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CenturionCajun

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About CenturionCajun

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  • Birthday 04/17/1984

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  1. Games Workshop's refusal to allow anyone to make miniatures of their figures but them aside there's also the matter of FFG already having games like Warhammer Quest in the form of Descent and Imperial Assault. Between those two they have fantasy and sci-fi covered. I am also curious as to whether or not FFG even have the rights to make a true Warhammer Quest board game. Remember they made the Space Hulk card game while GW recently released a new edition of the board game. Could very well be the same situation with Warhammer Quest.
  2. I've been interested in Runebound since I got into FFG games a few years back. Unfortunately, even at that point Runebound 2nd Edition was nearly impossible to get your hands on. So, this announcement makes me quite happy. My only concern is whether or not you'll be able to play it alone. Unfortunately, I live in an are where there arn't many other people who are interested in playing board games.
  3. Every FFG game I've ever purchased, and that's alot, had all the tokens punched out of the same thick cardboard. So, I'm guessing it's a safe bet to say that these will be no different. However, there's a thriving secondary market to get custom made plastic tokens for most of FFGs more popular games. I'm sure this one won't be any different.
  4. Official FAQ says Damage +2 in that instance. -EF Alright, well if that's the official ruling then that's the official ruling. I personally don't think it makes any sense. In that case why have the base weapon damage in the first place instead of just making it one point higher?
  5. While agree the wording in the Core Rulebook is a bit vague it's much clearer in the Beginner Game rulebook on page 15. "When making a combat check, after calculating overall success, each remaining Success result adds +1 damage to a successful attack." So, this means that getting one more Success than Failure is required to hit. On top of that each addition Success will add +1 to the attacks damage.
  6. Yeah, rifts arn't actually gates. From an in universe perspective Elder Signs only affect gates. So, the rifts are just floating around spewing monsters.
  7. I actually quite enjoy the artstyle in the new edition of Descent. The Runebound art looks alot like some of the mid-90s comic book art that is just slightly deformed in a way I find disturbing.
  8. Yeah, the wording on those cards got me at first too. I just figured it was the way you say Fantasy Flight described it. Anyone can resolve it once they land on the card. Would be nice if it was worded a little clearer.
  9. CenturionCajun

    Expansions

    Indeed, they could release themed threat decks for days considering the range of enemies available in Warhammer 40k's fiction. The Tau, Dark Eldar, and Necrons have been left completely untouched. Just release them each in their own little mini expansions with some new characters and various other cards and you're set. Then you have several board expansions that add sectors of space controlled by the various new races. Voila.
  10. Thank you for the clarification. That might explain why the game took us nearly five hours.
  11. So, I thought I would start this thread for the inevitable tide of rules questions I'm probably going to end up having. The formost of which is a rules clarification about leveling up. The group I was playing with yesterday was insisting you could only level up using six points of strength from cards of a matching color. However, the way I read the rules any six strength of cards is enough to level up. So, who is correct?
  12. There are a couple of missions that require you to be in the same space as another player but that's about it. As for the viability of playing solo I've done a couple games with just one character and they seem to fly by pretty quickly with little challenge. You arn't competing with anyone for kills to level up or items. Playing with two makes things much more interesting.
  13. I'm interested to see if there is going to be a new edition as well. I just recently began to get into board games hardcore and discovered Runebound. Seems right up my alley being a strategic RPG boardgame that can be pretty easily played solo. The only daunting thing is the sheer number of products in the line and the somewhat questionable artstyle of the game. It is just offputting to me for some reason. So, I'm hesitant to try and get into it even though my local game shop does have a copy of the core game. If a third edition comes out I'm right there with wallet in hand. I'll also agree with people saying that Fantasy Flight arn't really abandoning the game. This game has four big box expansions and twenty four card packs. That's far more love and attention than most games can even dream of recieving. Even Arkham Horror is only about on par with that.
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