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TiMBa

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Posts posted by TiMBa


  1.  

    The game won't crash because there's no option for a 7 on the table, nor will the Priest be forced not to use his ability in that case, even though it's useless. I would apply the same logic to the Spider Queen Crawler tokens.

     

    So you're saying there is no effect if there's no 7 option on the card?

     

    In my head I always think of the highest number on a card with a "+", as there already are on many places. What I mean is that when I for example roll in the cave I get 3 golds for "6+" and not just for a "6". But that's what you're saying in different words, I guess.

     

    I think I agree with rigmaster in that case


  2. 1) When a character has a special ability or effect that let him take an enemy or a stranger as a follower, what are the consequences if he dies and leave them on a space? Does the other characters need to fight again with all the enemies in order to get his lost objects?

     

    2) Do followers that does not have the word "follower" in their card (such as enemies that are not taken as throphies or automated followers of the Tinkerer) can be killed or be captured in the dungeon cell?

     

    3) Can the automated followers of the Tinkerer be taken by spells or special abilities because of the fact they are followers (even if they are actually objects)? For example by the Sorceress special ability.

     


  3. Philosopher

     

    Special Abilities
    You begin the game with one Spell.
    Whenever you land on faceup Adventure Cards, you may discard one card of your choice that you do not wish to encounter and draw another card to replace it, which you must encounter.
    Whenever you draw a Spell you do not wish to keep, you may discard it and draw another one to replace it, which you must keep.
     
    Ancient Names
     
    Keep this card. Each spirit has 1 Spell (take 4 Spells from the Spell deck, look at them, and place them on this card). The spirits will cast the Spells whenever you wish (treat the Spells as though you had cast them). Discard this card when the last Spell is cast.
     
    Q:
    Can the Philosopher discard all of those 4 spells to draw new ones that will replace them, or can she replace only one?
     
    Thoughts:
    About the ability with the faceup adventure cards, they say that "you may discard one card",
    but with the spells they don't mention the amount.
     
    Maybe she souldn't replace them at all cause they belong to the spirits and not directly to her.. 

  4. Roc

    It will remain here until it is killed. If you are defeated, in addition to losing 1 life, the Roc drops you in the Mountain Pass.
    NOTE: The Adventure Card version of this card can only be used if the Highland board is in use.

     

    Toadify

    Cast on a creature or character you are about to engage in battle. Roll 1 die:
    1) The Spell backfires and you are turned into a Toad for 3 turns
    2-3) No effect
    4-6) If cast on a creature, its Strength is reduced to 1 until the end of the turn. If cast on a character , he is turned into a Toad for 3 turns

     

    Lucky Charm
    You may discard the Charm when you are about to make a die roll. You choose which result on the die to use instead of rolling it.
     
    Misfortune
    Cast on any character who is about to roll a die. That die automatically rolls a “1” result and cannot be rerolled.
     

    Alchemist

    Special Abilities
    You begin the game with 5 gold.
    During your turn, you may alchemise any Objects you have into gold. Discard the chosen Objects and gain 1 gold for each Object and 3 gold for each Magic Object.
    During your turn, you may alchemise any gold you have into potions. For each gold you discard you may replenish 1 fate, heal 1 life, or gain 1 Spell, if your Craft allows. You may alchemise Objects into gold and alchemise gold into potions during the same turn.

     

     

    1) If a character is killed by the Roc (happened to my friend twice in 2 different games), do all of his acquipment and followers are being moved along with his corpse to the "Mountain Pass"? I think they sould stay on the same spot he died cause it say on the card that "in addition to losing 1 life", which means first you die, 

     

    2) I casted on my friend the Toadify spell and immediately used the Lucky Charm to choose the roll of 6. my friend had the Misfortune spell and claimed that he can use it on me to change my die roll to 1. He also said that i left him no time to react to the spell, but I said it was on purpose and I intended to do it quickly so he won't be able to shield himself. Was it OK to do so?

    Also even if he could have change my die roll with the misfortune spell, I turned him into a toad before he could do so and as a toad he cannot cast any spells.

    Another question in that manner - Can I use the Lucky Charm in order to change the Misfortune spell effects?

     

    3) Can the Alchemist Character always heal life as long as he has gold? Isn't it too good?

    Only if he does not have any objects or gold he can die.. It is too powerful..


  5. Hey everyone!

     

    What is the best way in your opinion to print a Home Brew that will look exactly like all the original cards for a naked eye?

     

    I tried to look for a good place in my country, but haven't found one, or found someone that charges way too much.

     

    So i thought maybe I sould print it abroad and send it here.

     

     

    Thanks!


  6. Reflection
    Cast as required. Any Spell that has just been cast, including the Command Spell, is turned back onto the character who cast it.
    (The chosen target is unaffected by the Spell; the caster suffers its effects instead.)
     
    Vindication
    Cast on any character at the start of his turn. The character must roll 1 die to pray:
    You are killed
    Lose 2 lives
    Lose all of your fate
    Ignored
    Heal up to your life value
    Replenish fate up to your fate value
     
    Marked for Glory
    Cast on yourself when you are about to make a die roll. After rolling, you may add up to 6 to the result of the die roll.
     
    Misfortune
    Cast on any character who is about to roll a die. That die automatically rolls a “1” result and cannot be rerolled.
     
     
    Turn of events:
    My friend casted 2 spells on me - "Vindication" & "Misfortune".
    In return I used "Marked for Glory" spell and then he casted "Reflection".
     
    Can he use Reflection spell even if I casted the "Marked for Glory" spell on myself?
     
    It doesn't make any sense since it says "the caster suffers its effects instead". But I am the caster and I casted it on myself.

     


  7. I have played with my friends and a few questions came up.

    I would be happy if someone could give me some clarifications :)

    1) Once the druid changes his alignment to "Good" or "Evil" can he turn back to "Neutral"?

    it doesn't make any sense, cause while he is neutral he can keep both "No good character may have" and "No evil character may have" objects.

    so the only disadvantage is when you encounter a stranger that grants wishes only for good or evil characters and in places like the chapel or graveyard..

    also when a character is forced to change his alignment and he has the Druid Staff, does he have to get rid of object he may not keep and leave them in the space, or can he keep them because he chooses to change his alignment back right after with the Druid Staff?

     

    2) If a character used the fate stealer during battle and forgot to take a fate token for his win during his turn, can he take it after? (same question about the rune sword)

    3) can a character take the enemies that are on the board as trophies?

    for example, can he take the spirit from the forest as a trophy, the dragon from the Cave (place card), or the sentinal and use them to get more craft or strength points?

     

    TiMBa


  8. talismanamsilat said:

    Ok Jon, will see what I can do for you!

    Ell.

    Hi Ell,

    I have tried to search the forum to see if you have already accomplished Jon's task and i haven't found it.

    Have you made an original translation yet?

     

    Thanks,

    Amit.


  9. Why do you have to have in your possession a Talisman to do the swapping?

    For example, in "The Dungeon" Expansion they explain in the rules that once you get to the Treasure Chamber and being teleported to the crown of command you don't need a Talisman.

    Swapping means being teleported to the Crown of Command and replacing the other character. So isn't it the same situation?

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