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PnPgamer

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    Jyväskylä, Keski-Suomi, Finland
  1. In the stunned condition, it states that a person is unable to perform actions. Does this include free actions to maintain sustained psychic powers?
  2. PnPgamer

    You know you're playing Dark Heresy when....

    You play Dark heresy when: - the meat in the slaughterhouse is still alive. - Everything on the planet wants to plant their seed into you. - operating the ancient factory (by a simple puzzle) is harder than repairing your gun. - You get a kickass arm because tech priests wanted you to. - You get a 1 in 3 chance to live. meaning the gretchin with nuclear power reactor flamethrower is targeting you or your 2 comrades.
  3. Can adept choose rank 4 paths independent from rank 6 paths? ie. chirurgeon and enter lexographer, or go from inditor path to comptroller paths?
  4. PnPgamer

    what kind of homeworld...

    feral world was on my mind. I just wanted a confirmation that someone else agrees. Fervious is pretty feral when you look at the background info about the planet.
  5. Would be suited to a character that is from Feudal world (fervious)?
  6. PnPgamer

    Fervious planet?

    Yeah I know, I watched the serioes.
  7. PnPgamer

    Fervious planet?

    I lol'd
  8. PnPgamer

    Fervious planet?

    It is written that they give birth to whelps , so I think it is a mammal. In my campaign they will be grown in herds (there are green valleys for it in map) for food, hide, farm and carriage labor. Also, I would make them omnivore (but mainly vegetarian) with bulls attitude. They would stomp if scared badly. However! Whelping refers to a birthing of a carnivorous mammal... odd. Yep.. Carnivorous. But even carnivorous mammals like Dogs can eat vegetables. Cats eat grass. Anyway, I am going to make them omnivore. well dogs are omnivores. while cats can and will eat grass, they cannot process the grass itself into sustenance. they are pure carnivores. but we are derailing a bit. I guess I have enough material so that I can make something out of it.
  9. PnPgamer

    Fervious planet?

    It is written that they give birth to whelps , so I think it is a mammal. In my campaign they will be grown in herds (there are green valleys for it in map) for food, hide, farm and carriage labor. Also, I would make them omnivore (but mainly vegetarian) with bulls attitude. They would stomp if scared badly. However! Whelping refers to a birthing of a carnivorous mammal... odd.
  10. PnPgamer

    Fervious planet?

    grox and horse are in the core rulebook, maybe i'll just either of those. as the description tells about viscious liquid (basicly honey), part of me thinks that they might be insectoid in nature...
  11. PnPgamer

    Fervious planet?

    Fixed. see again thanks! Nice map! You wouldn't happen to have any combat statistics for fervious serpent and/or styger, would you?
  12. PnPgamer

    Fervious planet?

    your map links require permission to see.
  13. PnPgamer

    Fervious planet?

    I was planning to enter my acolytes into some planet that is nearby Scintilla, I ended up for Fervious after a short research. There is very little information about fervious though. for instance, what does the fervious serpent look like? how about the local beast of burden called styger? the place is a savage feudal world void of machine spirits blessings, how do locals react to people that clearly possess technology? better yet, stats for fervious serpent and styger would be great. these are the things I've found: http://wh40k.lexicanum.com/wiki/Fervious http://calixipedia.wikia.com/wiki/Fervious http://warhammer40k.wikia.com/wiki/Fervious
  14. PnPgamer

    Underpowered Moritat?

    I think the official answer was along the lines that they can use chain and power, but they don't get anything special out of them. or something like that. There have also been multiple instances of noting where a moritat using a chain weapon is not the most silent one.
  15. Does this forum contain any houserules to give some edge for the gurdsman? such as giving greater armors a penalty to sneaking, which guardsmen don't do that much and are able to wear huge armors with no further thoughts into it. This could make assassins use more lighter armors…
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