gennataos

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  1. Wookies don't have native target lock...but...holy ****. Targeting computer on the wookie? That's getting it pretty **** expensive at 36 points if I keep Rey, but...that would be a real horror to deal with. To do that, I'd either have to drop the Jukes down the Crackshots or drop AT on another GSP, neither of which do I want to have happen. I think I'm going to keep it as is for now and see how it does over a span of 5-7 games.
  2. I've thought about Tactician over Rey, but I think the wookie really have to have mods available at all costs. I got to play today against Rac (Palp/Kylo), Wampa and Lt Colzet. We kind of countered each other in that I could melt RAC quickly, but he could pop GSPs once per turn. I knew if I allowed all of his ships to focus fire on the GSPs, I'd be down to the lone wookie before i knew it and would lose. Not to go too far into the batrep, but I basically went after Wampa then Colzet, allowing RAC to kind of overshoot the fray. I did take Wampa and Colzet out with RAC at full and 1 damage on each GSP under shields and the wookie only having lost a shield. While I whittled RAC down, he popped a GSP per turn, so it ended up being the wookie (almost full) vs. RAC at about half hull. I forgot to pull a focus off Rey at least 3 times in a row, while allowed RAC to live at least 2-3 turns longer than he should have. Eventually he got stuck in a corner and flew off the board with 1 hull remaining, but not before the wookie was down to 4 hull. It's only one game against more of a funsie shenanigans list, but I did like it. It felt like it did more damage than with Jess. The wookie 180 arc is fine, arguably preferable to Jess. I'm going to keep trying it.
  3. I haven't used action bombs nor Advanced Slam on Miranda since the FAQ leak. I'm pretty sure I play her better now. I'm kinda glad it's happening.
  4. Right, but that's only more reliable dice for her attack. What if just about the whole squad has a more reliable attack with focus tokens getting tossed around? During the defender meta, I feel you'd really need her highly modded 4-6 die attack. Now?...maybe not as much.
  5. Hmm...yeah, maybe it's not really a "problem", then. I do think the wookie needs to be put on the table, though. I just hate not having a reroll with a Swarm Leader shot... Green Squadron Pilot (19) Crack Shot (1) Chardaan Refit (-2) Snap Shot (2) A-Wing Test Pilot (0) Green Squadron Pilot (19) Juke (2) Chardaan Refit (-2) Snap Shot (2) Autothrusters (2) A-Wing Test Pilot (0) Green Squadron Pilot (19) Juke (2) Chardaan Refit (-2) Snap Shot (2) Autothrusters (2) A-Wing Test Pilot (0) Wookiee Liberator (26) Swarm Leader (3) Operations Specialist (3) Rey (2) Total: 100 View in Yet Another Squad Builder
  6. I don't necessarily disagree with you, that's why we've been running swarm leader in the first place. The problem with Swarm Leader on a wookie is you don't have a way to reroll unlike Jess, so you're still beholden to dice variance if you blank out a lot. Also, getting those extra red dice isn't as easy as you might think. The GSPs are often forced to K-turn or make turns which end up without shots, which means no evade available for Swarm Leader. Maybe, it remains to be seen. Like with the triple wookie lists, it is something which can be worked around with different approach vectors. I think putting the GSPs in positions to punish movement behind the wookie is possible. I agree. She just dies so often that it does leave me wondering if there's a more survivable option that wouldn't hurt the damage output that much. I agree with this, too. JaceDK had one in his original list. I just don't like the compromises I have to make to get it to fit.
  7. I've been wondering that a lot lately. Jess is fantastic, but she's very much a Biggs in this list. It's possible I'm not flying it great, but I don't usually get more than 3-5 Swarm Leader shots with her before she dies, and seldom are they with two additional dice. There's not a lot of room for a fully-kitted ace with three GSPs, but I'm thinking about combining my wookie ideas with the GSPs. These could all fly independently. I could even use the wookie as a blocker at times and still probably have a shot with his 180 arc. Blocking with Jess was usually a bad idea..not so much with the wookie. Like with the wookie thread, there are a lot of little tweaks which can be done to that ship alone. Green Squadron Pilot (19) Crack Shot (1) Chardaan Refit (-2) Snap Shot (2) A-Wing Test Pilot (0) Green Squadron Pilot (19) Juke (2) Chardaan Refit (-2) Snap Shot (2) Autothrusters (2) A-Wing Test Pilot (0) Green Squadron Pilot (19) Juke (2) Chardaan Refit (-2) Snap Shot (2) Autothrusters (2) A-Wing Test Pilot (0) Wookiee Liberator (26) Predator (3) Operations Specialist (3) Rey (2) Total: 100 View in Yet Another Squad Builder
  8. I've messed around with Falcon/GSPs before...it always left me wanting. I'd rather have a 40-point Miranda than the GSPs.
  9. Both, last night as a matter of fact! I'm the new local evangelist, which will probably be easy to pinpoint.
  10. What @Wazat said. I've found it pretty instrumental. I've been experimenting with various lists which usually only have 2 of the wookies with it, and I usually find myself kinda sad when the third one starts taking crits.
  11. I think there's still value in experimenting with the Z's, but probably not with the cruise missiles. I think Crackshot can only be taken over Juke if you have 3 or more GSPs, and even then it's questionable. I'm also pretty stuck on having Autothrusters on them...there are just too many turrets around and it does so much to help with approach and range control. Now, I don't really want to derail my own thread with a tangent, but I have been wondering if Jess is the best leader of the GSPs. She almost always goes down first, which makes sense. But, what if she was harder to bring down? This lacks the re-roll punch of Jess, but maybe the addition of Operations Specialist can give the GSPs more punch would make up the damage difference? Green Squadron Pilot (19) Crack Shot (1) Chardaan Refit (-2) Snap Shot (2) Autothrusters (2) A-Wing Test Pilot (0) Green Squadron Pilot (19) Crack Shot (1) Chardaan Refit (-2) Snap Shot (2) Autothrusters (2) A-Wing Test Pilot (0) Green Squadron Pilot (19) Crack Shot (1) Chardaan Refit (-2) Snap Shot (2) Autothrusters (2) A-Wing Test Pilot (0) Wookiee Liberator (26) Swarm Leader (3) Operations Specialist (3) Rey (2) Total: 100 View in Yet Another Squad Builder
  12. Yeah, like with most lists choices, I think you just have to make some meta calls and pick your poison. I loathe RAC-lo (actually, Kylo in all forms), so in a tournament situation, I'll usually fly something which I think can handle that. That'll leave me open to other things or with sub-optimal builds (who else runs Determination Rey?!?). If you think Nym is something you have to account for, which he probably is, then you'll need to do that.
  13. I would argue Biggs is more precisely Rebel faction warping. I believe it's been said several times (or many more?) by the designers that he has to be taken into consideration for anything Rebels. So, from Day 1, the entire Rebel faction has been designed with Biggs in mind. A change to Biggs could have a devastating impact on the entire Rebel faction. I agree that Biggs is a problem, but he's a really tough problem for the designers to solve.
  14. Scum Nym would just smash into his face, bomb him and chuckle at his cute Snap/Stress mechanic.
  15. Shout out to local, Alex Bell, on the top 4 Crossroad Classic finish and, more importantly and prestigious, a mention on the Krayts podcast! I think he's on the forums, just no idea what his username would be. Aaaaand, I think I just figured out @Biophysical is local as well. Yep. That makes sense. I identified you and your forum presence as people to learn from, just completely independently. I never really considered who might actually be local to me on the forums. I'm pretty sure that's dumb.