Tactics and strategy in 1. AGoT General Discussion Posted March 16, 2015 As mentioned before, this is very hard because the general advice you follow depends almost entirely on the deck you've built. Istaril's advice about not over-extending (because you should always expect a "reset" like Valar) and maintaining a certain amount of hidden information and/or ability to recover from a reset is about the most universal general advice you're going to find. The next most common bit of strategy advice is to do the Intrigue challenge before the others because you could always pull something from your opponent's hand that would help them in the Military or Power challenge. But that advice changes completely depending on board position, Sometimes, you need to do the Military challenge first in order to win the Intrigue challenge, or you do the Power challenge first because you can go for the win without messing around with anything else. The third piece of advice I find myself giving to a lot of new players is that there are times you should attack, even if you probably can't win the challenge. You force your opponent into a position of "defend and win (but kneel out potential attackers to do so), or let the challenge through." Either is usually good for you. As Istaril said, there really aren't any sites that do this because, as you noted yourself, the number of variables involved in the above situation are staggering. What plots do each player have revealed? What are the agendas, if any? What events are in the players' hands, and how much gold/influence does each player have to pay for them? (And remember, if you provide this information, the exercise becomes completely unrealistic because you wouldn't know what your opponent has in his or her hand.) How much power does each player have on their House card? For example, going just on the characters, you'd probably say that the Targ player should attack with Pyat Pree alone, on Intrigue. This pretty much forces the Lanni player to defend with the Arrogant Contender and win on defense and win the challenge (all his other options lead to worse outcomes for him). At which point, the Targ player would probably do a Military challenge with Groleo, which the Lanni player will let go unopposed, kill the Arrogant Contender, then do his own military challenge with the Enemy Informer. -- But all that changes if the Targ player is at 13 power (he'd do an unopposed Power challenge with Groleo and win the game, assuming the Lanni player had power on his House card), or the Targ player had control events like Wars are Won With Quills or You've Killed the Wrong Dwarf in hand. Or if the Lanni Player had Loyalty Money Can Buy as his revealed plot. Or if the Targ player has Flame-Kissed or Khal Drogo (Core) in hand. Or any number of other things that completely change what is "best" because of what the opponent might do and how you react to it, or how you could capitalize on doing something that seems "less than optimal" based just on the characters on the board. Especially the advice with Intrigue challenge first is very useful for me. Of course you might say that this is just a basic advice but I was exactly looking for such hints. And because of the reason, which lies behind it, I learned something. The same applies for the third advice. Concering the last issue: I absolutely agree with you. These problems would be too artificial, but I could imagine a problem like mine with the addition of "Player A has 13 points, Player B 8; Player A has the event card x on his hand. What should he do?" I know that this sounds very specific, but I - like I said - know similar problems from chess (also a very complex game) and I still think that beginners could learn from such riddles a lot concerning the micro game mechanism.