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Sazabi

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About Sazabi

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  1. I don't fully understand the problem you have with the system. You seem to be complaining that the game offers you a wide range of choices and represents a full spectrum of the Imperial Guard. I get that you feel that the Imperial Guard RPG should just be regular dudes getting machine gunned, and not the dirty dozen mismatch of characters, but why don't you just tell the players before hand what kind of campaign your going to run? Ultimately its your game, and your the GM, you can tell the players that only non-specialists are allowed, because you want to run a gritty low-level campaign. If they don't like it, then they can run whatever game they want. Furthermore, as the GM, you need to facilitate the fun of all the players. If one is abusing his power, then stop him. Talk to him, kill him (his character I mean ), have a group discussion. If you want a softer approach, then throw hurdles and problems in his way whenever he abuses his power.
  2. One should point out that the Commissars goal is the success of missions for the Imperial Guard, which leads to the defense of the Imperium. A Commissar shoots soldiers to ensure the others follow orders, by way of showing that WILL die if they disobey. A Commissar shoots officers to show that incompetent command is not tolerated. Killing a Field Commander is acceptable if they are failing to fulfill the orders of the Imperial Guard. Killing the high command, leading to the loss of the world is just as bad or worse then having the occasional incompetent order. The Commissar had an obligation to protect the Imperium, and he failed, no matter how you justify it. Reporting to higher authorities (and there are ALWAYS higher authorities in the Imperium), and having the offending general removed would be much more prudent. If the general was going to loose the whole world with his orders, then kill him, and promote the next in command. Killing the whole staff is unwarranted, foolish, and detrimental to Imperium as a whole. Frankly, your Commissar is a disgrace to the concept and should be killed by a competent Commissar, who actually knows how to do the job.
  3. Hey, I'm first going to tell you I truly understand your pain. I've run a DH campaign from start to ascension, and remade the characters in Only War over the past 2 years. I recommend against hordes, as they are really boring to play against and to use. Depends on your group, but getting bogged down and grinding a horde up is too abstract to be fun ('ok I do 9 magnitude damage, how's the horde look?' 'You killed a few guys, but they are still in it' 'thrilling'). I recommend fewer but more exciting and powerful bad guys. DON'T feel bad about customising your NPCs to fight the party! Your PCs are elite, and so they get elite enemies. Make the basic mooks fairly decent (stats in the 35-45s and with skills like dodge), and give them equipment that can threaten the whole party. Gernades are perfect to give your mooks the capacity to wound tanks, particularly Iron Eater grenades. Using orks as an example don't use boyz, use Flash Gits with fancy shootas that have high pen but overheat (blastier). Add in a few special mooks: tanks, supports, and assassins. A mega armoured Nob can go toe to toe with the storm trooper and tie up his attention. Make him tough enough to tank a good few solid hits from the party, with weapons that can mess up the tank if he rolls well. Get some meks with custom force fields to support the boyz, and add Kommando's to flank around, threaten the squishes and give them high dodges so the commissar blender doesn't just murder everything in his path. Finally, DO use heavy weapons, but be merciful. Don't just ambush the party, but have weapons set up that sort of set the boundary (try to just walk through here and you die) and to show when the NPCs man business.
  4. I understand your issue, sometimes it feels off that PCs will dodge every bullet that comes their way. It's not that they actually dodge the bullet after it's fired though, the character is just jinking and weaving to avoid having the enemy get a good bead on them The thing is that you need lots of degrees of success to dodge semi/full auto already, and this change would make such weapons even MORE lethal (which can be good or bad). I would almost be tempted to reverse your modifiers (so -20 to dodge single, -10 for semi, etc), as a single shot would be more well aimed, while full is more random.
  5. Hello all! I have lurked on these forums for about a year now, as long as I have been running a DH campaign, and I have decided to post because I do need help. I have trouble makeing challanging scinarios for the party, as it seems like the psyker is vastly OP. Perils doesnt seem to balance anything because the psyker is least corrupt one in the group (we have nearly ascended and hes at 20) So without further ado... 1: Templar Calix: Wow, what a class. Why would any psker not take this? A large amount of high level skills (step aside, wall of steel, counter atack, armour of comtempt) become availible early, and you trade INT for WS. 2: Soul Killer: Arguably the best damaging power in the game, this power just rolls through every kind of bad guy, and is undogeable. Makes every high level boss a chump, unless they are a pariah (not all that common in the 40K) 3: Tainted Psyker: If a psyker takes the Sourcery talents they get benifits of just +1 psy rating, and no corruption. Not even an increase in Psychic pheanomenon. Seems like a safe bet, and with a certain background package, their mind can't be read. 4: Chamelion: A minor power that cause -30 to hit? Combined with a certain biomancy skill that allows flight, mooks are at -40 to hit with shooting. Again, no wp saves even. So thats the psyker I deal with, basically flys around, is nearly unhittable with ranged, kills everything easily with soul killer, and has buffed up psy rating equil to the class that focuses on Psy rating, and has Seal Wounds, which makes him immune to being whittled down. Oh, and inspiring arua means NPCs HAVE to say nice things about him, just to rub it in, lol. Frankly I need help to challange this guy, as he makes the rest of the party look useless. The game generally goes like: let the psyker fly in a kill all the bad guys while they shoot back ineffectually. My other players are getting bored, so help please! PS the party is just getting ready to ascend, to give you an idea about power level. Thanks!
  6. Hello all! I have lurked on these forums for about a year now, as long as I have been running a DH campaign, and I have decided to post because I do need help. I have trouble makeing challanging scinarios for the party, as it seems like the psyker is vastly OP. Perils doesnt seem to balance anything because the psyker is least corrupt one in the group (we have nearly ascended and hes at 20) So without further ado... 1: Templar Calix: Wow, what a class. Why would any psker not take this? A large amount of high level skills (step aside, wall of steel, counter atack, armour of comtempt) become availible early, and you trade INT for WS. 2: Soul Killer: Arguably the best damaging power in the game, this power just rolls through every kind of bad guy, and is undogeable. Makes every high level boss a chump, unless they are a pariah (not all that common in the 40K) 3: Tainted Psyker: If a psyker takes the Sourcery talents they get benifits of just +1 psy rating, and no corruption. Not even an increase in Psychic pheanomenon. Seems like a safe bet, and with a certain background package, their mind can't be read. 4: Chamelion: A minor power that cause -30 to hit? Combined with a certain biomancy skill that allows flight, mooks are at -40 to hit with shooting. Again, no wp saves even. So thats the psyker I deal with, basically flys around, is nearly unhittable with ranged, kills everything easily with soul killer, and has buffed up psy rating equil to the class that focuses on Psy rating, and has Seal Wounds, which makes him immune to being whittled down. Oh, and inspiring arua means NPCs HAVE to say nice things about him, just to rub it in, lol. Frankly I need help to challange this guy, as he makes the rest of the party look useless. The game generally goes like: let the psyker fly in a kill all the bad guys while they shoot back ineffectually. My other players are getting bored, so help please! PS the party is just getting ready to ascend, to give you an idea about power level. Thanks!
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