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About gennataos

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  1. I really don't have a plan of attack in mind, I just thought they'd be ridiculously fun to fly. Jake Farrell (24) Push the Limit (3) Proton Rockets (3) Veteran Instincts (1) Autothrusters (2) A-Wing Test Pilot (0) "Snap" Wexley (28) Veteran Instincts (1) BB-8 (2) Primed Thrusters (1) Integrated Astromech (0) Black One (1) Tycho Celchu (26) Push the Limit (3) Proton Rockets (3) Adaptability (0) Autothrusters (2) A-Wing Test Pilot (0) Total: 100 View in Yet Another Squad Builder
  2. This Snap vs. Jake would be entertaining. As in, "We played for 75 minutes and fired at each other maybe three times".
  3. In this format, I like this because you want to focus on survival at first, then have a knock-out punch at the end. I also like a super squirrely Snap "Snap" Wexley (28) Veteran Instincts (1) Plasma Torpedoes (3) BB-8 (2) Primed Thrusters (1) Autothrusters (2) Black One (1) Total: 38 View in Yet Another Squad Builder
  4. When would you want to do that, though? Disabling weapons on Rey seems like something you'd never want to do, which is why I've always taken ID over BS. It's interesting, could really get out of jail AND set yourself up for the next turn.
  5. Huh...that's a brilliant question which I've never considered. A SLAM specifically counts as a maneuver, so I don't see why you couldn't.
  6. This is the Rey/Poe I run now. I was a huge fan of Expertise on Rey when it first came out. I still like it if I'm running my 3-ship mini swarm with her (self-bumping Rey into your own Bandit is great with Expertise), but don't find it as useful with a single wingman. I also think Inertial Dampeners on Rey is...basically stapled to her pilot card. The combo of VI and ID means that even the highest PS pilots have to consider where they'll end up before she moves. They're going to want to block her, but will be leary of doing so if it gives her an in-arc shot, especially at range 1. The sloop title, white 1-turn and ID in your back pocket makes it really hard for your opponent to lock Rey down. From what I've seen you post, the only thing you'd be missing is R5-P9, and I think BB-8 in it's place is probably fine. I'm even considering doing that swap, because I'm fairly poor at getting Poe in out and of engagements to regen. I'd probably be better served by having BB-8 to avoid arcs in the first place. Rey (45) Veteran Instincts (1) Finn (5) Kanan Jarrus (3) Inertial Dampeners (1) Smuggling Compartment (0) Millennium Falcon (TFA) (1) Poe Dameron (PS9) (33) Push the Limit (3) R5-P9 (3) Pattern Analyzer (2) Autothrusters (2) Black One (1) Total: 100 View in Yet Another Squad Builder
  7. Yeah, hah, although I didn't really mean to, this is me plucking out a perfect example to prove my point! I guess folks I play don't see it much, and don't know what to do about it. This game was a snapshot of my experiences while Kanan/Biggs...I just roll over people, but I don't feel satisfied by the outcome.
  8. @Khyros - This is the sort of thing I'm talking about when it comes to Kanan/Biggs (around 4:29, the round starts). It's not a dig on the guy on the stream who linked this in another thread, but there's no impressive flying or choice making going on here. He flew straight at the opponent and blew most of his ships up. He then flew down outside the of the rocks, turned the corner and (mostly) blew up Thane. That's at a top 8 game at a System Open. I would argue his opponent flying straight into the buzzsaw was a bad idea, but that's how most of my games go. Like I said, I'm sure flying any list well at highly competitive events requires skill. But some are just easy to fly for anyone, and Kanan/Biggs is about as easy as Rebels get.
  9. By "point and shoot", I do mean "auto pilot". I can see your point. I've just found Kanan/Biggs incredibly easy to fly locally.
  10. I get that you have a dog in this hunt, but is there another Rebel list which is more point and shoot that Kanan/Biggs? I'm sure any list has to be flown well to be successful at highly competitive events.
  11. I don't know if I could trust Miranda without TLT.
  12. I've discovered Inertial Dampeners to be practically mandatory for Rey. Rex doesn't live long enough to warrant much of an upgrade. If he did, I'd probably be more included to go with Stealth Device. I've gone down the dark road of Snap Shot and found it lacking. With no way to modify the attack, it's barely a deterrent. Besides, with this list I'd rather my blockers get a bump than a chance at a damage or two. I'm starting to lean towards something other than Expertise on Rey. I've been playing her with Adaptability or VI along with Poe and I don't know if I'm missing Expertise. I don't feel slooping Rey needs EU, which means there are only two actions available to her. If she's in-arc, she really don't have much use for a target lock. So, that ultimately ends up with her taking a focus most of the time. With Expertise, that means I'm only using that focus for defense. That's not a bad thing, but maybe not the most efficient use of those points.
  13. I'd take #2 with Trick Shot instead of Snap Shot.
  14. That makes me feel like I was on to something!
  15. Yeah, it's hard to recommend someone dump a bunch of money just to make one list work. I think Sabine's TIE is a good buy, regardless, and would net you a Veteran's Instincts. It's a fun ship to fly with four pilots that fly completely differently. I think it's a great expansion pack. I think the Ghost is a good buy if you also have the original Core set for Biggs. If you don't?...well, I don't know. It's a great ship to have eventually, but to get it primarily for Kanan?...can't recommend it. Having Kanan is fantastic, I'm not going to lie. Being able to repeatedly perform that sloop is crazy good. Often my opponent is forced to account for two different sloop directions and the 1-turns, which they can't always do. But, it's not the end of the world to end up with the sloop and a stress. If that sloop keeps your opponent in arc, then you're still getting re-rolls on offense and defense from Rey's ability, which is basically like a marriage of Predator and Lone Wolf. That last point leads me into this point. A StarViper purchase would be fantastic for this list. I feel like anyone who flies T-70's needs Autothrusters and Inertial Dampeners on Rey is so. ****. good. Having that as an option when all of your other moves might be blocked is borderline invaluable. But, damnit, it's a Scum ship. I ended up getting one for Christmas and traded away the model and everything else aside from the 2 ATs and 1 ID in the pack. Maybe you could do the same? But, at that point, it might be worth it to just buy the cards themselves via eBay....but boy does the idea of that make me feel icky. Absolutely do not get a Rebel Transport just for R5-P9. There are a lot of great astromechs in that expansion, but unless you envision playing Epic some day, don't do it. Flying with BB-8 will be fine and probably more fun. If you really want regen at some point, get the original Core set and you'll have R2-D2.