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About Mward1984

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    Huntingdon, Cambridgeshire, United Kingdom

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  1. Mward1984

    Lessons Learned From 2e

    Poor Hobbie, all he needed was an EPT slot and he would have been pretty great. Give him Stay on Target, Targeting Astromech and watch him fly.
  2. Mward1984

    Will Kylo Ren/ Silencer 2.0 stay the same?

    They didn't even know it had Proton Torpedoes, let alone how big it is. They probably just got a couple of shots of the ILM cgi model without any references and told to get cracking.
  3. Mward1984

    Will Kylo Ren/ Silencer 2.0 stay the same?

    I would be very suprised if ISYTDS remains the same, if at all. Every instance of through shield damage card gain from 1.0 we've seen so far has not translated into 2.0. And to be frank, I never really liked Kylo's pilot ability on the Silencer, and I wouldn't be suprised if it got a complete redesign and Kylo became a pilot for the Silencer only, but was retained as a Crew Card. If they did that, then they could specifically tailor Kylo with an ability that would best work with the Silencer as opposed to having to keep in mind how that ability would function on the Epsilon, when really, whilst Kylo DOES have more screentime in the Epsilon over the Silencer by a long way, it's not as the actual pilot of the thing. The only thing I can say for sure is that whatever his ability is, it will be powered by force tokens.
  4. Mward1984

    X-wing 2.0 points estimation MathyWing2.33

    I could see Manglers working like that, although it's worth pointing out that with cannons and turrets now getting range bonuses, that at the range most likely for you to get a bullseye is going to also be the range that you'll be rolling 4 dice. It's hard to say if Mangler will or wont be in, but since I don't feel it was intended as a hard counter to something specific (and Tem-Numb is packing an entirely different ability now) then my gut says it probably will make it in in some form. For reasons outlined above, it would either have to see a price increase, or get an Atk decrease. On a similar line of thinking, I'd imagine Autoblasters and Turrets are probably gone now. Or if they aren't they will be heavily reworked, perhaps with the ability to turn blanks or focuses into hits, something that Concussions Missiles and Proton Torps both lost, for example.
  5. Mward1984

    Conversion Kit Unboxing on 5/18

    I'm fine with pretty much everything but the loss of the Atk value when the Ghost got to keep it's. Thank god that the titles and docking rules for that thing got balanced out at least. Still not looking forward to how 2.0 Biggs is going to be in an environment rife with reinforce, but at least nobody is going to dealing out 5 attack dice from the rear, or double TLT or Autoturret shots from the side. I just feel reducing the attack here makes no sense, the Phantom is SUPPOSED to have a bajillion guns, that's exactly how it is meant to work. Of all the fixes the Phantom needed, I don't think the 4 Attack Dice was one of things that was a problem.
  6. Mward1984

    Conversion Kit Unboxing on 5/18

    It most certainly does not have better repositioning. Statline maybe, I'll grant. At the end of the day, it is a faint shadow of what it was POST NERF right now, pre-nerf is a very faint and distant memory, and it needs to come down in points at least somewhat because of all these changes. 1 extra hull does not counterbalance the Atk reduction, general evade nerfing, loss of a crew slot, and Adv. Cloak nerfing.
  7. Mward1984

    XG-1 "Star Wing" Assault Gunboat Thread

    Maybe toss in Ciena or Sloan in there too? For extra shenanigans? Edit: Well, Sloan maybe. No BR's or Boosts on the Gunboat.
  8. The timing on Luke (gunner) just needs to be somewhere between the start of the planning phase and the beginning of the activation phase and that'll be a lot more balanced. The end of the Device phase would be fine as well although I would have thought that wording would have been noticed.
  9. Yeah, but generic E-Wings needed a boost of some kind, and Corran needed a corresponding nerf. I'm interested in seeing what sort of upgrades an R4 equipped E-Wing can make use of now, as those turn it's red 1Turns into white and it's white 2Turn's to greens, effectively giving it an Interceptor/A-Wing tier dial. However, as a balancing act, it's only link actions are Boost or BR to TL, and the E-Wing can't TL at range 0-1 any more.
  10. Mward1984

    Conversion Kit Unboxing on 5/18

    So the Phantom loses it's crew slot as well. Good lord, just bury the thing all ready, it's was ALREADY dead. Even if they reduce that things prices down to Striker and Interceptor tier it still wouldn't be enough because those ships are better than the Phantom as well.
  11. Mward1984

    Scum got nerfed hard

    I feel like the biggest buff to the Scum Faction was the Firespray >Smaller Base size >Boba Fett reaches his FINAL FORM >Can now equip Cloaking Devices >Kath Scarlet having one of the very few dice additive effects left in the game (apparently) and one that rewards fluffy play >Red Reinforce >WHITE BOOST >Can equip Missiles, Bombs or Torpedoes with the Slave 1 title >Can have Bossk or Dengar or Veteran Tailgunner with the Marauder title >Emon is still in Personally, whilst I'm all for cheaper Brobots, I do hope IG-88D Crew is still in. I feel that was a card that never quite saw the use it could have had, which it might now.
  12. Mward1984

    Conversion Kit Unboxing on 5/18

    Yeah, but Luke crew is prohibitively expensive NOW, so I can't imagine that isn't going to stay the same. Plus, you take him and you preclude the ability to double tap with the Falcon. Sure, he's great on a Y-Wing, but it's not like those things don't need the buff so I'm okay with it. The guy I really like is Bossk. Him sitting behind 4-Lom screaming and shouting and working like the old gunner card is going to be hilarious.
  13. Mward1984

    All Screenshots from Unboxing

    Biggs is defanged compared to his original form, but buffed compared to his post-errata nuking. There's also an unanswered question as to whether Reinforce takes place before or after Bigg's ability kicks in. After would be more balanced as that To a Minumum of 1 Damage caveat would still come into play. Otherwise, you could have a Reinforced Ghost tank two damage for six attacks. At least with the former you're still plinking away at both, and can make the fifth shot a Concussion Missile so all of a sudden damage cards are getting flipped. I'd be happy with that.
  14. Mward1984

    All Screenshots from Unboxing

    To be frank, we we lucky to have Miranda and Sabine (crew) defanged. On the other hand, Rex is STILL in a TIE Fighter, and I will be amazed if his price point is that much higher comparatively to where he is now, IE: Cheap enough to just toss into a Kanaan + Biggs list. Oh yeah, thanks to white Reinforce on the Ghost, that combo is back as well.