwich Legacy, 2), and Key of Ys (Dim Carcosa, 315). Figuring out a means to manage the metagame is high on my list of priorities."
    I don't think it's too much of a leap to conclude that Taboos are his answer to this problem. That he's been thinking about it for at least almost a year means that a lot of thought has probably gone into the creation of the list, the cards that are on it and the changes that are made.
    With that said, if cards such as Quick Thinking and Ace in the Hole are being changed to avoid a game-breaking combo, I'm slightly surprised that they aren't being given proper errata rather than a place on the list. I guess it won't matter to most people most of the time so it's fine either way?
  18. Like
    Assussanni reacted to Allonym in New FAQ out   
    I imagine the purpose was to acknowledge that the game had design errors and that the game would be "better" (more balanced, encourage greater build diversity, provide the expected level of challenge, provide a broader design space for new cards) with their changes, but implemented in such a way as to stave off the cries of "it's a co-op game, balance doesn't matter!", "if you don't like it don't use it!" and so forth.
    Or, to put it less combatively, to create a "legacy" and "standard" format, to borrow from Magic, so that those who enjoy playing with all the power of the cards they enjoy are still catered to.
    I think we'll see a lot of cards that cater, intentionally or not, to the "taboo" format of play: We already have seeker resource allies (Charles Ross, Esq.) despite the fact that Milan made them essentially pointless; we already have a wide range of pay-to-boost cards printed after the permanent boosters; we have seen a number of new level 0 weapons even though Machete overshadowed them from the get-go. Playing with Taboo instantly makes a wide range of other approaches viable - rogue builds that don't just dump everything into Streetwise, for example. Rather than designers taking one mode of play or the other as a baseline, I think the Taboo is more of a release valve to avoid needing to course-correct with future card releases, either by creating other options of equally high power or by compensating for them - essentially, they won't need to overcost all of Seeker to compensate for Milan in the same way as how Leadership was overcosted in LOTR to compensate for Steward of Gondor. If that creates certain imbalances, they can address that with the Taboos down the line I guess. I certainly would much rather see new and interesting designs rather than cards to compensate for the dominance of Milan and Key of Ys, say.
  19. Like
    Assussanni got a reaction from rsdockery in New FAQ out   
    Thanks for taking the time to ask, I was curious about that. The answer is what I expected: they are optional rules so if you aren't going to play by the spirit of them then what's the point of using them at all. Nice to know Matt feels the same way!
  20. Like
    Assussanni got a reaction from phillos in New FAQ out   
    Thanks for taking the time to ask, I was curious about that. The answer is what I expected: they are optional rules so if you aren't going to play by the spirit of them then what's the point of using them at all. Nice to know Matt feels the same way!
  21. Like
    Assussanni got a reaction from Soakman in New FAQ out   
    Thanks for taking the time to ask, I was curious about that. The answer is what I expected: they are optional rules so if you aren't going to play by the spirit of them then what's the point of using them at all. Nice to know Matt feels the same way!
  22. Thanks
    Assussanni reacted to Allonym in New FAQ out   
    If anyone is curious, I asked FFG about how Adaptable interacts with level 0 Limited cards (it's never been completely explicit what "swap" on Adaptable meant in the first place, the intent that you replace up to 2 cards with other eligible level 0 cards without spending exp to do so was clear but it's not like "swap" is defined in the RR). My initial assumption was that essentially it doesn't work, but it's not clear why that would be the case.
    The answer I got is essentially: you could use Adaptable to swap in Machete or Elusive without paying the Limited surcharge but really, why bother playing with optional rules if you're just going to bypass them? But they will be addressing it in a future FAQ. 
  23. Like
    Assussanni got a reaction from Allonym in Frozen in Fear and other movement affecting cards   
    This is specifically addressed under "Attack of Opportunity" in the Rules Reference: "Attacks of Opportunity are only triggered when 1 or more of an investigator’s actions are being spent or used to trigger an ability or action. [Free triggered] abilities with a bold action designator do not provoke attacks of opportunity."
    This rule doesn't distinguish between bold action designators, so even though Shortcut (2) has Move it does not provoke an attack of opportunity because it is a free triggered ability.
  24. Like
    Assussanni got a reaction from Carthoris in Frozen in Fear and other movement affecting cards   
    This is specifically addressed under "Attack of Opportunity" in the Rules Reference: "Attacks of Opportunity are only triggered when 1 or more of an investigator’s actions are being spent or used to trigger an ability or action. [Free triggered] abilities with a bold action designator do not provoke attacks of opportunity."
    This rule doesn't distinguish between bold action designators, so even though Shortcut (2) has Move it does not provoke an attack of opportunity because it is a free triggered ability.
  25. Like
    Assussanni got a reaction from rsdockery in New FAQ out   
    I think the question was more along the lines of "When Matt designs a new Seeker card does he assume Dr. Milan exhausts when deciding how many resources a Seeker is likely to have?". I don't know his design process, so I have no idea how much this impacts his thinking for new cards. Certainly I would imagine he won't use Higher Education or Streetwise (as originally printed) as a comparison for deciding how many xp a card should cost or whether a level 3 card is appropriately powerful.
    I think he is still very good for Rex, the money can fuel Hyperawareness or Higher Education and the +1 Intellect boost is nice since I'd be wanting to try and trigger his now once-per-round ability whenever possible. Alice Luxley could be a good alternative, but I think I'd probably be more likely to go with Dr. Milan.
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