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About Tectorman

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  1. This is more a technical question than one on the game, but I figure the folks here are the ones most likely to have encountered it before. This is a link to a couple of revisions for the Core Exxet: https://drive.google.com/drive/mobile/folders/0Bw6m-aNBSyZNQm0ycWVIa09sUFk?usp=sharing I think I got the link from the old Cypher forums before they went under. It has both the revised Core Rulebook books of spells and a list of some of the other revisions (the new attack calculation, the physical skills tables, errata for combat, and so on). I can get to this page and view the pdfs on my phone. Try as I might, I can't seem to get the pdfs to come up on any of my other devices. I can get to a menu saying "Anima Errata", but there's nothing to select and nowhere to go. If this sounds familiar to anyone or if you otherwise know what I'm trying to describe, please let me know. Thanks
  2. Just saw an article twelve hours old saying Anima Gate of Memories set for a June release date. http://www.rpgamer.com/news/Q2-2016/052516a.html Wondering if the books being released alongside the game is still a thing...
  3. Any and all of the above are viable, really. There's no set description on a person's Ki Aura or techniques, on how spells look, or what a Psychic power might seem to be, and this is really no exception. So, it could be any of those things. Personally, I'm a fan of things like the ghost image, a living aura that takes the same basic shape, but moves and strikes before settling back into the body of the character. It's all still limited to melee range (last I checked Velez didn't offer ranged Martial Arts attacks), but it's still fun. You (and your GM) should decide on how you want it to look for each character, because even two people practicing Velez don't need to have it look the same way. I know it's not a very direct answer, but I hope it helps. Yeah, I know it could be any visualization you want. I was just looking for examples. For instance, the "drawn" dragon aura that Po was sporting towards the end of Kung Fu Panda 3 would work. Or the looming ghostly manifestations in Ranma 1/2 by such characters as Happosai and Soun Tendo. Any other ways anyone might have it look?
  4. Looking for various interpretations on how you think this appears. At the Arcane degree, Velez allows the user to attack via his energy rather than his own body, and his actions are invisible to those who cannot see the supernatural or otherwise detect energy. So assuming you have a character that can see the supernatural, just what exactly is he seeing? What are the various ways that you visualize it? A second ghost image of the Velez user standing next to him? A bunch of translucent arms, a la Elfen Lied?
  5. How exactly do multiple attacks interact with an off-hand attack? Does the off-hand attack count towards the total number of attacks, or is its penalty self-contained? Example: I have a character with Attack 220 with a Longsword and a Shortsword. I can make up to three attacks with the Longsword, and the Longsword is Medium, so under the new rules, it's -30 for each attack after the first. I don't have Ambidextrous, so my Shortsword attack has the normal -40. If I were to use the Attack action to make three attacks with the Longsword, then all three attacks would be at 160. If I throw in a Shortsword attack, does it become a fourth attack? 220 minus (3 x -30 = -90) equals 130, so do I make the three Longsword attacks at 130 and the Shortsword attack at 90 (Note: I have another question below, and I use this as a starting assumption, but only because I need some way to frame the question.) Is the Shortsword attack independent? Do I make three Longsword attacks at 160 just like before, and then the Shortsword is at 180 (220 - 40)? Is it semi-independent? Ex: Only the Longsword attacks determine how many attacks are counted, but the penalty goes to all. Three Longsword attacks at 160, and the Shortsword at 120? How does it all combine? ... Next question: how does this combine with any Counterattacks I might have opportunity to make? Let's say I declare my intent to attack three times with my Longsword and once with my Shortsword (and, like above, my Attack ability is 220 and I lack Ambidextrous). Before my turn comes up, I have two opportunities to Counterattack with my Longsword (and let's say that in each case, I ended up getting a Counterattack bonus of +30). Do I calculate the attacks before my turn even begins (Example 1), or only when my turn comes up (Example 2)? (I'm using my first assumption from above for this. Obviously, if my second or third guess was how it's supposed to work, then assume I'm using that as my example instead.) Example 1: 1st Counterattack (130 + 30) = 160, 2nd Counterattack (130 + 30) = 160, my turn 1st/3rd Longsword attack 130, Shortsword attack 90 Example 2: 1st Counterattack (220 + 30) = 250, 2nd Counterattack (220 + 30) = 250, my turn Longsword attack (which would have been one of four total attacks had the Counterattacks not happened, but instead is only one of two during my turn) 220 - ?, Shortsword attack 220 - 40 - ? Example 2 also raises the question of how the new rules deal with multiple sizes of weapons. Do I treat the one Longsword attack and one Shortsword attack I get during my turn as - 20 for the Small size Shortsword or as - 30 for the Medium size Longsword? Do I only apply the penalty that applies to the weapon (- 20 for the Shortsword and - 30 for the Longsword)? How does it all fit together? And I apologize if I'm not explaining this well enough.
  6. Regarding the ki abilities Object Motion and Mass Movement, it says the object must be within sight or that the character must be definitely aware of where it is. Does anyone attach a distance limit to that? Does it work through a telescope? It says the use of this ability costs an amount of ki per turn. Do you treat that as meaning a person can keep the object levitating over the course of several turns? Or is he picking it up and setting it down each turn? Finally, how far can you move it in a round's time? The character projects his energy as an extension of his own body to touch and move objects. Do you treat that as though it can only move as far as you could throw it were you actually touching it?
  7. The entries for summoning, etc., say you summon the creature into your presence or you must be in the presence of the creature. What do you typically use as the guidelines for how far away that extends? Next to you, within line of sight, does your Summoner have to invest in some Magic Projection to be able to summon a creature some amount of distance away?
  8. I would buy the Core Exxet. I would buy the second Gaia book. I would buy the second Creatures book. I would buy in a boat. I would buy it on a moat. I would buy it in a hat. I would buy it with a cat. (Sorry, couldn't help myself.) Heck, I bought the hardcover Anima Tactics book just for the additional lore. Folks in charge, you have people with money that they're itching to throw at you. Please let us.
  9. I'm working on a campaign world using the Anima game system. It's got magic, summoning, ki, psychics, all of which translates to pretty much any campaign setting, but I want to include tech-use as a viable and steady option in mine. The setting has areas with high technology available both from the scavenging of ruins and its utilization in some of the nations of the globe. The tech-use in question is typically comparable to what was seen in The Legend of Korra, The League of Extraordinary Gentlemen (not the comic), Wild Wild West (Will Smith), with certain more advanced examples being Ghostbusters, Transporter Rifles, the Delorean, and John Carter the movie. People the world over are able to use technology up to about what America had mid-1800s (things with few precision moving parts), but steam engines, machine guns, Tron-lightcycles, airships, chainswords, etc. require the character to be "Tech-Blessed". Nonadventurers use this gift to maintain their societies according to their gifts (think Magewrights in Eberron or the Fire/Lightning-Benders regularly juicing up the power grid in Legend of Korra). Adventurers use it to travel abroad, kill things, and take their loot, of course. Alright, there's the setup. Here's the question. Not all of the world has nations with this level of technology available for purchase/stealing, nor are there ruins of old tech everywhere. Presence or lack thereof of equipment isn't an issue with the other major "power sources" in the Anima game system (not even mundane combat, thanks to the robust martial arts rules), and I don't want it to be one for "Tech-Use". So how do I structure the rules to accomodate this? I thought about tying this "Tech-Use" to nanites within certain members of the populace (yes, thanks to something akin to a "Nanite Event"). I could then have Tech-Blessed characters have the ability to transmute (similar to FullMetal Alchemist) certain materials into gadgets, widgets, sprockets, doohickeys, and other things to later be assembled into the plethora of devices they'd be using (from remote-controlled shuriken or batarangs to rocket packs to prosthetic limbs). The certain materials could start from metal objects or metal ores found in the earth, and then progress to rocks, then any solid objects and eventually, the very air itself. A possibility, but I'm trying to evoke a sort of steampunk flavor and nanites seem like a stretch (I don't want them to be midi-chlorians, after all). Or I could bite the bullet and accept that this power source just has an inherent disadvantage compared to magic or ki or psychics. Tech-Blessed characters are the only ones who know how to make or use or empower high-tech items, devices, vehicles, and city-wide structures, but the wherewithal to have these items available for their use must come from outside the Tech-Blessed. Can anyone think of a third option? Or a better refinement of the first two?
  10. Awesome. Is there another table out there somewhere for describing the ranges/reload times/rate of fires/etc. for all the ranged weapons?
  11. Yeah, I thought it probably would have. Unfortunately, I was not able to search the forums with the convenient little tab they have up top. Also, did you notice that you actually answered my question before I asked it? Strange.
  12. You can spend PP to improve the Potential for a specific power. Every PP gives +10 to the Potential Calculation roll. Unlike Increasing Psychic Potential, the PP cost doesn't increase with higher bonuses (+10 costs 1 PP, +20 costs 2 PP not 3, +30 costs 3 PP not 6, etc.). Your maximum is +50 (which, as far as I can tell, costs 5 PP). The maximum amount of PP a character can spend on a specific ability is 10. Which is the limit? Can you really go as far as +100 or is the limit of PP 5, not 10? Or is it 10 with a maximum of 5 being spent on Strengthening the Power and the other 5 being spent to do something else with the power (and if so, what is this something else)?
  13. If I'm a Wizard, it's likely that I've a good Magic Projection but a poor Block or Dodge. I can sub in my MP for a Block, but only with a magic shield, which I must first create. So my choice is either "save the Zeon and have no defense" or "spend the Zeon and have a defense". Of course, the defense isn't perfect. If the MP-Block fails, I take damage. If it succeeds, then the Shield still lose LP even though my defense was higher. I'm losing something no matter what, but the expenditure of the Zeon for the shield was still a good choice, because I went from no defense to some defense. Mentalists and Psychic Projection work the same way. So what's the point of the Energy Shield technique? I'm still using either my Block or Dodge, so I don't get to sub in a good modifier for a poor one. And if my chosen defense is Block anyway, then it's likely that I've already got something to do the Blocking with (a physical shield, a weapon, an unarmed Block), so the benefit isn't going from having nothing to Block with to having something to Block with. The only real benefit of the technique that I'm seeing is that you get a Damage Barrier. Except I can take Use of Ki, Presence Extrusion, and Physical Shield and get, as early as third level, a DB of 40 for the cost of 60 MK and no Ki points spent. Using the technique would require Use of Ki, Ki Control, and the Energy Shield technique (a minimum of 90 MK, factoring the minimum cost of 20MK for a first level technique) and at least some Ki points spent. So why ever spend the Ki points?
  14. The back of Dominus Exxet includes new weapons and armors, but there's no table or any other kind of information on how much they cost or weigh (or how available or not they are). This is admittedly my first post and there's probably a link somewhere that could let me report it if needed, but I was just curious if anyone else had noticed and what they did about it (i.e., maybe another thread where someone created a fanmade table of such things). Also, a link to the "report error or problem" or whatever-it's-called page would be helpful. Thanks.
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