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Everything posted by eBarbarossa

  1. Actually, I don't think numers need to be TAHT high. Even the lowest Enginseers probably command scores of servitors, cyber-cherubim, servoskulls and lay-technician crew.
  2. Heya, The Blood Angels have Jump Packs with angel-like wings attached. What's you to stop from getting one like them? Apart from that I seem to remember that Dark Heresy - The Lathe Worlds had wing-based jump packs for their elite Skitarii.
  3. The Navis Primer mentions a mechanically built psychic familiar from Vaporius. From the description it is able to fly although made of copper and glass and must be at least semi-intelligent. Tha sounds like they either have some serious sorcery going on or have a decent tech base. Maybe both.
  4. Hey guys, I'm using Battlefleet Gothic ships for starship combat and I'd like to introduce my players to the Rak'Gols very own brand of violence. But how can I build me some Rak'Gol ships? Has anyone tried that yet? Or seen some of them on the interwebs?
  5. Don't forget the shotcannon. It's a ship's go-to-weapon in case of monstrous attackers.
  6. Well there were flies and there was a spider. Things just kinda happened. ^^
  7. ...when you tug a non-sentient spider demon big as a sun into the Maw because it was full of Nurgle's flies. (now people just have to evade the lightyears spanning spiderwebs when travelling between Koronus and Calixis)
  8. Acolythe of Abraxas is in the Navis Primer
  9. The Exchaquer might be a good transport, but if you find it, you could sell it for crazy money to Saul.
  10. Only War has rules for playing both Ogryns and Halflings.
  11. Not exactly. Cybernetic Eye on the wrong side and different cables about the head. But, yeah, the style is quite similar. Also, YAAY, new book!
  12. Here is an excerpt from Black Library's The 13th Black Crusade. It gives a fairly good number on how much you need to kill a planet. Still, even one Nova Cannon shot should herald unimaginable catastrophe for a planet, but Exterminatus means that you're SURE nothing whatsoever has survived there. "The world of Saint Josmane's Hope is to be destroyed. The order was issued in closed session at z2;zo local time: late last night. Present at the meeting were representatives from all major arms and services operating in the Cadian system, including the Lord Marshall, Procurator General, Lord Provost and Comptroller Majoris of the Departmento Munitorum, representatives of the Commissariat, the Imperial Navy, the Adeptus Mechanicus, the Adeprus Ministorum and the Adeptus Terra. Furthermore, Lord Grimnar amended, having returned from his actions against the raitors of the Alpha Legion, as did two agents of the Holy Orders of the Emperor's Inquisition. I was present in my capacity as senior general staff officer. The meeting began with my appreciation of the strategic situation in the Cadian system. Our enemy was assaulting every world in the system with unprecedented fury with Solar Mariatus faring particularly badly.I n my opinion, Saint Josmane'sH ope - which was all but lost to us - was being used as a staging point for Chaos forces. Should it fall entirely from our control it would soon be used in this role, so that the flow of enemy forces and material into the system would become an unstoppable tide. Recapturing the world was, I concluded, a fool's errand. Creed proposed its destruction. Though none in the united council took such a proposition lightly, the approvalt o proceedw as unanimous. And so the business of the murder of a world was debated. Of the options open to us, each in turn was discussed at length, and each in turn was rejected. Exterminatus was beyond our resources in the time availableto us; the agentso fthe Inquisition confirmed this and said that their ships that carried such weapons were many weeks distant. Grimnar too confirmed that none of the available vessels of his fleer carried cyclonic torpedoes, and neither did any Astartes ship within range. The Navy put forward the plan of instigating a massive nova cannon bombardment of the world, in the hope of causing a degree of tectonic instabiliry, but all available intelligence suggested that the enemy fleets blockading Saint fosmane's Hope's orbital space were too smong. The bombardment vessels would not survive to launch a single.shelll,e t alone the hundred or more requiredt o complete the task."
  13. I'd disallow it to help find the astronomican. Finding the astronomican should require prayer, preparations and meditation and take substantially longer than a few seconds.
  14. Fgdsfg said: Arguably, he shouldn't even be able to close his eyes to it, seeing as how it's the warp and he doesn't actually have any eyes to close. He might be able to 'dim' his psychic vision.
  15. Dammit, my spam filter seems to keep all things RT-related. Will answer soon!
  16. venkelos said: Exterminatus is rare, and not something even the draconian Imperium often employs. If your RT were to NC a planet, or actually crack it, and mess it up, the Imperium would come and find you, and do the same to your ship. Not necessarily. The Koronus expanse is wilderness space and the Rogue Trader is THE LAW. If he decides to go Exterminatus or "just" Nova Cannon, then THE IMPERIUM has decided that this was necessary. Of course, your peer may moan that the planet was salvagable, that it wasn't really necessary and go "WTF dude?", but after all that was the RTs call. Of course, if you go around and scorch every habitable planet in the Expanse down to the crust, the other RTs might deem you insane or worse and try to stop you. But one planet (that the Imperium has never heard of before) usually shouldn't be much of an issue. Emeror save you if you try that on an established imperial world though.
  17. Yes, Penitent Engines are property of the Ecclesiarchy. But even if the group doesn't have a missionary, you ship will most probably have priests and a chapel. So you don't acquire the engine for yourself, but for the Ecclesiarchy delegation upon your ship. Problem solved. ^^
  18. I guess the reasoning behind thsi is that the Explorers will sell the charted route to other interests. One or more Navigator Houses, the Navy, other Rogue Traders. So it doesn't matter if the actual Navigator leaves the group as the starchart might already be sold. And yes, just flying around could make you very rich indeed. But that only works if you fly into uncharted territories and only if you can chart a stable route that STAYS STABLE. Which might be harder than you think.
  19. scythemonkey said: Iku Rex: Thanks for taking a look! eBarbarossa: Thank you! Yes I'm considering doing an offline edition, I'd need it to be automatically generated so I don't have to keep it up to date when I update the main database. Which is doable of course. Out of curiosity why would you need it? We're sometimes playing at a friend's who's living so far from civilisation, that we have no internet connection there. So an offline file would be helpful. By the way, as you might or might not know, I'm doing the 40kRP armory which you should find on the General RT forum. I've recently added a bestiary section too, Whcih is more or less the same thing you did, just in an Excel format. If your maptool is running smoothly I could throw out the bestiary again, focussing more on the player stuff and not the NPC stuff. One more thing I'd like to see is a small description of who or what each NPC is. Just something like "Ork foot soldier" or "Xenos mercenary" or something. The other is: In the 'Type' section you just differentiate between Human and Xenos. I'd like to see the different races brought into that: Vespids, Kroot, whatever. That way we can seacht for the actual species we want. Oh, and the Navis Primer NPCs are already in the 40kRP armory. Fell free to plunder them! :-)
  20. Boaventura said: Greetings, I'm rather new onto the Warhammer Rpg Scenario, just got my first books as a gift from a friend, and I'm currently reading in hopes of GMing my first Warhammer Rogue Trader adventure for them. My first question is. Bows are rather useless. Please don't kill me! Allow me to explain! Bows are silent, yes, intended to kill unarmored targets in a stealthy manner, yes. But, what if one of the players in my table ask for arrows with the Mono upgrade? Costly, yes, but they're rogue traders! So would it be possible to have monofilament arrows for a bow, in order to make it lose it's 'primitive' quality? Second question. Shields are Useless. How to make them useful? The book is dismissive with shields, you can attack with them receiving a penalty, and they're slightly better to parry. But so do power swords or any other melee weapon with certain qualities. How to make them useful inside the rules? Third, power weapons. Specifically, what if I want to make a power mace, or a heavy power maul A la "Space marine" (the game?) what specifically a weapon gains in it's "power" version? Speaking of Space marine… Since I live overseas (and english is a second language, forgive my grammar mistakes please), it's quite hard to get a grasp on Warhammer material. I've only got in contact with Warhammer through the first Dawn of War games and most recently Space Marine, and therefore I only have these games as references. So, how would I describe a Melta blast? Space marine has it as a halo of superheated air, while Dawn of War is a stream of fire. Are bolters recoiless (due it's ammunition being gyro-rockets) or they do have a recoil? Where do I find stats for Tau weapons and armor (including the human-adapted ones)? And can a person wield and manipulate things (albeith awkwardly and with some troubles) while using a powerfist? Well yes, bows are usually useless. Almost every gun has more punch and can shoot faster, and that's okay. Look at the real world; is there anyone using bows for actually killing people? Only those who REALLY like their bows or those who can't get their hands on a gun. It's just primitive tech intended to be used by primitive feral worlders. Even the silent killing is done just as good with a silencer. That being said, if one of your players wants to have mono arrows, let him. They have the money and the connections to get that done, so just allow it. I doubt it'll be a game breaker. Shield is the same thing. It's an outdated concept brought in against superior technology. No wooden or metal shield is going to stand up against a Power Sword. If you want shields, go for the storm shields from Deathwatch. Power Mauls and Maces might already exist in some book or other. Check the thread "40kRP armory". It'll link you to an excel file that contains almost every piece of gear ever published. If a power mace exists, it's probably in there. Failing that, you can always extrapolate stats by comparing the changes from normal sword to power sword and apply that to a mace. Bolters (in my game) are almost recoilless. They are propelled out of the gun by a very small charge and then ignite their own rockets. Since they were made for fighting in space, this should make sense. I think I saw rules for wielding stuff with a power fist once. Might have been in Deathwatch. I THINK it was -20 to everything, as long as the fist was deactivated. When it's active it should pretty much destroy everything you touch. No fine manipulation, too. I hope that was helpful!
  21. Greetings, citizens! The latest version of The 40kRP Armory is online. Version 4.22.130322 contains Deathwatch - Mark of the Xenos with it's numerous alien threats and weapons and Black Crusade - The Tome of Fate which not only features the servants of Tzeentch but also a sizable chunk of Necron lore and equipment. Enjoy! http://www.mediafire.com/?rrzcb3ir74cib
  22. Greetings, citizens! The latest version of The 40kRP Armory is online. Version 4.22.130322 contains Deathwatch - Mark of the Xenos with it's numerous alien threats and weapons and Black Crusade - The Tome of Fate which not only features the servants of Tzeentch but also a sizable chunk of Necron lore and equipment. Enjoy! http://www.mediafire.com/?rrzcb3ir74cib
  23. Greetings, citizens! The latest version of The 40kRP Armory is online. Version 4.22.130322 contains Deathwatch - Mark of the Xenos with it's numerous alien threats and weapons and Black Crusade - The Tome of Fate which not only features the servants of Tzeentch but also a sizable chunk of Necron lore and equipment. Enjoy! http://www.mediafire.com/?rrzcb3ir74cib
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