Khankore
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Posts posted by Khankore
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If Unit #1 moves into the line of sight - AND - range of enemy units A, B and C (all meet the requirement for reactive fire), then are all three able to react to the lone unit #1? I'm just asking if it's possible (not subjective reasoning on 'why' you would want to).
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Nope - The reactive fire, when using fast, takes place as the end of 'all movement'. So, they would be safe. Same goes for the apes with Marcus if they were charging and the charge (Assault) phase concluded with the unit being out of line of sight or weapons range.
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So, reading the below provided cut&paste from the rule book - and taking the 'literal' meaning of the written words, I see nothing wrong with doing the following on my large vehicle deployment activation. ~Deploy large unit in the first open square, leaving the rear 'out of play', then ending my turn. This would prevent any enemy from targeting my vehicle until I brought it fully onto the map, which I could do on round 2 with a move action, and still attack in that same turn.
Now I read it over a few times, and yes - it does say that the player Must Make a Second Movement Action to enter the board, but it does not say that I need to take a second action at all...meaning, If I opt to take a second action, it must be a move, but there is nothing saying I Must make a second action. What it does say is that IF I intend to fully enter the battle, I must make two move actions.
"Because of their size, some large vehicles cannot fully enter the battlefield with a single move action. These units
must perform a second MOVE action to enter the battlefield."Now, the above text in the rule does NOT say - These units must perform a seconds MOVE action AND enter the battlefield.
Your thoughts??? I think it would be a very interesting strategy.
-----Actual Rule Text Below -----
Entering the Battle field
Like any other unit, large vehicles must use a MOVE action to enter the battlefield.Until they are completely on the battlefield, large vehicles cannot perform any actions other
than the MOVE action, and cannot be targeted by an attack.Because of their size, some large vehicles cannot fully enter the battlefield with a single move action. These units
must perform a second MOVE action to enter the battlefield.
Example: During the first round, a Königsluther is entering the battlefield. Its
first action for the round must be a MOVE, which puts both of its front legs on the
board (diagram A). But that’s not enough for the walker to be “in play.” So, the Axis
player must perform a second move action (diagram B) for the Königsluther to fully
enter the battlefield (MOVE + MOVE).
To enter the board, the Königsluther had to spend both of its actions, so it must wait
until its next activation to perform more actions. Now that it is fully on the board, the
Königsluther can be targeted by enemy units. -
Jump is very clear - units can jump over any structure no matter the height, as long as they have the allowable movement to get to a square on the other side. In your scenario where you're on the top of the building, no matter the height, you could 'exit' or jump off the building to the first legal square on the ground for 1 'movement'.

Diagonally from structure
in Dust Tactics Rules Discussion
Posted
Now that i've read it over again, I see where the confusion starts. Enter/Exit can only be done on the first floor. When you're on the roof of the building, you're considered to be 'outside of the structure'. Most people would consider moving from 'inside a structure' to 'outside a structure' synonymous with 'enter' and 'exit', but if they rules make the distinction, then we must also make the distinction.
So, to move away from the structure, you have to be on the ground floor. To move into the structure, you have to be on the ground floor. When you're on the roof, you cannot jump off. Oh well...