thanks for making the cards and sending them to me.
Personally I dont think this adventure is great for new GM''s. Maybe GM''s new to WFRP but not new to GMing in general. I cant say that from experience in running this adventure, but my GMing experience so far has been limited to "Black fire pass" and 3 sessions of Shadowrun.
I''ve never run a more open ended investigation before and after reading the adventure (i plan on running it next and then tying it into "the edge of night") I felt a bit daunted. These cards have me a bit excited as they seem like they could help make it easier to run.
I'd just like to add a thanks to all the people who have posted their suggestions here. I too am new to WFRP 3rd edition and I bought the core set the other day and wasn't sure where to go from there
An Eye for an Eye: Building (And Solving) The Mystery
in WFRP Gamemasters
Posted
thanks for making the cards and sending them to me.
Personally I dont think this adventure is great for new GM''s. Maybe GM''s new to WFRP but not new to GMing in general. I cant say that from experience in running this adventure, but my GMing experience so far has been limited to "Black fire pass" and 3 sessions of Shadowrun.
I''ve never run a more open ended investigation before and after reading the adventure (i plan on running it next and then tying it into "the edge of night") I felt a bit daunted. These cards have me a bit excited as they seem like they could help make it easier to run.