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Tracker1

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Everything posted by Tracker1

  1. Might be possible on the older scenarios, but the newer ones are making it more challenging to just quest through each stage easily, and often moving to a new stage results in not being prepared for the transition.
  2. That's correct. After the first round erestor only draws you 3 new cards each round, unless you build more card draw into the deck.. Assuming you'll still want to play some cards in the early rounds to get the deck up and running, cards like PoL and the spear attached will add little strength to a stat with only 1-3 cards to discard, that's really not much to get the most out of each of these discard attachments each round.
  3. i Like the changes. Surprised you dropped Gandalf. Sounded like you were pretty set on him in the deck. Never say never i guess. Lembas is a pretty sweet card. Looks like that's the reason for Hammersmith in the deck?
  4. Good one. I missed that. Should not be a problem, but when I get a chance I'll go back and run the scenarios again to see if anything changes. Thanks. The saga Frodo has ring bearer trait, Aragorn does not, thought he could pay for it because of fellowship resources. Did not even notice it was trait specific. I'll just replace with one more Faramir and a Lay of Nimrodel.
  5. Same deck trounced Isengard. Did not even bother trying to recruit ents. Weird scenario. Had to read and re-read the cards to understand what was going on. Not sure I like it. I'd actualy say the one that was the most challenging was the first scenario. It's probably my favorite of the 3 too. I did not have Gandalf at the time and was using spirit Theoden. So that probably made it more challenging. Helm's deep was cool mechanic, but my deck really stomped it. Must be much more difficult mulitplayer.
  6. Yes to the first 3 questions. #4 is yes, but a character is only allowed 2 restricted attachments. 5. There is no limit to the number of attachments a character can have. I've had over 20 on one character before! In regards to Question 1. Some attachments are trait specific, like burning brand which must be attached to hero with lore resource icon. But the majority are not sphere specific, however some attachments are trait specific, but that's all printed on the card and easy to figure out.
  7. This deck sets Aragorn up to basically defend Helm's deep all on his own. He'll quest, defend and attack for over 20 if needed and all in the same round. Of course it takes a bit of setup, but it seems to not take as long as it looks. Gandalf helps move through the deck pretty well and Galadriel is just a fantastic ally for this deck. In terms of strategy, all I can say is every attachment besides the Gandalf ones go to Aragorn. He'll have like 20 something attachments on him in the end. For the most part Theodred kicks his resource to him every round. Aragorn's ability to ready heroes for 2 resources allows for an absurd amount of action advantage, when he's got a ton of resources on him. All heroes quest every round for the most part. The biggest threat that i've encountered was archery damage. So, when Galadriel is in play she can soak some up, also Faramir, but the biggest help is Ring of Barahir. Aragorn can get up to 10hp when he's all decked out. There is just so much ally hate in this scenario, along with the threat increasing burdens i have for destroyed allies, it's more advantageous to play without many. For the most part, maybe I'm getting lucky, but the last 2 games I've played against the scenario i've dominated it. The active location was never even cleared by the encounter deck and I went directly from stage 2 to 5. Just made sure to hold on to ToW to cancel the treachery that adds 3 progress to the quest if it shows up. I don't even bother taking Poisoned Counsels either. Anyway, here's the deck. Questions, comments, and suggestions are always welcomed. Deck Created with CardGameDB.com The Lord of the Rings Deckbuilder Starting threat: 31 (1 threat penalty acquired last scenario) Total Cards: (52) Hero: (4) 1x Aragorn (The Treason of Saruman) 1x Sam Gamgee (The Black Riders) 1x Gandalf (The Road Darkens) 1x Theodred (Core Set) Ally: (6) 3x Galadriel (The Road Darkens) 3x Faramir (Core Set) Attachment: (37) 3x Dunedain Quest (A Journey to Rhosgobel) 3x Dunedain Warning (Conflict at the Carrock) 3x Dunedain Mark (The Hunt for Gollum) 3x Sword that was Broken (The Watcher in the Water) 3x Steward of Gondor (Core Set) 3x Gandalf Staff (The Road Darkens) 3x Wizard Pipe (The Road Darkens) 3x Celebrian's Stone (Core Set) 2x Heir of Mardil (Celebrimbor's Secret) 3x Unexpected Courage (Core Set) 2x Ring of Barahir (The Steward's Fear) 2x Gondorian Fire (Assault on Osgiliath) 2x Blood of Numenor (Heirs of Numenor) Boons in Deck: 1x Andúril (The Road Darkens) 1x Glamdring (The Road Darkens) Event: (9) 3x A Test of Will (Core Set) 3x Lay of Nimrodel (The Morgul Vale) 3x The Three Hunters (The Treason of Saruman) Boons attached to heroes: Valiant Warrior (Aragorn) Three Golden Hairs (Aragorn) not used during quest Beyond all hope (Gandalf) Edit removed Fellowship of the Ring Attachment, discovered it was not playable. Deck loses 4 WP. From what i've seen, it should not be problem, but need to play it through again to see.
  8. I don't often include Gandalf in any of my decks anymore. Too many other cards to choose from. I'll include him if something is seriously lacking in a deck, but at that point if k was relying him to fill the void I knew the deck was not going to make it far. Also, 5 resources (4 with grima) gave me a short term boost, but left me deprived next round. Even sneak attacking him got kind of old, but it's usually the only way he makes into a deck these days is with Leadership. Yeah, if you don't have a main defender then HS is a better choice. But some shadow cancelation is becoming necessary. They can often end a game.
  9. I'd be looking at dropping the 3 Gandalf for Ent Draught. Or maybe drop 1 gandalf and 1 warden, for 2 copies of it. Like I said, never played with Treebeard yet, so I don't know how demanding the extra healing is needed.. How often are you triggering his ability. Even without using his ability, and assuming you have Glorfy with LoV, you've got 6 attack. Anyway, who's the main defender in the deck? Treebeard with UC? Grima? Also, you might want to consider Burning Brand. Not sure how a tree feels about carrying around a torch, but it might save him from getting burnt by a nasty shadow card.
  10. Looks cool. Have not tried out Treebeard yet, but with heroes with high starting threat like that it's really hard to pass on Glorfindel. Supose you could try to go Mono lore, but you'll be missing some really crucial cards. Why did you opt against Ent Draught? One thing in using Grima, is that you will to be allowed to use him in Treason, so you'll need to change things around a bit.
  11. Hi, Give this a read it might help. It's the top rated strategy post at BoardGameGeek site. Uses just core set cards for the deck, but discusses some strategies to keep in mind while playing. https://boardgamegeek.com/thread/1108855/back-basics-killer-deck-using-only-cards-single-co
  12. @Bullroarer Yeah, that's a good assessment of the trait for solo. I guess that's why Forest Snare can solve some of those problems, but that still can take a bit to set up. If forest snare is part of the strategy, Aragorn lore, Beravor, and Halabrad will most likely be the heroes. Starting threat at 32. No real strong quester to start, and a hero as defender would most likely be Aragorn or Beravor. But then the deck lacks attack strength. Most of the deck will rely on the allies, since other than Wingfoot there are no other readying options. To me deck the deck strategy seems spread too thin for solo, too many things hinge on certain cards, and most likely early engagement of enemies in the early rounds will lead to things falling apart, or if they stay in staging area, questing will be to weak and active location gets locked. These were some of the things I experienced during Lost Realm quests. Very frustrating.
  13. I actually tried that group of heroes. With Aragorn lore, brought in some gondor rangers. The main problem was questing power, and a slow, slow set up. Also, Denethor was not a strong a defender as he used to be against these new enemies. 3 hp is not enough to last long.
  14. Just played the first scenario a number of times. For starters I had to try Gimili and Legolas heroes with Aragorn. No big surprise, they did not do so well. I did learn a lot about the quest, and it seemed quite difficult, and strong questing was going to be important to catch up to the orcs. Very nice pursuit mechanic. Also, having to deal with some pretty tough enemies early on was a challenge, toughness keyword is making these guy harder to finsh off. So I put together a deck I was much happier with and still fit the theme of the scenario somewhat. I used the new spirit Theoden along with Theodred. Really like the new Theoden. Seems like he's going to open up a lot of new rohan possibilites. Have not gotten to the next 2 scenarios yet, but I'm happy that I'll be able to reserect Gandalf. The designers did a great job with that surprise. Very cool to see the story reflected so well in the game here, well other than the 3 hunter heroes not really being playable for the scenario, but oh well.
  15. Okay thanks, missed the part about the captive hero. Was too excited to play.
  16. Just got Treason of Saruman. The last heroes i used during TRD were Sam, Aragorn, and Gandalf. I chose Sam as the captive, and Aragorn is now the Fellowship hero. That leaves 2 open hero slots if I keep Gandalf. So, Will I get the threat penalty for selecting 2 new heroes when playing campaign rules, even though I've been somewhat forced to open up these 2 hero slots?
  17. When i played that outlands deck. I had Theodred on the left, Hurluin, and then Beravor on right.
  18. Give it a shot. I tried a lot of dunedain versons solo with the strategies you mentioned. Just did not work out for me. These quests can hit hard and fast, or creep up on you and finish you off slowly, location lock, threat out etc.You might make it through first quest, but the next 2 are very difficult for them, or basically any deck that does not have healing and cancelation. So, IMO lore and Spirit are essential ingredients into a solo deck. Leadership and tactics are going to have a rough go. Those are the spheres of the 2 heroes in the box, so one of the essential spheres will be missing. 2 handed you can have a support deck to focus on the healing, cancelation, questing etc. while the tactics leadership deck clears house. But solo it does not work out that way. Too many bases to cover. If you cook up some Dumedain deck that preforms well on all these scenarios, please share it. Love to see them work solo in the lost realm. I'll continue banging my head against the wall trying to figure them out too.
  19. You're right, but at least Elrond can help pay for blue allies. Without Vilya or Song of Travel... How? You made me double check his hero card! Elrond has a passive ability that allows him to spend resources to pay for spirit, leadeship, and tactics, allies. So, it's quite easy to drop any blue ally into play, since all cost 1-2.
  20. You're right, but at least Elrond can help pay for blue allies. In terms of the tactics resources, Beregond will end up with a mountain of unused resources. Blood of Numenor is not really needed, although there have been some cases where a shadow can almost finish him off. The healing component of the deck can keep him alive through a couple of those types of hits though, and Hasty stroke if available. I've considered Gondorian Fire, because destroying enemies could be more efficient, and with 1 or 2 UC on him late game he could ready, and one shot any enemy in the Lost Realm. I also thought about adding song of travel, to help with spirit resources, but deck space is so tight. In the end i decided to leave it as is, since it still worked. Personally i think the best choice would be Gondorian Fire, but it relies on readying, and sometimes I'll use every readying option just to defend. Very rare that I feel like i have that much control over the game, but a strong attack is a big thing that is lacking in the deck. But, it's hard to make the deck space for it since the deck is trying to cover a bit of everything; healing, treachery and shadow cancelation, enough questing WP, location control, defending, readying, threat reduction, and a little bit of attack boost. That's what these scenarios demand of a solo deck. We're being hit on all fronts, and pretty hard. I've really gotten to know the nuances of the deck in relationship to these scenarios, but it's taken a lot of plays to figure out how to play it best.
  21. I'd go the same. Dain, Gloin , Bifur. Gloin to the left of Dain does not visually look good to me. Functionally, I'd like to have the 2 leadership heroes together, but if it looked better another way I'd switch it, but I tried Bifur out in some other slots and it didn't, so he was either going to be at the left or right slot. Either, looked okay, but to the right looked better for him in the end. I also factored in resources being passed to him would be easier for me to move them from left to right, and considered the theme of Dain standing to the left looking at the other 2 dwarves seemed to fit. Although, all his dwarven allies will be at his back to the left, which I guess also fits for me. Contrary to quest, attack, defend order, which sometimes dictates hero slots for me, Bifur at the right would be main quester, so visual effect trumped general pattern for me. So, I'd say the relationships between how I perceive the different pieces of art has the strongest influence on how i arrange the heroes. Just, so you all know, I'm not an art buff at all, so I'm kind of surprised to discover how important a factor it is for me.
  22. Interesting, I've always gravitated towards having the questing hero on the left and defender on the right. Although, the placement is not set in stone if it does not look good to me. I'm right handed also, but I find most of my work manipulating cards is in the combat phase defending or attacking with the same hero multiple times. Quest phase is usually just tapping the character once. Where do you lay out your allies? Mine always go to the left of my heroes.
  23. @Olorin You've given this a good amount of thought. Sounds like your set up has much to do with the efficiency of swapping heroes in and out. For the heroes I posted. Not sure it would be a great deck, but if I were to use it. I'd line the heroes up like this: Gimli, Boromir, Pippin For function. I keep the 2 tactics resources pools next to each other. My main defender and attacker would be Boromir in the middle, and questers would be to the outside. Then the choice becomes why does Boromir look better to me in the middle, and why have Gimli on the far left. There is something to having heroes face inwards, i have noticed that, but in this case Both Gimli and Boromir if placed on far left would do that. Visually, for me, placing Gimli on the left looks better. It might have to do with his portrait being larger and the darker background, makes him blend into the side. Pippin and Boromir have lighter backgrounds and portraits are scaled to a similar size, so they seem to mesh well. Although I can see that having Gimli in the middle would really make him stand out, and that may be a desirable look for the layout, but I tend to like it the other way. Not saying this is the right way to line up the heroes, it's just what looks good to me. Now, here is another example of not randomly chosen heroes. I've been playing this deck for the past few days, and these heroes are visually locked into these slots. I don't like the look of it any other way. Here is the hero line up left to right: Elrond, Glorfindel sp, Beregond How would you all line them up? Why?
  24. Hi all, When setting up 3 heroes I seem to arrange the art on the cards in a way that's pleasing to the eye , although sometimes other things like heroes of the same sphere being next to each other, or even a thematic position based on who quests, defends and attacks comes into play. Just wondering if others place any thought into the arrangement of heroes based on aesthetics, function etc. or is it randomly arranged? As a side quiz, i pulled 3 random heroes. In no particular order here they are: Boromir tactics Pippin Lore Gimli tactics Take a look at the card art. How would you arrange them on the table? Any reason for your arrangement? Thanks for playing along. Just wondering.
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