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Everything posted by Tikanni

  1. After reading AiME by Cubicle 7 I was as thinking I would probably prefer Genesys over 5e. The Corruption mechanic was one I was considering working with. Using Star Wars’ Morality might work, but I wasn’t sure if I’d modify it a little since in my experience it’s weighted towards light side growth.
  2. I definitely prefer the theory that you could see the blasts from Starkiller base, as a side effect of how the beams manipulated hyperspace over visualizing a metaphor.
  3. I knew that explanation, but since Disney (and Lucas before them) doesn't seem to care for anything that's now legends, I would be very careful in saying what a character can or can't do. The explanation makes sense, but so did the gravity wells for hyperspace jumps.....before JJ ruined everything. I agree with everything else. My apologies for going off topic a little, but I have to say, it looked a lot like Cassius jumped from inside the gravity well on Jedha. As to how JJ messed with hyperspace... yeah, kinda annoying. At the same time, am I mistaken in remembering when anyone gave a technical reason for gravity well issues in Legends it was because of computer safeties? Can anyone think of any sources to look at besides the Thrawn trilogy and the Yuzzah Vong series?
  4. Force sensitivity doesn't necessarily mean force powers. In the EU, uncanny instincts and good luck like the chain of events in Rogue One often suggested some sensitivity or connection with the Force. It's entirely possible I'm reading too much into it, but some of the descriptions of Lyra and Jyn in Catalyst seemed to suggest some instinctive weariness/affinity for the mood of what was going on around them. Could just be Luceno's writing/language using too many code words that surrounded the Jedi and force sensitives in other books. I can't think of anything specific from the movie that made me think it, except the exceptional luck and prowess that surrounds most of Star Wars' main characters. EDIT: I later saw an article saying early drafts of the script had Lyra as a Jedi in hiding. Depending on when that was knixed, that could explain why I got that feeling after from the descriptions in Catalyst.
  5. Am I the only one suspecting Jyn might have slight force sensitivity? Especially after reading Catalyst, it seemed like she might not be aware of it, but have some intuition.
  6. My players got their characters to the 500 xp mark, and while they were each exceptional in a skill and a power, none of them were quite as capable/well rounded as RotJ Luke (enhance/sense/move/bind (his force choke?)). When focusing on one thing like mechanics or piloting they could come up with 4-6 die dice pools, and had uneven success with their powers, more like Luke in Cloud City. Nothing like Obi-Wan in TPM or Anakin in AotC. Some people say it's not fair to compare our characters to Prequel-era hyper idealized Jedi from the movies. While I think that's true of the prequels, it's fair to compare progression to Luke since that's the only original era (which these books are emulating) comparison we can make. Ignoring the ace piloting and mechanics Luke exhibits in ANH, his lower level capabilities with multiple force powers in just ESB cost quite a bit. RotJ shows much better control of his powers probably reflecting an increase in his force rating (completing a force tree).
  7. I think it's a valid gripe. I'd like to see continuing stories, leave the past a little nebulous. I thought that's where going back to the Knights of the Old Republic was a great move. They got to dabble in other areas of the lore, but it was far enough back it could remain clouded by time and not have to be called back all the time. I also got frustrated in the EU when Luke would continuously fall to the dark side because authors didn't have anything else interesting they thought they could do with him. I thought the Aboleth premise was annoying, but the way they handled the his relationship with Ben kept me reading it.
  8. Have I been the only one wondering if there was any way they might make Ezra become Snoke? The darker his arc gets, the more I've been wondering...
  9. Another complication with bringing Leia back is, the more involved she gets, the more it stretches credulity that she isn't suspected of treason. The Imperials are already very heavy handed and don't need very much of an excuse to disappear someone. Especially if it undermined the credibility of political adversaries like Bail Organa by outing his daughter as a rebel.
  10. To me the 2 most plausible ways to sell it, if Rey is Luke's daughter are: He had a fling and didn't know about her He had a daughter around the time of Ben's fall, but sent her with mommy because he was afraid he'd send her to the dark side too. If mommy left her on Jakku then got captured or killed, Luke might've had cause to believe she was dead too. I think it was Fragments of the Rim which pointed out how much of his character motivation is driven by family relations (ie: not going to the academy to help with harvest, surrendering to the emperor to save his father from the dark side).
  11. I'm not sure if I like having those two be Rey's parent more than Skywalker having a kid he didn't know about? But it's an interesting theory. I get why people want the break from the Skywalkers to some degree, but they've said the saga will continue to be about the Skywalkers while the one shots explore other corners of the universe. And I'd like to think Luke found some happiness after RotJ instead just failing at everything. I kinda have mixed feelings about JJ's secretive lean on the movies. On one hand it would be nice to know more about the characters, but we didn't know anything going into A New Hope the first time and I liked learning more as I read more books and the universe was fleshed out. Since they rebooted the canon I can't blame them if they're taking their time to re-establish plausible relationships and events rather than giving us Luke falling to the dark side every other story like the old EU.
  12. The Visual Dictionary also calls out that all the circular modules outlined with orange circles can be swapped out with other modules. If you want to scale back some of the tools from the astromech because of size/encumbrance concerns you could create different packages for different tasks. If you want to be that fluffy.
  13. I don't have it in front of me, but look in the sidebars. Somewhere in each product line they have a suggested order for tying the Beginners Game, it's followup, the Core book adventure and the GM Kit adventures into a mini-campaign or start of a campaign. I think the beginners game follow-ups are meant to provide additional ideas within the scope of the pre-gens, and wrap the group's establishment of the group resource, and presents ideas for making the players deal with the consequences of their adventures. Also if you consider the beginner's kit a methodical introduction to playing the game, the follow-ups do the same for the game master. Now they're not telling you the order, but giving you ideas and details to weave together as you wish, because that's how your games are going to progress.
  14. While either of the above is possible, Yoda did also imply that Anakin was in trouble or was being dealt with: "Faith in your new apprentice, misplaced may be. As is your faith in the dark side of the Force."
  15. I had a character ask the very same question, and this popped into my head: "Excuse me, Lord Vader. You can stop slaying younglings now, you can't get any more conflict this session." I can't imagine there would be a cap to conflict earned in a session, but especially if you think Luke blowing up the Death Star is conflict worthy, I would temper it by the circumstances.
  16. Thanks Lifer, I think your comments have helped me wrap my head around the reason for requiring the extra move from short to engaged.
  17. If engaged is a subcategory of the "short range band" why would it require and additional move action to move from Medium to engaged? The character is still just moving to a specific position in the short range area.
  18. Do those other companies print in China? Do they use the same type of shipping? There are ways to avoid the backup at the port, but they are more expensive. I'm not in the industry, but from various podcast interviews, discussions of kickstarters and game forums, it seems like most of the RPG companies print in China to keep costs down. I suppose volume makes sense. I knew it was a bit of a stretch to include other Star Wars products in the list given economy of scale, but I could see delays there if FFG was still trying to get Lucasfilm to sign off. Though I would expect that to delay unannounced products not stuff just printed.
  19. I'm curious why FFG seems to be the only one suffering. I haven't noticed this kind of backup with other companies (RPG/board game/or other Star Wars products) getting their products to market.
  20. Is this a backup caused by the strikes last spring, or is there was a new round of strikes going on right now? I tried looking it up yesterday, but didn't see anything since June.
  21. That's so logical you're probably right, I just wish they hadn't treated them as 3 separate product lines in the first place. Maybe TFA would give them the opportunity to reorg future splats under one product line "Star Wars RPG" as they do with the NPC and crit decks and the dice. Well there is nothing stopping the mixing of material from the lines and dividing the lines allows groups to focus on what they like the most, For example my current group does military focused campaigns the most followed slightly by privateer or pirate focused campagins followed by smuggling and independent trader focused campaigns and while we done many campaigns where we've had force users we have rarely done force users and force user organization focused campaigns. So we focus on getting AOR books as top priority, EOE as second, and FAD as third. If they mix the lines we would need to prioritize everything and just hope we get the books that focus more on our primary interests first, skim every book to determine priorities, or ask for summaries of the material in each book here. I wasn't meaning to suggest they ditch the lines altogether, it does help to look for smuggler character options here, force user character options here. But a generic line would allow them to do something like an alien, vehicle/starship, or planetary sourcebook without reprinting material 3 times. Another example where a generic label would be useful is an Imperial sourcebook, then we wouldn't have to see 3 books (smuggler/pirate hunting, military org/ISB, and Inquisitors) when they could explain once how different parts of the Imperial hierarchy work together.
  22. That's so logical you're probably right, I just wish they hadn't treated them as 3 separate product lines in the first place. Maybe TFA would give them the opportunity to reorg future splats under one product line "Star Wars RPG" as they do with the NPC and crit decks and the dice.
  23. Sorry for continuing off topic comment, but I thought Decipher's SW CCG going away was a combination of factors including license cost and Decipher's own internal financial thievery.
  24. What sections are you referring to? Seems like most posters if asked for a reference are willing to say book and page number when talking about rules, and there don't seem to be that many conflicts between the books?
  25. I liked that structure and the feel it gave the Jedi order way better than the prequels, but you could argue that centralization of hierarchy through the council on Coruscant was a sign of them losing their way. Maybe I missed some clues but the Tales of the Jedi comics made it look like the Jedi Order was made up of wandering nomad types that got together in huge conclaves for important decisions. Having the assassination of a bunch of Jedi masters and the return of the Sith certainly explains a shift between that style and that of the KotOR games and comics. The Jedi Order would necessarily have had to change to various threats through the years. IIRC even in the KotOR era Revan was pushing the Jedi to work more closely with the Republic Navy/Army while the older Jedi balked at that kind of militarization. (I haven't read the WEG Tales of the Jedi sourcebook so I don't know what they said about the Jedi Order structure in there.)
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