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rmsgrey

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  1. The best information available is that FFG/Asmodee no longer has the Battlestar Galactica license, so there won't be any reprints until/unless that changes.
  2. You have a few options. There's a thread over on boardgamegeek that reverse engineered the app, so you can find all the details there to set things up yourself. You could download the Windows version of the app, which should be compatible with future Windows versions for a long time to come. You could buy a $50 tablet dedicated to the game, and keep it and a charger in the game box. You could trust that the app, or a fan-made replacement, is going to be available indefinitely.
  3. Maybe he could point out to you where in the rules it says the Central Officer doesn't have veto power? Purely as a practical matter, Central can stop a player from placing (more) units (legally) by tapping "Done" on the placement step... It's not an official response, but it should at least encourage him to re-evaluate his arguments. And it is clear from the rules that it's not up to the Commander to decide when the game can continue - it's the Central Officer who controls the app, and thereby controls the flow of the game, so his refusing to allow the game to continue is not in line with the rules. If you want an official source, check out this official game preview from FFG: https://www.fantasyflightgames.com/en/news/2014/12/8/something-has-to-give/ specifically the section titled "build toward victory": That makes it entirely explicit that the intention is for control of the budget to be a purely advisory role so far as other players are concerned.
  4. In easy, you have unlimited pause - the person controlling the app can just hit pause at every step. At higher difficulties, you can still force a pause by opening the menu.
  5. What I'd like to see would be a campaign game (not necessarily Legacy, but I could probably live with it) though the tricky part would be designing a suitable opposition force. My vision is for a squad-tactics game where you play out each combat encounter as a game session, then upgrade and re-equip between games - in other words, the standard XCOM/Total War formula of playing a strategy game in the (very) long run, but having most of the actual game time spent in the tactical game (but with goals and setup arising from the strategic layer) - though a major issue is that if you're doing the strategy right, the tactical battles tend to end up as curb-stomps...
  6. If you look at the bottom third of the screen during the Timed phase, there's a (scrollable) window with a complete history of that phase's steps. The only slightly tricky one is the UFO placement, which uses two-letter abbreviations for the six continents or orbit (NA, SA, EU, AF, AS, AU, OB). During Resolution, there's a button in the bottom left to go back.
  7. Exactly. Of course, next round, you're going to have to do something to avoid losing to mass panic.
  8. Since this has been dug up from the distant past, I've an observation to make about making UFOs go away automatically just because that's how the videogame does it: The videogame also handles mission choice differently - in the videogame, when you get given a choice of missions, you choose between 3 and get increased panic for the 2 you don't pick. If you're going to clear UFOs after every round, you should also draw an additional Mission and increase Panic in the continents of the Missions you don't choose... He's talking about the specific scenario where A) A continent has enough UFOs surviving after Global Defense to put it into orange panic. B) The same round, a Mission on the continent is completed, bringing it back from orange panic. C) (implied rather than stated) there were no UFOs in orbit after Orbital Defense. In that situation, the UFOs all stay on the continent and none move to orbit.
  9. Yeah, if Exalt tokens went away at the end of the turn, there'd be very little point in burning successes to clear them either.
  10. I don't know for sure, but I've heard a rumour that the card got renamed and is present under a different name.
  11. It may be worth remembering that the PDF rules for the base game only came out months after the game itself...
  12. Of the 6 listed there, one is on the boat, one is in development, a couple are at the printers, and a couple have several components across various stages. Conclusions to be drawn from that are unclear. Also, it's clear that that list is incomplete.
  13. That didn't work out so well for the base game, though I imagine a lot of the kinks have been ironed out of the app development process after their experience the first time around, so they might be able to hit an earlier target. Does anyone have any information about the production status of most GenCon announced games? https://www.fantasyflightgames.com/en/upcoming/ Assume for a moment that I don't know which games on that list were announced at GenCon and which weren't...
  14. That didn't work out so well for the base game, though I imagine a lot of the kinks have been ironed out of the app development process after their experience the first time around, so they might be able to hit an earlier target. Does anyone have any information about the production status of most GenCon announced games?
  15. 6 months is a fairly standard turn-around for Kickstarter board-game projects where the game is fully designed and the KS is just being used to fund production. It takes a long time to manufacture tens or hundreds of thousands of games, and it takes a long time to ship bulk freight around the planet. As I say, I'm just making an educated guess at when the game will arrive, but it is an educated one.
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