gennataos

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  1. I see it, I just wonder if the action economy of Kyle might work out the same or better in the end. More survivable ships plus better action economy and more mods available for attacks. I'm going to have to try them both out. I really like both ideas.
  2. LOL...okay, yeah, that's an impressive record! I do like this idea. My problem when I only have the two Jukes, there just aren't consistently enough evade tokens for Jess to pull off for Swarm Leader by the time she fires, which is why I've gone down the path I have. Do you find Jan adds much damage? What about moving down to Kyle with Jan? This is my thought process on that: I'm assuming Jan's higher PS doesn't mean much, so dropping down to Kyle shouldn't matter. I could be wrong, feel free to tell me if I am! Kyle will have stored up at least 1-2 focus tokens to dole out by the time combat starts Jan can be fairly versatile. She can assign an evade to Kyle, which Jess can use later for Swarm Leader. Jess could end up with both a focus and an evade. One Juke could end up with 2 evades...I'm not sure if that would ever make sense for defense, mathmatically, but it could help ensure it has one evade token left over for Jess to use. Jess Pava (25) R2-D6 (1) Swarm Leader (3) Integrated Astromech (0) Green Squadron Pilot (19) Snap Shot (2) Chardaan Refit (-2) Juke (2) A-Wing Test Pilot (0) Green Squadron Pilot (19) Snap Shot (2) Chardaan Refit (-2) Juke (2) A-Wing Test Pilot (0) Kyle Katarn (21) Trick Shot (0) Dorsal Turret (3) Jan Ors (2) Moldy Crow (3) Total: 100 View in Yet Another Squad Builder
  3. 15-19?...so a losing record with it?
  4. Jess Pava w/Swarm Leader and 2+ Snap/Juke A-wings is a terror. It has holes, but it can sneak up on you.
  5. I ran the Ahsoka variant a couple times last week and I think it has potential, but probably requires a lot of practice to pull off the Ahsoka shenanigans properly. You want her firing, but when she does, she goes down just as quickly as the other Rebel TIEs. After the lackluster performance of the Ahsoka variant, I was going to go back to the Sabine/Rex version, but wondered if a Prototype A-wing would be a better use of 15 points over Sabine. That'd be 1 more HP and arguably the best blocker in the game to get in front of the Jukes to help them both get Snap Shots on the same target. I ran this twice against Thug Life and split 1-1. I'd never played against Thug Life before and was intimidated by the block of HP and consistent damage, so I tried to get cute with my approach and ended up with only Rex and one Juke in the initial fight and it was already over by then. We played it out a bit longer, but when Jess went down, I conceded and we started over. This time I played to the strength of my list and tabled my opponent, having only lost Rex, everyone else banged up to some degree and Jess sitting at 1 hull (IA not popped yet). I have no delusions about this being a great list. I think it's good, but has some glaring weaknesses. That said, it's fun to fly and can surprise opponents. It's always fun to throw 5-6 die attacks, which Jess can do almost at will. Jess Pava (25) R2-D6 (1) Swarm Leader (3) Integrated Astromech (0) Green Squadron Pilot (19) Snap Shot (2) Chardaan Refit (-2) Juke (2) A-Wing Test Pilot (0) Green Squadron Pilot (19) Snap Shot (2) Chardaan Refit (-2) Juke (2) A-Wing Test Pilot (0) Prototype Pilot (17) Chardaan Refit (-2) Captain Rex (14) Total: 100 View in Yet Another Squad Builder
  6. I've thought about giving him Tracers and giving everyone else TL, but have never put it on the table.
  7. Oh, hell. Good point! That explains why my opponent never used those, lol.
  8. Having recently faced Kylo Ren, I'd be deathly afraid of flying Corran nowadays. The versions I've seen make it easy enough to get an uncancelled crit, which is all that is needed to put a Direct Hit on Corran and blow him up in one shot.
  9. I flew this last night against x/7 Vessery, x/7 Ryad and PtL Inquisitor. I liked it, despite losing in a close game at the end. I knew facing that, I'd have to fly all over the place, dodging arcs and it'd probably go to time. In the end, I lost Jake, my opponent lost the Inquisitor and he won by 2 points. Ryad and Ahsoka were untouched, Poe down to 2 hull , Vessery down to 1 hull. I didn't utilize Ahsoka very well...she never fired and I kept getting her bumped, so she rarely got to hand out actions. I only used BMST once (on Soontir), and it didn't do anything. It's a fun list and I'll keep it on the back burner. It's nice to see the entire field before even putting down a ship. I don't know if Pattern Analyzer is the right choice on Poe over Primed Thrusters. I found myself in a ton of situations where I couldn't use BB-8 and rarely pulled off any PA shenanigans. Really, with BB-8, PT might be the right call.
  10. I would argue that all 9's with no initiative bid will present a challenge. You might want to consider a way to get down to 97 or even 96.
  11. Or what about this? Tweak Nathan Eide's Ahsoka to use Ion Bombs. If set up well, I could Ionize the primary target so Jess and the Jukes can get a flanking attack with snap shots and no return fire. Jess Pava (25) R2-D6 (1) Pattern Analyzer (2) Swarm Leader (3) Integrated Astromech (0) Green Squadron Pilot (19) Snap Shot (2) Chardaan Refit (-2) Juke (2) A-Wing Test Pilot (0) Green Squadron Pilot (19) Snap Shot (2) Chardaan Refit (-2) Juke (2) A-Wing Test Pilot (0) Ahsoka Tano (17) Veteran Instincts (1) Sabine Wren (2) Scavenger Crane (2) Ion Bombs (2) Captured TIE (1) Sabine's Masterpiece (1) Total: 99 View in Yet Another Squad Builder
  12. @Parakitor, @BlodVargarna, @wurms, @Wiredin For being my Rebel compatriots!
  13. I can't stay away from Jess and the Jukes. This is my latest iteration. I've thought about dropping Rex down to Zeb and putting Crackshot on Sabine, but I think Rex's ability is more valuable than that one hit getting through. I wish there was room for Juke on her, but it's just not there, not if I want to keep 4 evade-action ships. I'm open to suggestions! I got to play it once last night and will probably play it once or twice today. It's nice to be able to jet everyone up quickly and press the attack early, that's not something I get to do often as a Rebel-only player. Jess Pava (25) R2-D6 (1) Swarm Leader (3) Integrated Astromech (0) Green Squadron Pilot (19) Snap Shot (2) Chardaan Refit (-2) Juke (2) A-Wing Test Pilot (0) Green Squadron Pilot (19) Snap Shot (2) Chardaan Refit (-2) Juke (2) A-Wing Test Pilot (0) Sabine Wren (TIE Fighter) (15) Captain Rex (14) Total: 100 View in Yet Another Squad Builder
  14. This seems like a pain in the butt. Lowhhrick (28) Predator (3) Jan Ors (2) "Zeb" Orrelios (1) Biggs Darklighter (25) R4-D6 (1) Integrated Astromech (0) Norra Wexley (29) Push the Limit (3) Tail Gunner (2) R2-D2 (4) Vectored Thrusters (2) Alliance Overhaul (0) Total: 100 View in Yet Another Squad Builder Or just resign Lowhhrick's damage output to be low, but neigh impossible to wipe the list. Oh man, yeah...this is a "go to time" list if I've ever seen one. Lowhhrick (28) Draw Their Fire (1) Jan Ors (2) C-3PO (3) Biggs Darklighter (25) R4-D6 (1) Integrated Astromech (0) Norra Wexley (29) Push the Limit (3) Tail Gunner (2) R2-D2 (4) Vectored Thrusters (2) Alliance Overhaul (0) Total: 100 View in Yet Another Squad Builder
  15. I'm excited for it, I just don't bother theory crafting until I own the ship. I don't want to pine for a ship/card/combo for months.