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Ansalagon

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About Ansalagon

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  1. I would say it depends a lot on the circumstances... mostly i would expect them to return what they found to either the owners or the the watch armory... However you should also reward them for doing so... for instance in one of the intro missions i ran, my group came across a squad of marines that had died and mananged to not only extract geneseeds, but also the bodies, armor and wargear. After Examination they were returned to their home chapter for proper right to be overseen. The Chapter in question donated a powersword to group as gratitude, and they got a few extra reknown each. Note that they were rank 1 when they got it. The power sword is now being used by one groupmember on a mission to mission basis.
  2. Maybe if you were a power armored spacemarine... a strong armor and SUPER-ENHANCED BONES... then you might survive iit... but it does not seem like a good idea to try XD
  3. This.... Blew my mind...
  4. So... My players will go come across a zeno artefact that contains a map - among other things - and will go out hunting various interesting items they can see on the map... One of them is - I have not yet decided exactly what it is, possible a C'tan shard - happens to be located on a necron crownworld that are awaked and have largely mobilised its forces... The players are aware that the necrons are active in the area and initially i figured they they would leave the the world alone.. But recently i came to worry that they might decide to be bold (read arrogant) and jump their fleet out and try to grab the item... I hope they turn tail once they ram their head into the necron fleet that is waiting... However the Necrons are going to retaliate, the Question is: How? My players are well-equiped, they are almost an extention of the AdMec, and they are badasses in their own right, and have power and influence, but this is beyond their power...
  5. Arrange an accident and blame the psyker? Always works You could also keep them confined to their repective areas for whatever reason... Bribe them? Tell them that they are in it with you either way? find a rogue psyker and use him as standin for the astropath! whatever is needed!
  6. So... An Imperial ship beset by enemies and want to make a warp just to get away... How long does it take? Can you do it under fire?
  7. Actually since mankind is "divinely preordained" to rule all, Every planet belong to the emperor... And i know Sisters of battle that would put a bolt round in your chest and head for saying otherwise But not all worlds are under Imperial rule and if the people of the planet B23 haven't accepted the Emperor as their saviour then why would the Sororitas care if some infedels get blown to smithereens? Their acceptance, is not requiered THE GOD-EMPEROR RULES ALL! THE EMPERAH OWNS ALL!! (i kinda wish he would wake up to see how would react to the imperium turing in to the exact thing he did not want it to be XD)
  8. I do one thing with my players (that is in DH, but it might work here too): I split up their focus test. I let them roll their focus to make the psychic power themselves, and then i roll perils of the warp myself. It mean that while they are not more likely screw up, but the pure risk of something happening and they not knowing it will make the players less likely to use psychic powers... Its also worth noting that i keep insanity and corruption hidden from the player... So when they hear wispers or start to see things, they can't know if they are there, or its just in their mind...
  9. Actually since mankind is "divinely preordained" to rule all, Every planet belong to the emperor... And i know Sisters of battle that would put a bolt round in your chest and head for saying otherwise
  10. Yes, Planets are very valueble, but if you player do get their hand on some that can and you like to let them do it, that is fine... But they will make enemies just because you destory a xeno planet, doesn't meant the imperium will thank you... especially if it was something the imperium could/had planed to take over - some qoute said "men are the one resource that the Imperium can afford squander, planets not so much" - condeming a planet to death require inqisitorial order or oversight at least... depending on the alligence of the planet they destroy they will get an enemy for life... destorying a Chaos aligned planet might bring the wrath of chaos lord in the area, imperial won't be forgiving either... even if its unaligned, other races might like the Tau might be gunning after them (especially if people turn to them for help)... or people other places might start worship chaos for hope of saving... Orks might find it good sport and attack because of the change to fight a good fight... But who know what might have been on the planet? Eldar having their maiden worlds destroyed can make fearsome enemies... or if there is a Necron tomb on the planet that gets destroyed they are likely to make an dread enemy indeed... Sure a strong group could take down a group of necron warriors... but when the necron troops in the thousand (or millions) are launched in retaliation across their world, its another story... and don't even get me started on facing their ships as coherent fleet... so if they really destroy carelessly, don't be affraid to have someone give a brutal retaliation... There are things out there a rogue trader -no matter how powerful, ruthless and brilliant- has no hope of defeating.
  11. Well... since my impression of macro batteries are somewhat the same with the turrets, they fire all the time and there are so many of them that the the reload time doesn't really matter... nor would i nessesay say plow slot.. though you could choose to do so if you like... 1d10+2 damage, Power 5, SP 2, Strength 7, range 5... or rather than just use it as a normal weapon, it could be a template that inceases the strength found from a damaged STC adds +1 power, +3 strength, -1 range, same for the rest of the base weapon.
  12. As to what they do on the hit the ground - espcially how big damage they cause - i have no answer... But while its a big explotion, i would think the force of the explotion would be hampered by the resistance of the atmosphere, and thus make the explotion much smaller.. (still likely to be enormus to people down on the planet, but not so big as in space). Secondly Nova cannons are (from my point of view) made to deal damage over a LARGE area... i won't destroy a planet, it will detonate on the surface... To create exterminatus on a planet.. you need to destroy it utterly. Crack the tectonic plates systematicly, virus bomb it, destroy the atmosphere... nothing should be able to survive an exterminatus. Necrons care very little if there are oxygen or radiation... Besides Nova cannon shells are rare..no way you can use the nove shells en masse... (do they even still produce them?) Secondly there could be the fact they are anti ship weapons not meant to be used that way... they could detonate as soon as they entered the stratosphere... making a very spetacular and intimidating light show... but not doing any real damage...
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