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xuzuthor

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Posts posted by xuzuthor


  1. Note that selecting Investigators in that link allows you to see each individual investigator for sale instead of buying all of them at once.

     

    Some are available; some are not right now, which is why Fyzzle is asking.

     

    Skids, Roland, Daisy, Agnes, and Wendy are all available individually right now (all the base game characters) though so that should help you out.

     

    If you are preparing for the Dunwich expansion, Zoey and Rex are also available, but Jim and Jenny are not right now.  (As far as I know, the 5th investigator has not yet been revealed)

     

    Also, if you pre-ordered the https://www.fantasyflightgames.com/en/the-investigators-of-arkham-horror/or just are preparing for when she is released in a future expansion, Marie is also in stock.


  2. I've never lost the first scenario yet - I've played with Agnes 2 times (solo) and Roland once.

     

    I admit that I've had some fortunate draws with Agnes though, often getting exactly what I need when I need it, but I do make sure to draw a lot of cards to help speed her up to get the cards I need.

     

    One of the 2 times, I did not play with her recommended starter deck.  I took out some of the cards I didn't like for her (removed knives, and a couple specialty cards that I wasn't using much) and replaced them with more neutral skill cards to help her draw the cards she wanted most even faster.  Besides the knives, I did not remove many though.  It did make her even more risky though as she has so few +damage assets.


  3. I haven't played them all solo yet, but I know Agnes is.

     

    I got a neutral (neither win nor lose) ending, but the chance I'd win (based on possible bag draws) was over 95%  (and I got the 5%).

     

    So, I had to settle with a neutral ending.

     

    Agnes was a bit tough; you really had to plan out when to use Shriveling (if you only had 1 core set).

     

    I'd assume it'd feel similar with Daisy (except that Daisy is not quite as good at casting spells so she'd need more of a boost for it too).  It does help that she gets clues so quickly that she'd be able to start fighting sooner though.


  4.  

    I don't think the rulebook was talking about how to make a deck that you then let sit around.  It's about how you make one just before playing.

    I think this exactly right.  The Rules Reference says "During a campaign, players build a deck before playing the first scenario."  A deck is intended to be for a campaign run.  We don't know for sure how decks might transition from one campaign to another (I'm guessing they don't) but it looks to me like you'd redraw a new basic weakness even for the same deck starting a new campaign.

     

     

    They do say a bit about transitioning at the end of the campaign book.

     

    it states that you can continue to use your investigators in the next campaign if you want an extra challenge (as investigators will likely be damaged in most campaigns and those would carry over), but the typical intent is to allow new decks between campaigns.

     

    We only have the one campaign so I do not know how often investigators will make it through well enough that you'd want to continue using them (other than to have a challenge), but the campaign guide said you can feel free to do either.


  5. I've played Agnes 3 times:

    once in a 2-player demo game (only did first scenario).

    once solo fully through all 3 scenarios of a campaign

    once in a 2-player game (we have done 1 scenario).

     

    I like Agnes though she is a bit tough to solo with since I only have one base set.  I have to be very strategic with my Shriveling spell; though if on 2nd or 3rd campaign I can get lucky and get my spell re-charger before I have to use it much.

     

    I kind of wish I'd played with Daisy now though (on most recent 2-player game), just to try something new.  I may even ask if I can swap for her. (other player is Skids so those 2 are my only options at the moment)  I was not the leader so I do not expect it will be an issue, other than not being very thematic.

     

    My next solo game I'm going to play a better physical fighter just to try it out - so either Roland or Skids.


  6. It seems like an easy solution.

     

    If playing with multiple characters for a single campaign, draw from a single (with base game only that means 10 card deck) - no matter how many players you play with.

     

    If you are making decks for another campaign (that you do not plan to start yet), grab weakness cards from those other decks so you use a full set of 10 and then draw cards for new campaign.  Of course, you should just make a note of which weakness was used for each campaign.

     

    Overall, this hasn't been an issue for me yet since I have had to make note of a lot more than just basic weakness.

     

    I have a single base game and I play it solo plus with another player.  I do not have enough cards for a 3 player game so I have to make note of my cards anyway; the weakness cards are just another note I make.

     

    For my notes, I assume all 20 class cards are used (and I make note of any upgrades and removals of those cards), but I make note of which neutral cards are used (except the ones I tend to use every deck, which are 2 flashlights and 2....whatever gives 3 resources).

     

    I don't think the rulebook was talking about how to make a deck that you then let sit around.  It's about how you make one just before playing.  If you do something that isn't standard (such as either building it well beforehand or having a friend bring their own deck, then you just do whatever you can to make it most like standard - so you draw from 1 pool).

     

    If you really are going that much beforehand, I'd just draw your weakness right before you play your first scenario with that deck.  If you have to steal it from another deck, make a note.


  7. What did people think?


    My friend and I have both really enjoyed it so far.  My friend has played once (first scenario).  I've played the first scenario 3 times and the second and third scenarios once. (those last scenarios were done solo with Agnes; I've partnered with Skids on first scenario those 2 other times)


     


    Fun in groups?  solo?


    I have had fun in all cases, solo and in group.  I am curious to see how it will go with a partner on the last 2 scenarios.


     


    Improvements from LOTR?


    No comment (Never played LOTR)


     


    Too hard?  too easy?


    At this point, it's just about right for me.  It was very tough to win with Agnes going solo, but I came very close (one bad chaos token pull away).  Instead, I got a neutral condition (neither win nor lose).


     


    I definitely look forward to expansions and to getting a second base set so that I can play with 3 players or getting the expansion set.



  8. Certain investigators are definitely harder to complete the campaign alone with, but I was pretty much within one bad Chaos token pull to be able to win with Agnes (actually, because of an upgrade, I just needed 1 of 2 pulls to be no worse than -3.  I had bad luck and got two that were worse than that because of the scenario specific effects.  There were only 3 tokens that could do that out of 16 and I got 2 of them).

     

    This was on Standard difficulty with just one base set.

     

    So, it's possible.


  9. Based on how you get experience in this game, my guess they will target expansions towards characters who have gotten either somewhat low experience on the prior scenario or at best the average.

     

    Thus, if you get very good experience many times in a row, you may end up feeling like upping the difficulty to give yourself a challenge.  (or, you might just feel like having a more Lovecraftian experience!  Ie likely death, little chance of anything else)


  10. There would have to be a mechanism that makes the end boss and other enemies harder too, which is why I made the suggestion I did.

     

    If I want a game to be longer, my plan is to add an extra act and add one of the decent item tokens to the monster/villian rolls during that act - so all monsters will have 2 extra tokens by that point (and the end villian will have 3).  It will make it extra hard though - if needed, I'll change it to 2 extra acts to give more time to build up if we find it's not enough time.

     

    I'll let you know how it goes if I get the chance to try it out.


  11. Would love a villain/scenario that takes longer than the current ones - that keeps adding a token to monsters every act (so at least 2 added by the end).  It would just make it a single more act, but even that would be nice.

     

    I sometimes want the game to go a bit longer.


  12. I'm very glad to hear that Arkham Nights is going to happen this year.  I was a bit worried since it seemed so late, but glad it is going to happen.

     

    I assume it's a bit later so that Eldritch Horror retailer demoing happens at the same time as Arkham Nights.  I am looking forward to trying it out.


  13. Want to note that his second link is for the investigator figures.  Current bid is for $150, which is under the MSRP of around $190.

     

    Also, FFG as well as all other OLGSs have sold out of the complete collection of those figures.  Only Amazon has it now (for about $300) so if you plan to get them, go for it! :)

     

    (I would have but one of the last ones at an OLGS, which is now out of stock)

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