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Boris_the_Dwarf

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Posts posted by Boris_the_Dwarf


  1. I play both. I love both, for different reasons. In Legendary, you run a team with your friends against a villain and a random scheme. It’s not as simple as just dishing out x damage over y turns while controlling z threat. Sometimes, the game just kills you but the combo opportunities are fantastic. The most balanced stuff is the theme packs like fantastic 4 vs. galactic guardian or the guardians of the galaxy vs. thanos. 
     

    In Marvel Champions, running one hero against a specific mission is fun and easier to manage, but sometimes I wish they had made this more like lord of the rings lcg where each player has 1-3 heroes and you can handle multiple situations without wondering if you are keeping pace with the other players in the group. It’s a lot easier to make mistakes in this game than in Legendary when you can’t be sure your one hero will pull his or her weight with the cards in your hand.


  2. I’m in the same boat.There were some German versions on Amazon for a while at decent price but I thought I could wait out an FFG reprint. That seems less and less likely, and the only place they still pop up is eBay, for $100-200 a pop. Umm, no.


  3. Here’s the problem, in a nutshell: when a Legion box comes out, most people buy as few as 2 to as many as 6 copies of it. So they are selling up to 6 times the amount of product per player and don’t even have to assemble it to get people to buy. 

     

    I love the campaign mode and would continue to buy this game if it was still being made. But I understand why they opted for hobby elitists as their customers over casual guy who doesn’t want to blow his gaming budget on tedious model building/painting.


  4. 1 hour ago, Majushi said:

    It isn't really about competing for market share with players.

    (although spending many hundreds on one game or 2x many hundreds on two games is obviously an issue many players probably face. I certainly don't think I can afford both)

    It competes in production and development resourcing. FFG don't have the manpower and production capacity to make two very similar games.

    And IA's design is further complicated by mission balance for campaign vs figure balance for skirmish. (Just look at how unbalanced ToL is to see they really did not give AF at the end)

    Wait...

    what are we arguing about here?

    Legion is not for me, but I have no problem with it existing or people like you liking it (and IA or not IA. that's your call to make).

    It comes back to how the loyal IA playerbases were treated with respect to communication. That's it for me.

    Ah that makes sense. Yeah they have limited production resources and the demand is growing constantly. 

    For the record, I didn’t realize we were arguing. 🙂


  5. 20 hours ago, Majushi said:

    :eye roll:

    I’m so happy that you’re here to tell me what i do or do not understand.

    ffg are well within their rights to cut their products to avoid competition with another line.

    their method of communication with a player base who have spent thousands on their product line is the issue I have with them in this case. Hugely disrespectful in my opinion.

    Except IA doesn’t really compete with Legion. I own both. Legion alienates players right out of the gate if they can’t or won’t take the time to assemble the models. I’m about as novice as they come when it comes to assembling let alone painting and I know plenty of people who love Star Wars and love Star Wars games but won’t even look at Legion because of the elitist constraints. Who wants to be snubbed and mocked for not having hobby painting skills? No one I know.


  6. 1 hour ago, Lightningclaw said:

    I think you have the must-buys. Anything else you get is a bonus, really.

    Trollfens has unique monsters, fun (but weak) hero classes, and my favorite scout, Roganna. It has a wide selection of items for a small box as well.

    If you do not plan to play with an overlord, Mists Of Bilehall and Chains That Rust offer comparatively little for you. Those expansions do have some of the most interesting items and some awesome monsters.

    Side note: The tiles in those expansions are BEAUTIFUL. They really nail the drab dead feeling, and Chains’ B tiles are great castle pieces.

     I’m curious if you own Bonds of The Wild, a hero and monster collection. That one has great monsters, fun heroes (Challara is the poster child for this one, but Ronan is awesome in the app). Not to mention the side quest in the app is really unique.

    Thanks. Didn’t get Bonds, but I’ll keep an eye out for it. 

    I started with the app because it’s easy to play by myself or with my kids at the kitchen table, but might try Overlord with my gaming group if they are interested. It’s not something my kids will do since they just want to use the tablet to play with their old man lol.

    How good is Guardians of Deephall? It’s one I’m looking at but haven’t bought yet.


  7. So I’m coming in at what looks like the tail end of this game’s life - which is ok, I’m still enjoying it - and not sure what to buy next. I bought the items for the app, which means Labryinth and Lair and Shadows, and then a few packs that boosted my hero base. Anything that is just a must have for this game? Thanks in advance.


  8. On 9/1/2019 at 4:40 AM, Majushi said:

    I would aim your ire at FFG, not Hasbro.

    but, that aside; fan created content has been around for a while. It’ll just have to be what left now.

    Spoken like someone who has no understanding of why FFG killed this game in favor of a true combat game aimed toward hobby elitists rather than casual gaming fans. 

    Regarding your aside, I’ve been working on custom ideas for the many characters produced by Wizards of the Coast during their years with the license. And if you have the Legion pieces, you can use them too since even though IA is out of scale by a whopping millimeter, IA as you know uses squares and doesn’t care about base or minis sizes.


  9. Thane is a symptom of the real problem with this game: FFG needs to recruit new players. The conversion kits did what FFG needed them to do with the vets, making them spend money in order to keep playing the game with the new wave of players they’re hoping to reach. I’ve said it before, the only thing wrong with first edition is the same thing that’s wrong in any pay to play game after 5 years. There are too many products on the market for a new player to feel comfortable. So sales wane as the vets leave and design space narrows. 

    But a conversion kit leaves a new player with the same problem. What good is a $40-50 kit to someone who just bought a starter? Their ships had better be up to the challenge. So guess which ships are gonna have the over top options? You guessed it - x-wings and TIEs. 

    If that’s a problem for you, if that infuriates you, don’t get too down. Third edition is only five years or less away... if FFG keeps the license that long.


  10. 13 minutes ago, FTS Gecko said:

    You want the moon on a stick, don't you Boris?  The MOON on a STICK.

    I’d settle for truth in advertising from FFG, but I’m not sure how we got from my statement to yours. If you bought a car and the manufacturer told you the car had all the parts in it when you bought it, but then you found out the car didn’t have a radiator even though you were told it would, would that mean you want the moon on a stick?


  11. Customers heard what they wanted to hear, and either chose to ignore or simply forgot who they were dealing with. 

     

    To answer the OP question, afterburner is not where the thinly veiled vague promise went off the rail for me. Instead, discovering that I cannot field certain combos of pilots without extra kits was where I lost interest. It doesn’t help that my local player base of more than 50 first ed. players  went completely AWOL the day 2.0 came out. I’ve played more 1.0 games than 2.0 games since the release.

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