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Grubbyfoot

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  1. OK just wanted to share some thoughts on these... 1) Wall of earth is a counter so can only be used against spells as they are cast; a punch is (i believe?) a mundane action so cannot be countered with wall of earth, neither can a move. 2) I don't think discard and destroy here mean separate things mechanically. I think the distinction is to clarify that you don't take damage from boomstone after using it, or could simply be a result of the copy-paste line in the second paragraph that is on all the magic stones. I can't see a reason for removing the stones from play, and if there was an intentional "destroyed" mechanic, then there would be a destroyed pile in the rulebook or more specific text on the card. 13) Portals can be "destroyed" in a sense by summoning a wall over it. 18) Perhaps also this is for LoS blocking effects (eg dust cloud) so you can fire into or through them? This is why I love this game, the crazy combinations that come up
  2. I've played 4 games so far, all against my son, and deliberately won all 4 by stealing treasures. Now you did say in an even game, which this isn't (he's 7) but it's a good way to introduce a handicap if you don't want to let your opponent know you're going easy on them. I threw a few damage spells at him for show but mainly concentrated on mobility and defending my own treasure. He nearly got me the last game so I have high hopes that I can get a good game going once he's got used to the more complex tactics. I was surprised though at how fast you can ****** a treasure if you have the right cards and the right maze layout, so playing to 1 point might lead to some very quick wins occasionally, especially against equal players.
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