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Everything posted by Mward1984

  1. Why are you giving him Extra Munitions? You have reload. If you need missile regen that doesn't lose you a turn of shooting go for Scavenger Crane instead. It will work at least once, and after that you can just go back to reloading.
  2. These days he does. Thankfully the days days of Dengaroo with Zuckuss and Overclocked are long gone. Overclocked + Inaldra Mindlink still kind of works, but a 14pt Light Scyk is INFINITELY easier to deal with than the Manaroo of old.
  3. Depends on how good the Shield Dice are. They could be 8 siders with 4 blank 2 Focus and 2 Evades on them, or 5 blank, 3 Evades. Or maybe a new symbol that means "Evades Hits only, no Crits" or "Counts as an evade but gain 1 stress if you don't already have one" or the same thing but with Ion tokens instead. Armada gets away with 3 dice.
  4. Some of those have been nerfed heavily already. Palps literally just for green dice now, Zuckuss only works once per turn and X7 no longer works if you screw up manouvering the Defenders dial. Advanced SLAM nerf is happening we've already seen the revised card in the Gunboats spread. GC's are basically what makes the older ordinance work at all, and I don't see a problem with them. They are perhaps a bit TOO essential for anybody who wants to take a Torpedo or Missile to the detriment of cards like Munitions Failsafe and Long Range Sensors but otherwise are fine. TLT's needed a special criteria to work, literally everything other than the Ion Cannon has some kind of restriction in the Turret catagory NO HAVING NO RANGE 1 IS NOT A RESTRICTION. Blaster Turrets need you to spend a Focus (an Errata removing the spend criteria might see that come back, and I don't understand why they haven't instead of inventing the Sync Turret) Autoturrets are R1 only, and Sync Turrets need a Target Lock. The TLT needs nothing to fire, and to be honest I don't think ANY Turret should have range 3. If the TLT had been Range 2 only I think it would have been a lot fairer, because let's face it, the Y-Wing isn't great at precision movement, and it'd see Vectored Thrusters appearing more on them. Sabine needs to an errate restricting her card to only work in the Bombs detonate step at the end of the Activation phase. Contracted Scout needed somebody to actually listen to the OPPONENTS of the playtesters. It needs to get removed from the game entirely and then reprinted with sensible pricing in a Bounty Hunting Veterans pack that includes new Punishing One and Mist Hunter models. Same for Dengar really, although I personally think he's fairly priced thanks to the Title Tax, and nerfs to Zuckuss and Manaroo have VASTLY blunted just how terrifying he is compared to how he used to be. I'm still trying to assess how good or bad Bomblets are, I feel like a mistake may have been made there, but I suspect this was another poorly thought out way to bring more Punishers to the table. I haven't really seen anyone but Nym using these, and the thing with Nym is, he melts like a knob of butter on a griddle. You just have to bring the heat to him. I'd like to see how viable some other potential Bomblet Users are, like Cad Bane in Constable Tuvio, the Adrasta or that one Punisher. Kylo (crew) in a vacuum needs a better kind of restriction on him, like targets in his forward firing arc only for instance, but right now he is LITERALLY the only thing left to Imperial Players in the competitive meta. It's just him, riding shotgun with Rear Admiral Chirpy and pretty much any Imperial ace the game has ever known. Selflessness isn't bad per-se, it's just part of a really nasty combo that makes taking it on like trying to headbutt your way through a brick wall. Personally, I think the problem is less Selfessness, but more that you can put in on Lowrick. If Lowbie hadn't had an EPT slot, who would would you be putting that card on? Would you bring in an ARC? You could put it on Wulf, but now you've got to downgrade something in the list.
  5. I'm guessing All Fighters Follow Me! on the Pelta probably helped Tem Numb get into position. Toss in Bomber Command + Toryn Farr on the Bright Hope and yeah, I can definitely see how Tem could shred an entire TIE ball in a single turn with Yavaris. It's nice to see both Imperials and Rebels fairly evenly spread in the rankings. Makes a change from the UK X-Wing Nations, where it's just Miranda Doni and Nym as far as the eye can see.
  6. That's not free. That's an 8pt combo spread across two moving parts, that allows your opponent to dictate your targeting priority to you. Plus, if I'm bringing RAC, why on earth would I not just put the objectively superior Kylo crew on him and take a better wingman option for the Decimator like Vader, Quickdraw or if you want to go oldschool and your local meta supports it: Whisper? I mean what does the Kylencer do on the table that isn't better done for less? By HIMSELF in the crew slot no less! If I want a small ship that people don't want to attack, I take Rebel Captive on Whisper. But I wont because there's a lot of PS10 in the Meta right now and VI ATC Vader works better. But if you're up against Fairship lists, what is Kylo going to do against them? Lower PS than him so they get a turn to make sure the affected model is inside Bigg's bubble and soak damage like they do. Maybe he has a new card that's going to let him deal with bombs, maybe the FAQ is going to come and make everything right, but maybe it wont. This is the literal $40 question: What does Kylo Ren bring that isn't better served elsewhere for cheaper?
  7. Speaking about trick shot, if we're right about that second unique, consider the following. Let's assume a base cost of 33pts (if we're good little boys over christmas, maybe 32!) and let's say there's an EPT there. Give it Trick Shot and Adv. Sensors. 36pts. Sure if you wanted some dice mods you could toss in the title for 38, but that's beginning to get just a touch unweildy now. So, ride up to the largest debris field you can (because you HAVE taken 3 of the largest debris fields haven't you?) TL someone on the other side, and enjoy shooting that turn with 6 attack dice. But wait there's more! Maybe the debris token doesn't HAVE to be so large? What if it's small enough that NEXT turn (and the turn after that...) you could Adv. Sensor BR and then do a 1turn so that you are now still facing the thing, but facing 90 degrees to the left or right? You then spend the rest of the game do-si-doing around this obstacle vomiting out 6 attack dice at range three, like some unholy mobile arc of doom (but no dice mods, unless you took the title) and if people want to shoot you, well, you've got 4 dice (possibly an emergency reroll) to play with. For 36-38 points, I reckon that's not too bad, and much easier to put into a list. Assuming we can find the right sort of debris token to work with it.
  8. This. Even if he's worth every point, which he fundamentally ISN'T. 40-45 points is objectively a huge wack of points from your list. You are effectively putting half of your points into an archetype that the Meta largely killed off in Wave 8 and put the nail in the coffin of when they overnerfed Palps. It's EXACTLY the same problem that the Defenders and the Starviper had, it simply costs too many points to fit into a decent list. if you want Kylo Ren, take his crew card on RAC instead. It is unquestionably a better way to put his condition on things because it's proactive instead of passive. YOU the Imperial Player get to choose where that condition goes, AND you can do it before the start of the combat round. It is 100% better than a passive effect that will only go off when you are hit. Which you don't want to be, because you are the least HP for Point effecient small base ship FFG have ever made. People are NOT going to avoid attacking Kylo just because they might get ISYTDS like they did with Rebel Captive, because in these circumstances they could easily have a WHOLE activation phase to either get out of arcs, SLAMM or otherwise turtle up. You can't run an aces list with Kylo in it, not just because you wont have the points, but more because you need someone at a low PS to try and get an unsaved crit through on things that Kylo might have MIGHT HAVE conditioned. There are some interesting and good cards in this box (Threat Tracker is a literal wildcard here). But the actual ship itself wont be worth it until we get a First Order Veterans box that gives it a -3 Title and the ability to Boost or Barrel roll when it receives an Evade action, and adds an Evade action onto your action bar.
  9. Current popular theory is ACTION: Gain Evade Tokens equal to the number of Obstacles within Range 1 of you. To a Maximum of 2 (since the Silencer only comes with 2 Evades) If right, you could go Youngster +Debris Whatever, 2 Crack/Juke blacks and Quickdraw with Swarm Leader for something really nasty. In general I could see a card like that being a really good engine for Swarm Leader. Another good example would be a pair of Greens with it and Juke backing up something with Swarm Leader. Plus it's a generally decent way of getting Evade tokens on stuff that doesn't normally have Evade access, like the X-Wing, Y-Wing, Starviper etc. Think of Keyan Farlander with that and Experimental Interface. If it caught on, it would also encourage people to consider Seismic Torpedoes more. Although with the nerf to Evade token expenditure it wouldn't be as good as it once was.
  10. At that price point it's got to have SOMETHING crazy in it's dial. There's no other way that price makes sense. As for the PS7 guy? What text we see syncs up almost perfectly with the text of Trick Shot, except with a 2 dice bonus over a 1 dice bonus. Which I'll be honest I think is kind of cute and if it gets an EPT I could see a few really mean combo's you could pull off with that. Thing is, whilst Kylo is PS9 and can PTL Arc Dodge, the rest of them can't, so either the Silencer isn't supposed to be an arc dodger, or we have another Corran Horn situation where the only ship that works as intended is the most expensive one. And let's not beat around the bush, to make Kylo Ren good is going to cost a LOT of points. 35 base, Adv. Sensors, Title, PTL, Autothrusters clocks in at 45. That's a HUGE amount of points for something that doesn't have a turret and only 6HP, and no Missile slot either. Plus Kylo's ability doesn't really mesh all that well with his high PS or the fact that the Silencer is built to NEVER get hit. So, if the other Silencers aren't really meant to be Arc Dodgers... what ARE they meant to be?
  11. It was more that I thought I'd finally found a use for Seismic Torps. But no. One day Seismics might be useful, especially on a reloading platform. Maybe on a Kimogila paired up with Captain Joestero?
  12. Yeah it's kind of a shame for the gunboat there really. We actually had a platform where Seismic Torpedoes might actually work, since you could have moved, slammed, Adv Slammed some asteroids, shoot your TB or Jammer. With it getting changed to just actions on your action bar that kind of limits it to TLing or Reloading.
  13. You know, the more I look at the hidden second unique pilot, the more I feel he might get an extra evade dice if he's attacked outside his firing arc. Also, I'm beginning to feel that the OS-1 title let's you use your missiles and torpedoes against Large Ships only (or smalls only?) even if you have a Weapons Disabled token.
  14. My money is on them waiting for Guns for Hire to get released. It's not like Thweek isn't going to require a full page all to himself is it? Harpoons and Captain JoJo could probably do with some clarifications here and there as well.
  15. I'd probably just errata Evade tokens to work against sources of damage where you don't get to roll defence dice. Like Autoturrets, Bombs, maybe Asteroids but that wouldn't come up that often since you resolve that before the action step. That sort of thing. You'd have to make sure the wording was robust enough not to break weapons which discard all results and then do a point of damage + Ion/Stress though. And it's not like it's making Evade tokens overly powerful, I mean, if you can strip an Evade token clean off a TIE with a bomb before any shooting starts, that's not the worst trade off in the world.
  16. I'd say well priced. I'd actually prefer more odd green that we don't normally get over a white kturn/sloop/troll because those things can too easily break the game. In theory with Mk2 engines, you could have a dial that was effectively either Green or Red with no whites at all, which would be interesting. But would you ever take anything but Autothrusters when you have the chance? Probably not. At that price tag however it would have to have a bonkers dial, and honestly with the meta in the place that it is, I'm not sure even that would be enough.
  17. Nope. Look at the obscured card and then compare with the wording an spacing on Trick shot. It is a word for word match with the exception of it adding two Attack dice instead of 1. It's possible it might get extra greens if defending against an obstructed attack, but I don't think the wording were seeing supports that. It also synergises with what a lot of people are saying the EPT "Debris [something]" does. In that it's an Action that gives you Evade tokens for each [something, almost certainly obstacles] within range 1 of you, to a maximum of [whatever. 3 or 2 most likely.] Obstacles seems like it makes the most sense, since if it was friendlies and not small ship only then Major Stridan would be way too powerful with it. Large base ships would also be way too tanky since their larger bases would be more easily able to get maximum Evade tokens. Also you don't want to give survivability options to the Jumpers. If correct (and again, whilst I'm fairly sure on both of these, like 90% sure, I could still be wrong) then I could see them synergising with each other quite well consider this: Test Pilot 849-1138 parks himself behind an asteroid, takes on board 2 evade tokens and rolls 5 Attack Dice and attacks back to him have to get through Autothrusters, 4 Green Dice, an Evade Token and the EMERGENCY REROLL BUTTON. I can see that EPT working in various other ways as well, for instance, 2x Green Squadrons with it and Juke acting as wingman for a Swarm Leader using heavier hitter. Or this on Youngster, paired up with a pair of Crack Blacks and again Swarm Leader, this time on Quickdraw, who might be able to get a pair of 5AD attacks on something, complete with FireCon. It's also a good way of getting Evade tokens on small ships that don't normally have Evade options. Of which there is quite a long list, B-Wings, X-Wings, Starvipers, Y-Wi... oh. Well obviously Small Ships that have EPT access. So the K-Wing is out. Again, this is still nothing more than calculated speculation. But I'm pretty confidant.
  18. At that price cost it better have either Green 1 Turns, or a white T-Roll/S-Loop/K-Turn. But yes. Although I am really looking forward to getting Guns 4 hire when that comes out. It syncs up perfectly with Trick Shot, except with 2 extra dice, not just 1. Could be wrong, and it might be giving out extra greens when you have the obstructed bonus, but I'm working on the assumption that it's the former.
  19. You know what the Silencer reminds me more of than an FO Advanced or Interceptor? An Imperial Starviper. Think about it. Comes with Autothrusters Has access to a Systems Slot Is WAAAY too expensive No Evade The lower PS pilot has the more interesting ability (assuming I'm reading that right. If he get's an EPT slot he'll be VERY compelling) The higher PS pilot only really works when he's operating as part of a larger group With the Bomber I kind of recognise that at least they didn't put a Crew slot in there. So you can't run Crimson Leader directly with Sabine.
  20. Yeah I tried a quick rough and ready build on a Fleet Builder, and I found I could take a Libby, an Assault Frigate to carry Raddus, Quantum Storm and a CR90 and still have around 60pts left for Squadrons after upgrades. So it can work. I really would like to see a Profundity article though, I think that ship is also gonna work really well in Ackbar lists, but until we see full point costs I can't tell for sure.
  21. MAYBE. Since it's effectively speed 4 with - I II - as it's knuckle options. But it's still only 3 Hull, and a Scatter will only get you so far. I think the Transport option has to be in multiples. You can easily replace a Vette or MC30 with it's equivalency in points. But what you gain in activations you lose in firepower. Well for the MC-30. The Vette's firepower isn't too much of a loss, but the Vette with Engine techs is faster than anything in the game, and the less turns it takes to deliver the package the better. The pros and cons are basically like this: Engine Tech Corvette Pros Fastest Some firepower Able to turn around and maybe re-engage. Cons Not a lot of firepower Somewhat less durable than the MC-30 MC-30 Pros Incredible firepower Toughest of all the options to put down thanks to titles and shields Cons Lacks ability to turn about Highest points investment Quantum Storm Pros Cheapest option by far Scatter defence token Cons Least amount of shields and hp A SINGLE Scatter defence token, and no access to ECM Only somewhat more maneouverable than the MC-30 Thing is, all three of these could work with the right list. The Quantum is the cheap but risky options for a postman, the Corvette the quickest and the MC-30 the most likely to contribute itself in terms of firepower.
  22. Saw Quad TLT Agressors a few weeks ago. It's a pretty solid list as is, and I'm not sure it needs Jonus. Once, when the game was around wave 5 or so, a few people in my LGC had success with a 2x Black Sqadron + VI, 2x Sabers + VI and 1x Scimitar Bomber + some missiles. I feel with some obvious tinkering you could still get good results from a similar list. Replace the Interceptors with FO Ties or maybe Strikers. Obviously VI is replaced with Crack Shot. Replace the Bomber with something beefy? So, firstly, here's how it'd look with FO's and Quickdraw in place of the Bomber Omega Squadron Pilot — TIE/fo Fighter 17 Crack Shot 1 Ship Total: 18 Black Squadron Pilot — TIE Fighter 14 Crack Shot 1 Ship Total: 15 Omega Squadron Pilot — TIE/fo Fighter 17 Crack Shot 1 Ship Total: 18 Black Squadron Pilot — TIE Fighter 14 Crack Shot 1 Ship Total: 15 "Quickdraw" — TIE/sf Fighter 29 Adaptability 0 Fire-Control System 2 Lightweight Frame 2 Special Ops Training 0 Ship Total: 33 So you have a mini-swarm of 4 ships at PS4 all with Crackshot, the FO's have an Interceptors dial (if not their boost action, but without PTL that's not a problem) and Quickdraw is Quickdraw. You could use an X7 Crack-shot Mk2 Engine Ryad instead if you wanted. Thinking on it, I feel that once you add the LWF to the Strikers they'd be too many points.
  23. Yeah I'm hoping for a Rebel Needa or a title that swaps one of those contains out. Or some way of spending defence tokens for defensive purposes like the Admonition. There's no point to a double contain specifically though. You can only use 1 crit effect at a time barring FCT, and who uses those? What the MC75 needs is double Brace. What it will settle for in a pinch is double Redirects (especially with those shields) but mechanically there is absolutely no reason to have two Contain tokens.
  24. On these forums? Somebodies nose is ALWAYS getting bent out of joint over something.
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