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Mward1984

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    Huntingdon, Cambridgeshire, United Kingdom

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  1. Mward1984

    Star Wars Imperial Tactics: Whisper

    Anyone else find it hilarious that "Fat Whisper" barely costs more than an unupgraded 1.0 Whisper in old money?
  2. Mward1984

    Star Wars Imperial Tactics: Whisper

    Personally, I'm tempted to go with this: Saber Squadron Ace — TIE Interceptor 40 Crack Shot 1 Ship Total: 41 Saber Squadron Ace — TIE Interceptor 40 Crack Shot 1 Ship Total: 41 Turr Phennir — TIE Interceptor 44 Daredevil 3 Ship Total: 47 "Whisper" — TIE Phantom 52 Juke 4 Advanced Sensors 8 Agent Kallus 6 Ship Total: 70 It's quite janky, but I think Daredevil and Turr might have some interesting synergy now.
  3. Mward1984

    Star Wars Imperial Tactics: Whisper

    Conversely, I would say no. Whisper's dial is decent, but you tend to find yourself using the lower speeds a lot more than the higher ones, and I think those 8 points could be used elsewhere. Plus it interacts badly with Adv. Sensors, which is also expensive and more useful.
  4. Mward1984

    Small idea for a 2.0 tie/d title

    This was basically my take (Note the card builder doesn't have a functioning Cannon icon for some reason.) I was thinking Cannon slot, 6pts. So you could use it with Clusters to Double Tap in an ammo efficient way, or with Prockets for one REALLY BIG alpha, or anything in between. To be honest, it was really made with the B-Wing in mind, but well, there's no disguising where the ability came from.
  5. Mward1984

    2.0 Upgrade cards creator

    Small only, needs a Cannon, and only procs after a special attack. So, the B-Wing NEEDS it, the Defender had it in 1.0 and wants it back but maybe can't afford it, and the Gunboat doesn't get much but a two dice attack out of it. And there's literally nothing else in the game that can use it. It probably should be 6pts?
  6. Mward1984

    2.0 Upgrade cards creator

    Here's what I've come up with so far:
  7. Mward1984

    Tops and flops in 2.0 so far?

    Exactly. More needs to be said about Leebo, I think he's super strong right now. On the subject of Phantoms, whilst I don't think they're useless, I'm not fully convinced that Interceptors aren't better and cheaper than they are right now. I don't know, we need to see a fully active and operational meta before we can tell anything for sure. Personally, I think swarms are going to be the go to list for this early meta, as everyone now has the tools and ships to enable them, and I don't think swarm counters are fully in place right now.
  8. Mward1984

    Tops and flops in 2.0 so far?

    WINNERS AND LOSERS So, this is largely based on what I've found most noticeable as I thoerycraft, list-build and test-game (mostly on Fly Casual), and should be considered personal opinion. Winners TIE Interceptors Even without the universal application of what amounts to PTL across the board I'd have declared Squints big winners simply because FFG finally admitted what I had been saying FOR LITERAL YEARS: That the Interceptor was AT LEAST two points overcosted if not across the board then definitely with it's generics. 2nd Ed now fixes that. The Interceptor is now an excellent and spammable arc dodger that can dish it out, but still can't take unless you're willing to put big money down. Needs it's reprint on account of it losing all but two of it's pilots in the transition (and expect to hear THAT phrase A LOT in the rest of this post) but really, the only pilot people want back is of course: Carnor Jax. X-Wings The most in need of it, and potentially the most receiving of it. All of their fixes now rolled into a single platform with all of the costs they had to pay for those fixes removed (as fun as it WAS to see Chopper and Integrated Astromech eye each other leerily, to see who would make the first move). The presence of 3Tallons really helps it's repositioning options, and access to Boost and Barrel Roll along with multiple ammo in it's torpedoes is just what the doctor ordered. Some of the pilots lost in the transition were a little incogruous though, Wes would have slotted right into 2.0 (change his ability to Jam token gain and you're laughing) In a post Stay on Target game, it could have finally been Hobbie's time to get an Talent Slot. Was Tarn Mison's ability just too similar to that one Crew card from Saw's Renegades to be included? We may never know. And unlike everything else on this list, the X-Wing has already had it's reprint, so it's unknown when if ever we will see these fan favourite pilots again. LEEBO Leebo was not something that was completely unseen in competitive play in 1.0. The rise of Kylo Ren saw him sometimes see play paired up with the Detirmination EPT for instance. But by and large he was usually passed over for his puny fleshbag master Easymode Dash Rendar. In 2.0. things have changed. Firstly both him and Dash's points cost are an eye watering 98 and 100pts respectively, this makes list building with the YT-2400 awkward at best. But here's the good news: LEEBO is literally Robo-Poe. No really. He is functionally identical in how he works to Poe Dameron now. You spend a Calculate token to convert a single focus result, and you get that token back afterwards. It is literally the same in all but wording. But wait! The YT-2400 actually managed to retain it's crew slot! But who would be a good combo to... wait, what's that Threepio? It's too late? You're already a demon? Yeah so, you know how they nerfed 3PO by making him twice as expensive, removing his ability to say zero successes and made it powered by Calculate tokens? Well, Leebo doesn't care. Leebo is in a 2 defence dice ship and is probably going to get 1 result as defence anyway, and everytime he spend a calculate token whilst defending he get's it back. Welcome back C3PO. SURGEON GENERALS WARNING: THIS BUILD IS ALREADY 110PTS FOR TWO CARDS. Losers B-Wings Oh man B-Wings are in a bad spot right now. Their dial is the same as it always was, but with 1-Tallons, because more short distance 180 moves is what the B-Wing needed. Not a sensible 4k or maybe the ability to go speed 4 without stressing itself. No. An upgrade slot selection that's half a combo waiting for the right cards to turn up, and actually managed to LOSE it's crew slot fix. The double cannon slot shows that FFG potentially have a plan for this ship (Linked Batteries making a return? Some kind of double cannon superlazor?) but we aren't going to know what that is until it get's it's reprint and THAT'S not going to happen until AT LEAST WAVE 3. As of right now, the B-Wing is half a ship, that's missing fan favourite Keyan Farlander after having his ability dumped on Tem Numb and then stealth nerfed in the rules reference. It is a dark time for B-Wings right now. TIE-Phantoms No. Shut up. They have been nerfed from where they are. Anyone who says otherwise needs to stop huffing paint. A lot of other things got nerfed as well though so the play field is just more level is all. Losing that attack dice hurts, losing VI and the ability to recloak after attacking hurt it. What did it gain statwise in recompense? A point of hull. Woooo. Once again, the second most nerfed ship in X-Wing continues to receive nerfs. Luckily, the TIE-Phantom was a ship that was damned in the conversion, but saved in the pointing and slotting. Because it IS fairly priced now for what it can do, it's price point came down over ten points in old 1.0 terms on some pilots. Making it MUCH easier to fit into lists. Also, blessedly, it managed to keep ALL of it's slots. So, for 1pt more, if you want your commander to be on a sneaky small base cloaked up evader instead of a big fat coordinating shuttle then you now have an option. Playing around with it in Fly Casual reveals a playstyle that while drastically different to it's old form still FEELS how a cloaking fighter should feel, which is most important. However, whilst you no longer have to have VI stapled to this card, all that actually means is that you now have to staple Juke to it instead. Same as the TIE-Defenders. As reasonable a ship it now is, you cannot argue however that the days of this being an elite buzzsaw that could just eviscerate ships with a good roll from 1.0 are now long gone. A-Wings Bit of an odd choice from me here. I was tempted to go Jumpmasters, but at this point what's happened to those guys goes without saying. A-Wings are kind of a reverse of the TIE-Phantom, in that they were doing fine in the conversion, and then the pointing and slotting happened. Or rather, the slotting happened. Gone is the second Talent Slot, gone too, a mod slot. But most of all, gone is Tycho Celchu. The A-Wing was the ONLY SHIP IN 2.0 TO LOSE IT'S ELITE ACE PILOT IN THE CONVERSION. Even the B-Wing kept Tem-Numb. But Tycho is gone, and with even more price reductions baked into the ship the whole feel and ethos behind the A-Wing seems to have changed. It's gone from an elite 2FAST2FURIOUS interceptor parallel of the TIE-Interceptor, into a somewhat faster mook blocker and chump fighter, like the Headhunter or the TIE Fighter. So what did the A-Wing lose? It lost it's identity. other notables -Homing Missiles: At 3pts for something that forces expensive high evade/low HP aces to make hard choices? WINNING! -Adv. Proton Torpedoes: Now fairly point costed. WINNER -Concussion Missiles: I'm not paying this many points for a 3 dice attack I have to TL to make with an effect that could cause me more harm than help. I have better access to expose regardless of what faction I'm playing as. LOSER. -Outrider Title: For an amazing brief moment you could get -1 Defence die on your target simply by shooting through one of your own ships. Then FFG noticed and erratta'd it. LOSER BUT FAIR ENOUGH THAT WOULD HAVE BEEN SILLY AND IT'S STILL A DECENT TITLE. 14PTS THO. -HLC: 4pts turns what could have been a never used, into a viable and affordable option for Scyks and other cannon slot users. WINNER -Thweek: Farewell sweet prince. You were too beautiful for this world.
  9. Mward1984

    Essential Scum and Villainy article. Vote now! Or don't...

    ...it's a bit hard to win a vote when you aren't even one of the candidates mate.
  10. Mward1984

    Rules reference for 2.0 just hit

    That was Disney ramming early product release demands down FFG's throat and we all know it. I mean, just look at how little information they gave them about the Silencer. FFG were given a lot more time to work on the Scum Falcon, maybe even see the script, because Disney weren't really all that bothered with Solo by comparison.
  11. Mward1984

    Rules reference for 2.0 just hit

    Honestly my take on Qi'Ra is that she initially LOOKS like she would be good for Han, but then in actuality she's terrible for him. I beleive this to be AN ENTIRELY INTENTIONAL DESIGN CHOICE and probably the best read on her character, and Hans and her relationship from the film.
  12. Mward1984

    Galactic Empire Upgrade Vote

    Sloane and Ciena on a Lambda with Predator Fel and two Crack-Saber Squadrons might be interesting.
  13. Mward1984

    Galactic Empire Upgrade Vote

    And Sloan doesn't? The two actually kind of synergise quite well with each other.
  14. Mward1984

    Fly Casual X-Wing Simulator

    Couple of things I've found with the new build so far. 1: Phantoms still have 4 attack dice in 2.0 2: When attempting to decloak if you try to do it over a ship or obstruction it will tell you that you can't, and then softlock. Otherwise looking strong so far.
  15. Mward1984

    Who can reliably damage 2e Vader with Stealth Device?

    I've got it! Sunny Bounder with Homing Missiles in the Library!
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