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Haffrung

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Posts posted by Haffrung


  1. Thanks for the suggestions.

    Marienburg looks like a great sourcebook. However, I haven't had much luck tracking down a copy at a reasonoble price.

    I do have access to a copy of Death on the Reik at a reasonable price, though. Maybe I could link some river encounters/NPCs with Witch's Song? I do really like the idea of the Witch Hunter complication, which is one of the reasons Witch's Song is the most attractive published adventure at this point.

     


  2. Thanks for the advice.

    My concern was that battle packs are not balanced individually, but an entire cycle would be balanced. But I guess that's not the case.

    As for March of the Damned, isn't that mostly undead and lizard man cards? I'm hesitant to get into building decks with half neutral cards. I'm new to this, and I don't want to get hung up on cost/loyalty issues, and other balancing considerations. That's also why I'm not interested in skaven - I assumed that building single-faction decks supplemented by a smattering of neutral cards was the best way to get my feet wet.

    Are there enough faction cards (as opposed to undead and lizard men) in March of the Damned to make it  a more worthwhile purchase than three battle packs?


  3. Thanks for the suggestions for Edge of Night. I'll look into the adventure more to see if it's suitable.

    Anyone have any similar ideas of how Witch's Song could work with scoundrels? Because that's the adventure I was leaning towards when I started to have second thoughts about motivation.


  4. I have the core set and three Corruption Cycle packs (Path of the Zealot, Tooth and Claw, the Deathmaster's Dance). Now I'm looking to expand my collection, for a format where I'll build all decks for my opponent and myself.

    So I'm going to buy Assault on Ulthuan, and three battle packs. Should I get the rest of the Corruption Cycle, or get the first three in the Enemy Cycle? Considerations:

    • I'm not especially interested in Skaven.
    • I striving to build balanced decks for all six factions.

    Thanks.

     


  5. No:12 said:

    Could you let us know what kind of cash grabbing rogues youve got to deal with?

     

    Well, we haven't made up characters yet - I'm trying to decide what adventure to use for our first session.

    It's more of a playstyle thing. Even playing D&D, my group tends towards scheming scoundrels trying to survive in a hostile world. Which is one of the big draws of WFRP; the setting and tone match our playstyle already. Or at least the core material seems to. But what I've read about the adventures seems to throw much of the milieu principles out the window.

    Of course, if the players end up with an Acolyte of Sigmar, a Roadwarden, and a Giant Slayer, we might have a more heroic party. But that's unlikely. More likely (given that they'll each be choosing from three random careers) is a Barber-Surgeon, Smuggler, and Zealot. 

    One premise I considered (inspired by the Diplomatic Envoy party sheet), is a Bailiff, Coachman, and Initiate, sent on a mission by the local small lord to solicit aid against encroachment by beastmen. But just as the group departs, the castle is overrun and the party is now a diplomatic mission without a patron. The idea is they use this diplomatic status, and the monies they were given for their task (and anything they can get on credit) to travel around living large on rich food and drink, keeping one step ahead of the news of the fall of their home town, and hoping nobody learns that their patron is actually dead. And much hilarity ensues.

    So you can see how the published adventures don't exactly suit our approach to the game.


  6. Jericho said:

     I strongly recommend you find a copy of The Enemy Within, it will play perfect with your group.

    :)

     

    Too long, too many NPCs to track. And I was hoping for something from WFRP 3E so I could minimize prep time.

     

    The Witch's Song, for instance, sounds pretty good. However, it don't want to have to discard half the adventure, or do a lot of prep, to make it work for a bunch of cynical smugglers or outlaws.


  7.  I'm looking for a published adventure to help start my campaign, but after researching the current offerings it seems they don't offer hooks for a party of scoundrels. They all seem to presume a willingness to aid strangers and confront the forces of evil. Our style leans more towards suspicion, selfishness, and black comedy.

    Am I off-base here? Are there any published adventures suitable for a greedy bunch of self-serving, cowardly bastards?

    Cheers.

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