Jump to content

SnowcatAssassin

Members
  • Content Count

    44
  • Joined

  • Last visited

Everything posted by SnowcatAssassin

  1. I'm curious what other people do with the bits you get when you get multiples of the same ships. There's no need to have 3 of the same named pilot and 3 rule cards for the Ion token. Having extras of the same target lock token is unnecessary. Do other people just through their extra cards and bits away or is there a reason I'm not seeing to hold onto things?
  2. Ha, good to know. I think it still has potential to be a little overpowered, but all of the characters have one ability that seems that way. Rogue Trader by far has been the character I have had the most fun with.
  3. Is it as potentially broken as I think it is? If I'm understanding this correctly, could you theoretically not move at all by playing a power card for it's numerical value? Since you are not required to use all of your movement points when you do that, doesn't that mean you could just not use any?
  4. I stand corrected then. Will be interesting to see how she plays out. I may have to give her a shot.
  5. A new Crim Identity? Great. That ability, if that is what it is, doesn't seem that great at least compared to Gabe. I dunno. I must think on this. Creeper seems neat though. I have a feeling it will have some sort of Minecraft reference either in the artwork or flavor text, but who knows.
  6. I just don't see Crypsis needing to stay around for the long term. Yeah, you can keep funding it if you're doing well, but why would you need to? Once you get your barrier/sentry/code gate breakers out, Crypsis just kind of takes up space, in my opinion. I've run into that, and Crypsis just ends up going to the heap. I agree he has utility, but I just never ended up needing him for very long. I've just been debating taking him out to see if those card slots would be better filled with something else. And again, Snitch has been more useful than I could have ever imagined.
  7. Crypsis has been alright in my Crim deck, but I've been debating in taking him out because of his expense. Early game utility is about the only good use I've gotten out of him, and even then, the clicks and credits it costs to make him useful don't necessarily pay off. If I just run at HQ or R&D, got through the ICE, and all I pick up is more ICE or an operation, then it's a net loss for me and Crypsis didn't earn his keep. I have had way more use out of Snitch in so far as seeing what I'm up against, especially against the outermost ice. If it's a Neural Katana or Tollbooth that the Corp can rez, I can simply just jack out and prepare for it later, saving my credits in the process. If it were Crypsis, the Corp rezzes that ICE, and now I have to deal with it, and there go my credits. Definitely, if I have my Compromised Employees out, I want to make the Corp rez ICE, but if I don't have what I need out, Crypsis doesn't always pay off the way that Snitch does. Even exposing derezzed ICE with Infiltration or Satellite Uplink so I can snag an Icebreaker with Special Order has been more benefit overall compared to Crypsis. That said, I still don't think it's terrible. He at least can get you started, if nothing else. You don't have to keep him around the entire game.
  8. Alright. I think they might wanna add that to the FAQ at some point, because my friend is convinced that the runner just reshuffles and keeps going, which doesn't seem fair to the corp. I dunno if that was the way it was in the original game, but I can't see how that's balanced, so thanks for clarifying!
  9. Unless I'm absolutely missing something, I can't find what happens if the Runner's deck runs out of cards. I know the Corp loses the game in that situation, but nothing is said about the Runner. Do they keep playing with no cards to draw or do they reshuffle their heap and start with a new stack?
  10. So I was wondering about the timing involving Matrix Analyzer and scoring agendas. If you get the last advancement token you need to score an agenda when the runner encounters Matrix Analyzer, can you score it immediately or do you have to wait until your next turn, assuming the runner doesn't steal it before then?
  11. My group did A Matter of Trust last night, and it's really interesting. Highly recommend it.
  12. On principal, a large number of tokens isn't that big a deal to me. It only becomes an issue if I can't store them, and I've found solutions for everything. Frankly, if any FFG game I've seen has had too many tokens, it's been X-Wing. I'm just not sure how many of those are needed all the time. But for this game, in practice, I've yet to really see, so when I finally get the chance to really play it, maybe I'll have a different opinion, but as a whole, it doesn't really bother me. You never have to use the tokens included anyway. You're always free to try and keep track of things however it works best for you.
  13. Madison specifically. I'm looking forward to playing this and if there's anyone in the Madison area that might like to try this game out or just play their copy, I'd love to start that. I have a feeling I'm Board in Middleton will add this game to their Monday nights, but sadly that's a night I always have to work, so that's kind of out for me. Anyone else in Wisconsin feel free to use this thread to organize as well.
  14. Now we have a deckbuilding subforum. Hmmm. Anyway, I kind of dismantled and reassembled the custom decks I previously made, but still kind of have issues. Particularly with my corp side. Anything in parentheses is either neutral (N), or out of faction. Hass-Bioroid: Aggressive Secretary x2 Biotic Labor x2 Experimental Data x2 Adonis Campaign x2 Archived Memories x2 Accelerated Beta Test x3 Hedge Fund x3 (N) Priority Requisition x3 (N) Private Security Force x3 (N) Anonymous Tip x2 (NBN) Beanstalk Royalties x3 (W) Project Junebug x2 (J) Shipment from Kaguya x2 (W) Chum x2 (J) Data Mine x2 (J) Ichi 1.0 x2 Rototurret x2 Heimdall 1.0 x2 Viktor 1.0 x2 Wall of Static x3 (N) Enigma x3 (N) Noise Medium x2 Wyrm x2 Corroder x2 Parasite x3 Mimic x2 Yog.0 x2 Djinn x2 Datasucker x2 Ice Carver x1 Stimhack x2 Cyberfeeder x2 Grimoire x1 Wyldside x1 Demolition Run x2 Deja Vu x2 Aesop's Pawnshop x1 (S) Easy Mark x3 © Diesel x2 (S) Forged Activation Orders x3 © Sure Gamble x3 (N) Crypsis x2 (N) Infiltration x3 (N) Armitage Codebusting x2 (N) Access to Globalsec x2 (N) Both decks run at 49 cards, which seemed a good enough deck size, though for the corp that was kind of necessary.
  15. Aside from what's already in the rulebook, what are some good tips for deck building? I only have one core set, I might get another one, don't really have the money to blow on a second one with sleeves at the moment anyway. I've got a custom HB deck and a custom Anarch deck, but both proved to have their issues when played against someone just using core set decks. Advice?
  16. Geek.Kon is this weekend in Madison and I'll be there with my Netrunner stuff. Someone mentioned something about getting organized play going, and that'd be cool.
  17. Philodept said: If you have a wildlander hero against you, then I think it is very wise to pick up 2 copies of Unholy Ritual. You may lose many actions with a group of monsters, but the added cards in your hand are essential! That's what I was thinking. That card is really quite useful.
  18. It is mentioned in the sharing information portion of the manual. You can look at your own pieces at any time. As for drawing the DF tokens randomly, for my game, I put them all in a separate bag and just draw them as needed. You can tell which side is supposed to be face up and which side is face down by touch, and if you accidentally peek, just put it back and draw another one. It's not elegant, no, but it's a hell of a lot more practical. At least I think so, anyway.
  19. I've not had many problems challenging my group, but I do think that only one reinforcement per round is too few. I miss spawn cards from 1e. I would like to see, maybe, like a summoner class for the OL cards that specializes in augmenting the reinforcement rules or gives some other effect to the monsters already in play, like promoting a normal monster to a minion or allowing the summoning of a monster outside of what's been chosen for the open groups (like a special monsters with the stats on the card). It could be difficult to balance, sure, but I'd like to see something like that.
  20. For the first part, as I remember, you have to drop the casket on an adjacent space, or as close to one as you can. So in your case, being that all the adjacent spaces were occupied, it would have to go in an empty space close to adjacent instead. As for the second part, as near as I can tell, if all 4 spaces of the stream are occupied then you can't attempt that test since there would be no place to move to. There is no such thing as limbo in this game, you always exist on the board, with the exception I suppose of escaping via the exit.
  21. So my group ran through The Shadow Vault today, and it was a close one. I was a little confused about the special rule that was listed and how it affected reinforcements. The Special Rule says that the Monster group that is on the River (which for our group was one Master Merriod), couldn't activate until one hero entered the Caravan tile. The third Monster group doesn't start on the map, but can enter as reinforcements, from what I gathered (otherwise what would be the point). In this case, I used goblins. My question is, because I was a little confused, is can they start spawning before the River group's condition for activation is met, or do they not spawn, or do they spawn and just move until they reach that space and then just kind of gather there in a massive mob. I assumed, after we finished, that they can start spawning right away and start making their way to the heroes. What is everyone else's experience with this?
  22. I like the included Campaign for this for the most part, but I'm left wanting more. At some point after we finish the campaign we're working through right now, I'd like to create my own. I've DMed for groups before for RPGs and whatnot, but I think this requires a bit more work because of the map tiles and such. So I'm wondering what the best way to go about this would be. Also, I hate to say it, but I am not a fan of the XP and Gold Tracker pad of paper. I think I'm gonna have to make a spreadsheet that is laid out better. Ideally, tracking how much XP has been earned and how much has been spent would be how I would do it, as well as for gold. Buuut that's just me.
  23. I have one for 1e. I would hope that one for 2e would come around sooner or later.
  24. I hope this doesn't become another Forbidden Alchemy. But I'm still looking forward to it.
×
×
  • Create New...