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Crossfire2

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About Crossfire2

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  1. I think these are great! Do you think you will post up a printable page with the rules for havens on BBG?
  2. Check out Games Workshop's named nazgul line: http://www.games-workshop.com/gws/catalog/armySubUnitCats.jsp?catId=cat750029a&rootCatGameStyle= my favorites include: http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat750029a&prodId=prod1500542a and http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat750029a&prodId=prod1500534a
  3. Don't forget how easily this can be combined with forge world's areonautica impirialis to play out battles and run longer campaigns!
  4. Dndonline and the giant in the playground offer lots of play by post games. Most of them arn't really warhammer, but every so often a warhammer rpg shows up.
  5. I guess nobody checks that bottom forum so... How do i play AGOT on octgn? my friend told me to download it but i have no clue how to use it? how do i set it up and play a match? and do i need my cards on hand to play or is the text on the cards ingame? i have the core set so i should be fine in any case Thanks for any you can provide!
  6. Ya I'm looking forward to seeing the star wars lcg!
  7. How do i AGOT on octgn my friend told me to download it but i have no clue how to use it? and do i need my cards on hand to play or is the text on the cards ingame? i have the core set so i should be fine in any case Thanks for any you can provide!
  8. I saw the other thread but I thought that other people might not check the off topic area sooo..... I was reading the W:I 40k thread and I felt like i had some good ideas so i wanted to post mine and see what other people think/ any ideas you guys have Here is what I have: I can see how a version of W:I could work with the 40k background: The kingdom could be represented by the headquarters of each army on the planet, as well as the fleet orbiting the planet. The quest zone by a battle orders area where orders are issued to squads who gain bonuses based on completing objectives (like say assassinate an hq unit or destroy three vehicles). The battlefield could be represented by basically the rest of the planet the armies are fighting over, with maybe different terrains that effect which troops can fight (land, air, heavy, light infanty...etc, ). As well as a fourth zone could be added representing space where ships could fight for orbital dominance and maybe certain ships that can take potshots at the rest of the zones (with surface to orbit weapons systems to fire back). As well as they could add resources through supply lines. one of my ideas could be instead of fighting just over the zones; the battlefield could have special cards that determine what types of units can fight in it, because in W40k you don't fight over just one battlefield: you fight for the entire planet! examples of such could be: forest zones, cityscape, mountain regions, snowscape, grasslands...etc On the solo area I think it is possible: you could run it like the LOTR LCG where you fight a deck based on battle orders; using the one of the other decks you would get in the core set it is possible to fight another army if there were cards that dictated what is played into the ai zones, maybe instead of the draft cards like from the core set, you could get a solo deck that is drawn once a turn which says what is done by the enemy ai like in the gears of war game. That is all the ideas I have for now, but if anybody wants (FFG! ;P ) I could try to draft up a basic rules set and maybe an example game.
  9. I can see how the game could work like W:I: The kingdom could be represented by the headquarters of each army on the planet, as well as the fleet orbiting the planet. The quest zone by a battle orders area where orders are issued to squads who gain bonuses based on completing objectives (like say assassinate an hq unit or destroy three vehicles). The battlefield could be represented by basically the rest of the planet the armies are fighting over, with maybe different terrains that effect which troops can fight (land, air, heavy, light infanty...etc, ). As well as a fourth zone could be added representing space where ships could fight for orbital dominance and maybe certain ships that can take potshots at the rest of the zones (with surface to orbit weapons systems to fire back). one of my ideas could be instead of fighting just over the zones; the battlefield could have special cards that determine what types of units can fight in it, because in W40k you don't fight over just one battlefield: you fight for the entire planet! examples of such could be: forest zones, cityscape, mountain regions, snowscape, grasslands...etc On the solo area I think it is possible: you could run it like the LOTR LCG where you fight a deck based on battle orders; using the one of the other decks you would get in the core set it is possible to fight another army if there were cards that dictated what is played into the ai zones, maybe instead of the draft cards like from the core set, you could get a solo deck that is drawn once a turn which says what is done by the enemy ai like in the gears of war game. That is all the ideas I have for now, but if anybody wants (FFG! ;P ) I could try to draft up a basic rules set and maybe an example game.
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