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About GrandSpleen

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  1. You're in luck, I don't usually keep my decklists, but I do keep a quest log of all my plays at home 2-handed solo, wins and losses. That records the heroes I used, and I happened to have saved these two decks on ringsdb. I won in a single attempt. I'll link the two decks first: https://ringsdb.com/deck/view/54982 (direct damage deck) https://ringsdb.com/deck/view/50636 (willpower "direct progress" deck) And here is the writeup from my quest log: June 17, 2017 Danny played: Thalin, Mablung, and Argalad. 2nd deck: Aragorn (Leadership), Arwen, and Lanwyn. Long game, 2 hours and change. Played solo 2-handed. I had a pair of decks meant to deal direct damage and direct progress, although the direct progress deck was mostly a willpower deck with progress effects peppered in. Mostly it was blocked by the Blocked Passage encounter card effect. During this game all possible encounter cards came out at least once. All 3 side quests came out and were defeated. The questing deck got set up faster than the damage deck, but both took a good long time to get set up. I purposefully lingered on stage 2. Dunedain Remedy did a good amount of healing, bouncing between Aragorn (with Steward) and Mablung. The Brood Mother survived one round longer than needed to, because the On Track Forced effect failed to find me an "On Track" card, which meant the objective got flipped and I lost all progress on quest stage 3. That made the spider immune to damage for another round. I nearly lost a hero 1 turn as I did not have a defender and the attacker had 5 attack. I used up Lanwyn's final resource as I planned to let her die, spending it on an Elven-light in the discard pile. Lo and behold, this drew me a Sneak Attack, which I used to play Gandalf and kill off the enemy (which already had 1 or more damage on it). The Brood Mother died with exactly the right number of damage -- if anything had gone wrong I would have gone 1 more round. Good thing I didn't, too, as the damage deck had 48 threat at the end of the game.
  2. Because it's unspecified, I think players always do it simultaneously. If there is intended to be any sort of turn order, I suppose the first player could choose-- which essentially boils down to "go ahead and do it simultaneously or in whatever order you want." When I play 2-handed solo I always do 1st player's hand and decide whether to mulligan or not without looking at the 2nd player's starting hand. This was my way of paying lip service to the now defunct "table talk" rule from the core set manual, which basically described that players weren't supposed to know what was in other player's hands. That's not possible in 2-handed solo play, so I did it this way to preserve some spirit of that rule, if only minimally. I've continued that practice to this day, although the online rules reference has basically opened up table talk fully.
  3. Yes forum activity is at an all-time low. Join the Facebook group to see multiple posts per day, or the Cardboard of the Rings discord server to see a continuous scroll of chatter about this kind of thing. FFG and BGG forms are pretty quiet these days, there still there is a lot of talk going on about the game. It has just moved to a different place.
  4. You guys are taking the bait. This guy is not here asking for help. Don’t reply.
  5. Here's one about Mount Gundabad: Question: Hi, In Mount Gundabad, the instructions on the quest cards tell the player to flip from side 2A to side to 2B at the beginning of the quest phase. However, the rules insert says to do that at the beginning of the staging step, under the 'creating the quest deck' section (which parallels what players did in Flight from Moria). Which is correct? Thank you!
  6. Hi all, There was a contradiction in the rules insert versus the card text on the Mount Gundabad quest cards. Essentially: you don't flip these over immediately when you advance. Instead, you flip from side A to B only at the beginning of the quest phase. The rules insert said to flip them at the beginning of the staging step, while the quest cards themselves had the correct text--- flip them at the beginning of the quest phase. I asked this question and got the reply from Caleb (lead designer). Question: Hi, In Mount Gundabad, the instructions on the quest cards tell the player to flip from side 2A to side to 2B at the beginning of the quest phase. However, the rules insert says to do that at the beginning of the staging step, under the 'creating the quest deck' section (which parallels what players did in Flight from Moria). Which is correct? Thank you! Response: The cards are correct. You should flip the quest cards over at the beginning of the quest phase. I hope you enjoy Mount Gundabad! Cheers, Caleb
  7. No-- The effect is to declare him as an attacker, meaning once you have resolved his effect (which you will do without interrupting yourself to do other things), you have now passed the opportunity in which characters can be declared as attackers (all characters would need to be declared simultaneously).
  8. It's not an appealing quest to target. However, given the right board state, you could want to do it. 1) All other side quest in play are ones that you don't want to target because something bad will happen when they are the current quest. Or 2) You won't be able to clear it because there are lots of Goblins in play, which you're good with, because you are trying not to have 3 quests in the victory display yet. But for its own virtue, there's really not a reason to clear it.
  9. Ah oops, I see that now. I had skimmed through the last several posts in this thread and nobody seemed to be reacting to it, so I just posted. Sorry !
  10. This was on the Facebook community page, apparently the French spoiler article gave us different cards: And somebody translated Frodo hero as: ""Response: when Frodo Baggin commits to a quest spend 1 ressource from his ressource pool to ready another unique character committed to the quest. If you obtain a quest success during that phase, reduce your threat level by 1."
  11. Yes, there is a several good Hobbit-theme or Hobbit-compatible cards in Leadership, so I would love to see a 2nd option in Leadership as well. Wanting Leadership Frodo as the 2nd hero in the box, and with the One Ring being included and that Master event which is Frodo-Gollum theme, I'm really hopeful.
  12. I'd say we have stepped away from the complexity we had been seeing. We reached a peak insanity around the end of the Ring-maker cycle, with the Time mechanic being hard to keep track of, especially in a scenario like The Antlered Crown where so many different cards have time counters. At the time, people were saying that it was way too much to keep track of. I think FFG took that feedback seriously and has given us simpler scenarios since then--- I definitely definitely don't see a linear progression in complexity that has continued unbroken.
  13. Maybe I can clarify-- "quest stage" refers to the quest card itself ("Quest card1A/B, Quest 2A/B," etc). You advance through these as you play a single scenario. One "scenario" is an encounter deck and a set of quest cards. "Passage through Mirkwood" is one scenario, "Journey Down the Anduin" is another scenario. When you complete a quest card (like quest card 1B, and move on to quest 2A/B), the game is not over and nothing changes in the board state, except that you of course follow the 'when revealed' instructions on the new quest card. When you are playing a different scenario, you're starting a fresh new game and yes your heroes will have no damage tokens on them at the beginning of the game. You are free to change your deck and heroes as well between games.
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