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player1093033

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    North East, Maryland, United States
  1. NOOOOOOOOOOOOOO.... FLAME THROWING MORTAR TEAMS WERE THE CORNER STONE OF ALL MY DEFENSES!!!!
  2. Hello your local idiot again. So, do if you have the clear tank traps card and you have an fresh engineer unit, can you move your engineers into a hex with the tank obstacle and remove the obstacle provided you still have two movement points left?
  3. A friend and I have a difference of opinion concerning Machine Guns and the Anti-Tank Token. The token states that this squad should recieve a +3 to its anti tank range and an extra +3 to the attack dice. With this said, then machine guns then have a range of 6 against tanks and attack at a 5. This does not even take into consideration of possibly putting two machine guns in one squad. This would mean that the range is 6 and the firepower is 7 (on par with a sherman tank). My friend says this is incorrect or an oversight. I have always considered a machine gun crew to be considered more of a heavy weapons platoon and thus have more powerful anti-tank weapons. So, should the machine gun really have a range against tanks of 6 and have the +3 to its firepwoer?
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