Azamuki
-
Content Count
4 -
Joined
-
Last visited
Never
Posts posted by Azamuki
-
-
TechVoid said:
This is indeed very interesting.
borithan said:
Now, just pointing your gun at the enemy and holding down the trigger isn't going to be very accurate but that is not what Full Auto Burst represents, at least based on the time involved and the number of rounds fired.
And what shall Full Auto represent in your opinion?
Furthermore I often heard the argument that you cannot aim if you just pull the trigger. Why? Because of the recoil? I thought exactly that is to be ignored for Space Marines with their Power Armour and thus Recoil Suppression.
Cheers,
TechVoid.
I think this might be the most interesting point out for all the weapons really. Thinking about it, Boltguns are "virtually recoilless" because the way they are designed, as well as lasguns. Even for normal troops you don't have to worry about these things. So here's what I'm thinking now, you don't have to worry about your weapon being out of controls whilst firing. We could possibly presume shotguns and all other weapons work similar to the AA-12 of our generation, being a weapon designed to be "virtually recoilless" as well (watch the AA-12 video FPSRussia put up on youtube. he holds it one handed, looks at the camera and fires to the side, WITHOUT bracing it at all). -
I'm more convinced of the Semi-auto/Full-auto system used by DH,RT, and DW. To me it just makes more sense, because thinking about it, you are just putting that many more bullets towards a target. I don't see how that really makes it so that you shoot "worse" than you do shooting a single shot. Having looked through the BC changes to shooting, I kind of wonder "why?", ESPECIALLY when it comes to using it with older systems. Deathwatch is designed to play a Space Marine who is supposed to be depicted as an amazing threat to enemies and here, by taking this system, you are basically equating their shooting of a heavy weapon, to about that of a guardsman's heavy shooting in Dark Heresy. MAYBE it's because I started playing with Dark Heresy, but it seems non-sensical to apply the new rulings to the older systems.
-
Yeah! Now if they were an Exorcist that would totally work. Who uses Grey Knights in Deathwatch anyways? They are the Ordo Malleus, not the Ordo Xenos.

Full Auto in other WH40k systems
in Deathwatch House Rules
Posted
DJSunhammer said:
Azamuki said:
TechVoid said:
This is indeed very interesting.
borithan said:
Now, just pointing your gun at the enemy and holding down the trigger isn't going to be very accurate but that is not what Full Auto Burst represents, at least based on the time involved and the number of rounds fired.
And what shall Full Auto represent in your opinion?
Furthermore I often heard the argument that you cannot aim if you just pull the trigger. Why? Because of the recoil? I thought exactly that is to be ignored for Space Marines with their Power Armour and thus Recoil Suppression.
Cheers,
TechVoid.
I think this might be the most interesting point out for all the weapons really. Thinking about it, Boltguns are "virtually recoilless" because the way they are designed, as well as lasguns. Even for normal troops you don't have to worry about these things. So here's what I'm thinking now, you don't have to worry about your weapon being out of controls whilst firing. We could possibly presume shotguns and all other weapons work similar to the AA-12 of our generation, being a weapon designed to be "virtually recoilless" as well (watch the AA-12 video FPSRussia put up on youtube. he holds it one handed, looks at the camera and fires to the side, WITHOUT bracing it at all).
Except the bolter isn't virtually recoilless. If it were most people would be able to use one easily, they would even be able to pick up a Space Marine pattern bolter and fire it, no problem. But they can't, because bolters have pretty obscene recoil, which is only exaggerated when you get a gun that is big enough for a space marine.
Bolter shells are designed with enough charge to exit the barrel of the gun, and then use a secondary rocket thruster, to move forward after that. Recoil is only what it takes to get the shell out of the barrel, and nothing more.