Jump to content

TalismanAttack

Members
  • Content Count

    18
  • Joined

  • Last visited

Posts posted by TalismanAttack


  1. I don't like any of the alt endings to date. I think they all suck, except maybe Battle Royale from Highland.

    To me, they're just wasted paper.

    Sorry, it's the truth.

    Meh.

    It's mainly because my games usually don't have more than 2 players, so...

    Yeah.

     


  2. I've played quite a lot of games in the past, but surprisingly, it seems the Minstrel is quite good. The Dwarf seems to win often, too. Having all expansions makes it very hard to land a character too often.

    I haven't played a lot of the characters that I have (I have every expansion to date). Therefore, I can't give a good answer on this. These are characters that I myself have played as (that I remember);

    Base Game:
    Minstrel (Won Twice)
    Dwarf (Won Twice)
    Prophetess (Won Once)
    Troll (Hasn't Won)
    Elf (Game was cut short)
    Sorceress (I think)
    Monk (Hasn't Won)
    Reaper Expansion:
    Merchant (Not Sure)
    Sage (who wasn't as awesome as he appeared to be) (Game was cut short)
    Dungeon Expansion:
    Absolutely none.
    Frostmarch:
    Ogre Chieftain (Won Twice)
    Highland Expansion:
    Rogue (Hasn't won, forfeited)
    Sacred Pool Expansion:
    Magus (Hasn't won, I think)
    I haven't played as any Dragon characters because I just got it.

    I have a unique way of choosing a character; the owner of the game (moi) rolls a die. He then rolls the amount's worth of dice (for example if I rolled a 4, I would roll 4 dice afterwards). Then I add those numbers up, and count down into the pile, until I find, say, the 16th character card from the top down, pull it out, and set it facedown in front of me. Then, everyone else does the same, starting clockwise. Once everyone finishes doing this, we flip up our characters and play.

    We do this again if we are killed.

     


  3. talismanamsilat said:

    Yes a player has the option to evade a character attacking him, before the attacker casts Toadify.

    Ell.

    Wait a second, wait a second.

    Character A casts "Toadify" on Character B. I understand that Character B cannot use "Invisibility" to evade the character in this case. But what about the Invisibility potion?


  4. Here are some things I have in mind.

    Let's say you get the quest "Visit the Enchantress." Say I use the "Water Walking" spell and go to the city. Do I have to visit the enchantress, roll a die, and deal with the instructions listed for the die roll? If I'm turned into a Toad, do I still have to get a Talisman and litter it on the Warlock's Cave? Do I leave all my stuff on the City of the Warlock's Cave? Can you gain a Quest Reward as a Toad?

    Can I give up just the Lodestone for the "Discard 2 Objects" quest? Can I even get rid of it like that at all?

    For the "Discard 2 Objects" quest, do I have to give up 2 Objects simultaneously, or can I give up one, and then another?

    If I have the quest, "Gain 1 Craft," go to the Mystic, and use my Lucky Charm, do I have to select 5 (Gain a Craft)? How about the "Craft" spell? Do I have to cast it?

    Does the "Give 1 Gold to another Character" quest really make it so that a character can basically condemn you to the Outer & Middle Regions (unless, say, you're playing with the Dungeon Expansion and get to the CoC) by not accepting your gold? Does it take up your entire encounter?

    (By the way, I play with a custom rule where you shuffle the Warlock Quest cards and draw them from the deck instead of choosing one.)

     


  5. If you have a Concealed Pouch, and you find the Lodestone, can you insert the Lodestone into the Concealed Pouch, and negate the "two items" effect? Because the pouch says "one object," and the Lodestone is "one object" that simply counts "two to your item limit."

    Can you alchemise items in the pouch, and the pouch itself? 

    Are items in the Concealed Pouch and the pouch itself affected by events like the Whirlwind?

    Thanks,

    TalismanAttack 


  6. Okay, here are my thoughts;

    The "Warlock's Cave" section in the rulebook, page 17 simply states, "The Warlock will prevent any character who has accepted a quest from opening the Portal of Power until he has first completed the quest." It does not say, "You cannot be in the Inner Region if you are on a quest."

    Similarly, if you were to beat the LoD by 7 with a Warlock Quest, you're not opening the Portal of Power, just going on the Plain of Peril. Same thing if you were going on the Crown of Command by beating the LoD by 8.

    Additionally, just in case you have any questions, the rulebook, page 19, states, "A character wishing to pass through the Portal of Power from the Inner Region to the Middle Region does not need to open it." This supposedly means you can freely cross from the Inner Region to the Middle Region, and therefore are not trapped and doomed if someone casts Path of Destiny on you, you don't have a Talisman, and you beat the LoD and teleported to the Plain of Peril earlier.


  7. So I suppose this means that the Vampiress is pretty much invincible to negative followers. In fact, they're kind of like healing potions, minus the save a follower part.

    This really helped, guys.

    Bonus Anecdote: I once went to the chasm with a Hag to try and get rid of it. I also had an Herbalist and 3 lives. I rolled for myself, I lost a life. I rolled for the Herbalist, she's dead. I roll for the Hag, she's fine, of course!

    I was a bit angry with that result.


  8. Yeah, yeah, all this looks great. But 3 characters? What the heck?

    Ugh. Whatever, just... just please let there be more ideas for characters for the next expansions. They're not running out... are they?

    And the more they make, the more ridiculous they'll get.

    And I'd like to know what fighting potential a gravedigger would have. Are you sure they'd make such a thing? Sounds lame. bostezo.gif

    Besides the characters, this expansion looks pretty awesome. Can't wait for its release.


  9.  Oh, I didn't notice the expansion announcement.

    Seems interesting, although it'd be nice to know what the new characters are.

    So is the time card going to be used to increase/decrease creature's attack scores, maybe? Is the werewolf going to be like a reaper? The spell card (werewolf's curse) suggests so.

    And what's this whole Lycanthrope thing they're talking about? Any thoughts? Maybe it's like an alignment deal, with certain adventure cards (and spell cards, apparently) affecting you differently depending on whether or not you're a Lycanthrope, or whatever they're doing.

    This looks interesting. Post here with any additional leaks on this expansion.


  10. Wait, is this a small expansion?

    If you're talking about how it may not be able to coexist with the Dragon expansion, if I understand you correctly, then does that mean you have information on this?

    You're being serious, right?

    I don't see how a small expansion could make too big an influence on the gameplay itself. At least, compared to the Dragon expansion.

    What's wrong about it?


  11. JCHendee said:

    I have to agree others that it would be tricky to play solo without some major modifications... such as culling the spell deck to remove spells only usable against other players... I mean characters... sort of.

    Why not just draw another card if you pick one up that can only be used against characters, or requires multiple characters? You don't need to hassle so much.


  12. The biggest problem for me is that my games tend to only have 2 people, 3 at the most; the group experience is not present.

    Thusly, as a result, as most alt endings revolve around a group of at least 3 or more, it's really pointless to use them at all.

    I'm also debating if I should just ban the Arnkell and Cloak of Feathers altogether. With the regular rulebook ending, it's really, really cheap. Should I?


  13. This would be a funny scenario:

    The Alchemist rolls a 2 for his movement on the Tavern. He decides to go to the Ruins. The Dark Denizens card was drawn earlier, and there is one dungeon card left on top of the deck. He draws the two cards. He finds the green mist event, as well as the fool's gold event, under it.

    What a nice surprise that would be.


  14.  Well, I wasn't aware that you could teleport in the Inner Region. I checked the Rulebook, but I guess there's no rule stating you can't teleport there.

    So that basically means the Arnkell is a free ride to the CoC (minus Followers)? Wow. I, uh... I totally underestimated it.

    Oh, and by the way, I wasn't playing solo, I was playing with an opposing Alchemist (who else would have cast the Generosity spell that stole my 16 gold? Bad reading). We had to stop playing early because it would take far too long to kill an Alchemist with 26 gold.


  15. So I'm very interested in Talisman right now, having acquired all expansions except the Dragon Expansion (which is coming through the mail). I was very pleased with all of these expansions, although the two L-shaped boards do have problems.

     

    The Dungeon has too many enemies than I think it should. The Highland's relic cards you get for beating the Eagle King for the most part aren't so great. The Arnkell just downright sucks, it's merely Alchemist fodder if you have good followers. And why only four, when compared to the ten treasure cards available after beating the Lord of Darkness? I know that the Eagle King is considerably weaker than the Lord of Darkness, but the prizes are kind of lame. I suppose the weapons are good, but chances are, if you're going after someone, you want an object or gold, not a life taken.

     

    Just today I was playing a game and spent a good 3/4's of the game in the Highlands as the Druid. I was quite successful. I beat the Eagle King, after lingering quite a bit, and got the Arnkell (which sucked). When I left, I had acquired (including stuff from the Adventure deck) an eagle talon, dragon's teeth (or something of the sort), the spellsword, three spells, 6 craft counters, 2 strength counters, 5 life (1 in addition to the Druid's life value of 4), the Arnkell (very dissapointing), a Miner, a Warhorse, a Treasure Hunter, and 16 gold (stolen later by my opponent's Generosity spell). I then tried my hand at the Dungeon and narrowly avoided getting killed.

     

    The big issue I have with the Dungeon Expansion is that by the time you're ready for the LoD, you're probably also ready for the Inner Region (if you have a Talisman). If you don't, it's a bit much to go down that dungeon and gain a Talisman from the Treasure deck, although you could probably manage it.

     

    I downloaded and read the rulebook for the Dragon Expansion and it seems like a great expansion, as well as a welcome alteration to the original ending rules. (I've never been a fan of Alternative Endings, especially because of John's ridiculous idea that casting the Command Spell is too hard [or whoever is in charge of Alternative Endings], the Crown and Sceptre one being the most ridiculous, possibly ending the game in a matter of 1-2 rounds, depending on how many people you're playing with.

     

    Another expansion would be great right about now, because the voices in my head are getting very angry at me. It seems as though there's an alternating pattern of small, large, small, large expansions. Continuing the current trend, and ignoring the Dragon's I-shaped board that isn't an added region so much as a replacement, there should be at least 4 more expansions, if they decide to be as nice to us as they seem to be. 2 small, 2 large.

     

    A new small expansion is inevitable now, as it probably already was anyways, so I shall have more cards to add to the ginormous Adventure deck (supposedly). I would like an expansiom having to do with fire and earth, for some reason. It just seems appealing to me. Well, this will make waiting for its arrival all the more exciting then. But the voices in my head don't like it.

     

    Oh well. I guess I have to wait.

     

    ...Awesome.

×
×
  • Create New...