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selderane

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Posts posted by selderane


  1. Your options are super limited out of a single core. At best you learn the fundamental concepts.

    I can't remember if you can splash other clans out of one core, but if you can grabbing 'Let Go' and 'Mirumoto's Fury' is a good way to deal with Dragon shenanigans. But even with two cycles under our belt, Dragon is top tier and their splash is never not good. Adding 'Miya Mystic' is another way to make them drop attachments.

    It's a tough match any way you slice it. 

    If you're both playing from a single core (and it sounds like you are now that I reread your post) that means "Miya Mystic' is really your only attachment removal option as your opponent probably (and should) has 'Let Go' and 'Mirumoto's Fury'.

    Dude, if it's not fun tell them. One box is a learning experience. If that's all you have you guys should be trying all of the clans; not one dude monopolizing a beat stick.


  2. I'd take the suggested cards from the one-core lists and double up on the cards that look interesting. Your options are really kind of limited with two cores.

    Look at what the decks are trying to do and remove cards that don't help and add cards that do. Or just get as close as you can to three core decklists and fill out the empty slots with cards that look interesting.


  3. Overall, tonight was a great day. Great players, great games, and lots of jokes. 

    As expected, a lot of people dropped after promos were handed out. We were only given one set of MTFBWY at that time. 

    The second set was given during round five. Makes sense; encourage people to stay and play. 

    Except there was no second set. There wasn't enough printed. Europe got two sets but the very last event ever gets shorted. 

    We all paid for the promos we were expecting to get. 

    But somehow this feels poetic. The game has always been FFG's redheaded stepchild. 

    Still, it was great to see everyone and play. 

    Good luck to everyone who made the cut! 


  4. On 5/2/2018 at 2:13 PM, Hida Jitenno said:

    This is my issue with it. I'm a hardcore Crab loyalist, and the Topaz Championship is meant for all the clans. No options for a Crab, Scorpion, or Unicorn player? This will be a hard pass for me. I love the setting, but I'm not paying $40 for an intro module and some dice.

    Bruh. It's a role-playing game. Try role-playing. 

    I can understand passing because you don't think there's enough content, sure. But it seems your real gripe is no Crab. Try a different Clan. 

    I'm Scorpion first. Unicorn when I'm feeling frisky. 

    But I'm playing an Ikoma Bard in my current game and it's great. There's something to enjoy in every Clan.

    It's like you're proud you've limited your ability to have fun. 


  5. 34 minutes ago, AtoMaki said:

    I'm fairly sure that the Ikoma Bard does have a school ability for swinging sharpened metal bars. Rank 3 if I remember correctly, when you can inspire yourself to SWING HONORABLY or something like that. 

    1

    Nope. Ikoma Bard school abilities only target allies. 

    Quote

    Anyway, you want Jiujutsu for funny times or Heavy Weapons if you want to be a bushi without actually being a bushi. 

    I have jiujutsu. I flipped a merchant onto his backside for thinking he could bribe me last session.

    Quote

     kill your lord's cat instead of gutting yourself. 

    Why is the cat even there? I don't know how that can be blamed on me at all! We all know I don't know how to use a sword.


  6. 50 minutes ago, tenchi2a said:

    I get it you are bored during combat and there is not as much court action as combat in most games. 

     

    I'm actually not bored at all! I get that there are roles and not everyone will be able to do everything; I completely embrace that and dig it. I just want to make sure I'm not missing something I could be doing from an in-setting perspective.

    So no one is expecting me to contribute in a meaningful way. I grabbed 'Battle' as a skill so I could maybe give tactical in a conflict advice based upon my PC's reading of historical accounts.


  7. I didn't know where else to post this, so here I am.

    I'm playing an Ikoma Bard in a 4th Edition L5R game along with a Togashi monk, a Kuni shugenja, an Utaku Battle Maiden, an archer, and another bushi character. So, combat is a thing. I generally play courtiers but I struggle to find a way to make them meaningfully contribute to a fight. Unfortunately, I can't easily find anything in any of the 4th Edition books that talk about this. Is there material out there that does? Buying ranks in kenjutsu is boring to me. If the school was supposed to swing sharpened metal bars it would be a school ability.

    There's also the problem of me then carrying a katana, people thinking I'm a bushi, challenging me to a duel, and I lose badly...

    I like the idea of characters specializing, not being proficient at everything and having to work creatively when out of their element. But I'm struggling to do that here. Suggestions?


  8. On 2/14/2018 at 3:05 PM, cordeirooo said:

    Heh, funny you asked, because one of the devs of Civ VI asked me precisely the same question in a PM after I posted this.

     

    The simple answer, is, in my mind, the most important one: I don't own Civ VI yet.

     

    With those two facts in mind, we can extrapolate a couple of other conclusions:

    - I will, in time, buy Civ VI and it's expansion(s);

    - Civ VI might be as moddable (or more) than CiV, and if so, might have a programming language I'm familiar with;

     

    If those happen to be true, a Civ6 migration is inevitable.

    I can give you a copy of Civ6 and its expansions. I got a copy with Humble Monthly and I will never use it. 


  9. 58 minutes ago, Boba Rick said:

    I played this game for a few months, it was fun.  Sorry your favorite game is going by the wayside.

    Why can't they still keep doing tournaments though?

    Attendance was on a steady decline year over year, at least at GenCon anyway. It's a matter of allocation of limited resources. With L5R being the new LCG hotness, and how big the GenCon event turned out to be for it (it sold out twice), it doesn't make sense to continue to provide any kind of support for the Star Wars LCG.

    I am curious about what will happen with the promos they still have. The full bleed cards, Force commit cards, affiliation cards, Death Star dials, and everything that can't be repurposed for other Star Wars games.

    I'm sorta interested in going to Worlds just to see if they try to dump all of that stuff there.


  10. 5 minutes ago, kempy said:

    In Conquest nowadays it looks that if you're going to play fe at OCTGN you just mark you want go Apoka, BCL or official ones. 

    Tournaments are mostly organized by Apoka* guys so automatically all Apoka cards are legal there. 

    * Apoka -> http://apoka.mozello.com

    Cool. I'm glad people are having fun. I suppose things would be easier to control in an online environment. Me? I stick to in-person. I suppose if things were agreed to in advance that would be fine.

    Eh, maybe this is just my contrarian grumpy side showing...


  11. 18 hours ago, dbmeboy said:

    Thanks but that's not for me. I'm not keenly interested in fan-made cards. Essentially it bifurcates the game: the official releases and the game with fan releases. What then with players who don't want to mess with fan cards? They're at a disadvantage because they want to stick to official cards? And who says what fan cards are more official than others?

    By all means have fun with that stuff, but the game is dead.


  12. I talked to a friend this past Saturday and let him know I'm passing on Star Wars. I've been playing it since it came out but, at least where I live, there are only really the two of us who play. But everyone and their second cousin is playing L5R. And I love L5R and have since Celestial Edition.

    On Saturday's when we played Star Wars, again, it was pretty much just the two of us. Sometimes a third guy would show as his schedule allowed. With L5R on Saturday, there are 6-10 people there. And games being played at our main store and other locations throughout the week.

    I don't know if L5R will be the deathblow to the Star Wars LCG, but I know what I'm moving to. I'll still buy Force Packs, and I plan to hit a regional tournament (don't want to waste my bye), but for regular games, I'm putting it away.

    I only hope FFG finds a way to revitalize the game because I want to play it, but the players simply aren't there.


  13. 15 hours ago, Sharatec said:

    My guess? It would take too much time changing all page references that will be wrong when text is added and/or removed.

     

    Not that I wouldn't prefer having a changed base document, by I can understand it.

    Then annotate the areas that have been updated referring back to the errata. That way you at least know there's something to look at.


  14. 3 minutes ago, twinstarbmc said:

    Thank you. Given that, I had to admit that yeah, playing against Scorpion decks are, overall, negative experiences for me. I feel better losing to other decks. It feels like a better game. When I play against scorpion, I'm always on edge, and I feel like they do a lot of things that I can't do anything about, have no answer for, etc. It just... feels bad.

    Do I think that means FFG should do something about it? Absolutely not. It's that kind of play that draws Scorpion players to play Scorpion. If they changed that, it wouldn't be the same for them, which would be a very negative experience indeed - not the sour grapes of a single game, but the feeling of a company caving to the complaints of a loud few to change the design of a whole clan.

    As a Scorpion player, I feel that way about Dragon. "Oh, you have a bazillion attachments and are now 1000 strength 'roid monsters who don't care I dishonored them?  GG, bro." I may run dishonor, but I still have to win conflicts somehow sometimes, and Banzai isn't always enough.


  15. 5 hours ago, KerenRhys said:

    Is it your first card game? Because designers and playtest teams making mistakes/missing something isn't something so rare that it's make it as impossible as you put it. If that was the case there wouldn't ever be any need to ban/errata/limit cards, which is something that happens regularly in most card games, even FFG ones.

    Moving the goalposts. I never said they don't make mistakes. If you're going to take issue with something I said, please make sure I actually said it.

    The "I'm saving the game" justification made the argument that the card made for a bad play environment. That is, at best, debatable and completely subjective.

    And since you mention errata, that is the mechanism by which these issues are dealt with. Not one guy getting on his cross before the card even has the chance to actually do anything.

    If you're gonna play the "hero this game needs" role, make sure the thing you're afraid of actually has the impact you think it does. Because for as much as designers and playtesters make mistakes, many cards that look to be game breaking to throngs of internet fanboys (and Backhanded Compliment ain't that) end up being anything but in actual play.


  16. 10 minutes ago, Krashwire said:

    It's sad that has been cheapened it by claiming the sabotage was 'for the good of the game'... 

    We need to dispense with the pretense and attempts at this 'moral high ground of trying to improve the game'. That's egotistical and based off of ignorance.

    This. 100%.

    When I heard what had happened I thought it was actually kinda funny. I had zero problem with it. 

    Then I read the "justification".

    Everything soured. He was trying to save the game? Really? One card was going to break it? You think the game designers are so stupid that it took you to save them from themelves? 

    You out Scorpioned the Scorpion. Leave it at that. Simply say you didn't want to see the card used in tournaments. 

    But no. You had to save the game. 

    Sure. 


  17. So, if this move was to stop a NPE, how was that achieved of 99.9% if the games everyone will play is casual? What's stopping the card from being played in that environment? 

    Unless it's banned from Scorpion decks in casual play, this move seems to me to only be intended to deny Scorpion decks a useful tool in tournaments. 

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