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Disgruntled Owl

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About Disgruntled Owl

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    , ACT, Australia
  1. Thank you very much for this, i would've never known
  2. Thanks very much, i did miss that chart this time around (funnily enough i noticed it when helping one of my other players make his mage). Thats also a good idea about the church. Thers ALWAYS someone bigger afterall
  3. Ive only run a couple of sessions and most of that was just getting used to the system. So i have a few questions. How do you handle sneak attacks? I havent been able to find anything in the book that talks about it. I get that the suprise bonus will apply and i would probably give the players other advantages e.g from behind and totally obscured, but does the defender still get the chance to defend or do they have to soak the damage? I mean i guess it could be a measure of their senses and skill, that they can some what mitigate the damage and with some luck and the use of armour avoid any real damage. And i have a level 1 Wizard who is going to be able to start the game off knowing every spell below high magic in th Fire Book. Using "Elemental Compatability" and "Natural Knowledege of a Path" and giving him the recommended half of his base MR he gets to 85 in Fire. That just doesnt seem right too me. It seem like some of the advantages in anima are just crazy balls. And also i think its weird how you dont really need to pass a check to actually cast a spell. Just to project it over a further area. It seems with such little risk and high power involved its quite powerful. Also with lvl 80 free access spells he gets Natural Spell so he can throw off Incinerate every turn without trying. I guess if im not comfortable with it then i should just house rule it and give him a max starting level of 30-40 or something, regardless of advantages and what not
  4. I have recently started getting the hang of using henchmen in my games, the PC's love being able to cleave through multiple enemies and they are necessary for presenting large groups of goblins for example. However i find it very weird to have a group of goblins be really weak (the henchmen) and at the same time have goblins three times as powerful be in the same encouinter. I guess you can justify it somewhat by saying the tough ones are the lieutenants or just naturally stronger but then it doesnt make sense when they are ambushed by common street ruffians in an alleway and they arent henchmen, but i dont want to have to have thirty ruffians to subdue them. How do you handle henchmen? Also, when do you call a campaign quits due to character death? If you have had a storyline running for a while and you only have one original character left and then he dies.. do you continue on? If you have a group of six people and five die in one engagement then do you end the campaign or have five new characters join the one original?
  5. Thank you all. Very helpful responses. The idea of Veils and Walls is really good and something i will think on.
  6. How do you usually handle the subject in your games? My campaign is coming up on a point where it could be very appropriate (a band of angry mercenaries might be taking over a town) and im thinking i will just ommit it. My players arent mature enough to handle it properly so i wont bother.
  7. How do you usually handle the subject in your games? My campaign is coming up on a point where it could be very appropriate (a band of angry mercenaries might be taking over a town) and im thinking i will just ommit it. My players arent mature enough to handle it properly so i wont bother.
  8. I found this immensely helpful sheet recently when someone kindly pointed me to Gitzman's Gallery but found it was out of date. It there an updated version? Is there a good alternative?
  9. I found some great source materials for the prices of items like pets, gems and i noticed that some of the prices seemed crazy high and some quite cheap so i assumed that the exchange rate used to be different but didn't look into it at the time. Now ive also found a great pdf detailing much of Altdorf and the way city admission works (taking all weapons other than a hand weapon and a dagger and giving you a ticket for the rest) and the gate tax of 1 Gold Coin a leg. Now i did double take at that price and decided to look up what the exchang rate was in 2nd ed and i found this. 1 gold crown = 20 silver shillings = 240 brass And in third 1 gold crown = 100 silver shillings = 2500 brass Now if i assume that brass has the same worth in both systems then gold is worth over ten times what it used to be and so the gate tax should be equivalent to 8-10 shillings a leg. But i dont know if brass has the same worth. It costs 5 brass a day to eat and drink healthily in 3rd. How much brass does it cost in 2nd? Could someone help me with converting the value of money between the systems?
  10. I keep getting the 'ui-grid.selibrary is missing error' and the link posted in the OP is invalid. it keeps 404ing. Ive done my best to find it on the website but to no avail. Any help would be greatly appreciated
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