Jump to content


  • Content Count

  • Joined

  • Last visited


Posts posted by Nogard2

  1. Im setting up a Monthly Hobby Day in the First Weekend of Each Month.


    In that Ill be spending time on a couple of things:

    DeathWatch - on Skype open to All
    Warhammer - With Friends open to those in the Netherlands and able to come over
    LAN or STEAM Gaming - Open to All
    Costume Creation - Private hobby

    If you wish to join in on annything hook me up with your skype details and ill contact you through it.

  2. These are awesome.

    My Kudo's for thinking of this. Ill definatly use them, albeith in smaller versions, on my plannet based story.


    It might also be funny to see the Hive having adepted to these barriers over the centuries. as the tyranids constantly evolve to keep on going. One means of retaining control is through sub light signals of the infrared spectrum. given that the hive fleet tendril is based on billions of ships, if they direct their ( flashlight ) onto a region all at the same time they could send some sort of evolved morse code in the light. wich will result in the tyranids viewing it to know what must be done. although its not as omni present as the hive minds spycic profile would heve been, it might rally the troops and become a serous treath again.  the first signs of this transformation could be silvery rimmed armor plates, where the silver is a tissue edge that recieves and emits the infrared flares.


    giving your players another thing to go after is the research into this wich could then lead to a means of using it against the chaos, or Tau medling, and perhaps against the hive itself. Another Jet DOOMING choice to make for it is herecy to use and co-excist with these tyranids to preserve the galactic core… or now is it?

  3. Wow , That is a tripped ork story…. i wonder how this will end, probably somewhere down the rabit hole.


    As long as you and your players have fun its alright right? but it goes against my personal nature to introduce somethign as a shrink ray, for it upsets a lot of balances in the universe.


    Still i think its a wonderfull yourney to undertake,. and the fact that plans backfire is fun to see as well. Empty battery… :) whahahaha.


    I wonder what will be next… Max growrth… Marines as large as titans… having trouble killing tiny orks underfoot… being mistaken for gork and mork themselfves due to their size…. the grethhin worshipping their foot that reaches into the cluods as the foot of gork. and the fist of mork… some Waagh induced battles might follow. untill the effects wear off and the marines shrink to normal size. the mob, sing their gods return to marines loses the will to fight and disband into small ravaging groups that unsettle an entire region for decades to come .

    Or something like that.



  4. As a TableTob Warhammer 40K Tyranid Player, for couple of years now, im familiar with the lore in their rulebooks.

    The latest installment saw some of the previously dreamt of tyranids given form.


    before i go into detail on what i think would be nice, let me react to your posts:


    The ArmaGaunt, the idear of a new step between gaunt and warrior sounds nice. though 6 feet tall, thats 1.8 meters…. where a warrior is 2 and a gaunt 1.2.  sounds a bit big. Especialy if its modeled after the gaunts posture of moving on 4 legs. Id suggest you reduce it to 5 foot ( 1.5 M ) or even 4.5 foot. 1.3 meters. as it will than be a bigger version of the gaunt.

    Or was your intention to make a smaller version of the Warrior? so it walks on two legs, and has four limbs to attack with. reading your one weapon aptitude i doubt this though. The rest of your idear sounds nice. a psycic version would have a bigger head or headplate though to tune in on the hive mind. The flying one having less armor is also a good decicion i think.


    As for the ocean tyranids, spores are used to infect planets with rapid growt, maximizing a planets biomass wich then will be eaten by the fleet. IF such spores would come into contact with the ocean life the Kelp indeed would grow enormous, but the temperature would not reach boiling point. it might be to hot for the likes of the shrimp, true, but not boiling as that would destroy the kelp itself.

    Secondly annything that eats the algae or kelp would turn mutant too. so all the shrimp would grow larger and larger  the wales would grow gargantous. Even more the algae and kelp would release new spores to spread. Within 2 weeks from planetfall on hard survaces spores cover the entire planet. on planet fall in water this is verry much quicker. Id say in a week all the oceans and rivers ending in them would be infected. From these normal unsuspecting animals marine and landbased drink and eat. spreading the spores even further. and so more than just marine life would start to grow mutated and big.

    Thirdly spores infecting a host organism enhance the organisms natural abilities. If it was a hunter it will hunt more and ferousiously to sate its appetite. if it was a burrowing creature it will burrow deeper constanly thingking its still not deep enough to escape what lurks above. In the final stages of the spore mutation creatures with semi intelligence will become enslaved to the hivemind. who uses them to assault pockets of resistance.

    So if the Tau or marines burned kelp and creatures more would be driven to those locations. guards on patrol will go missing as giant predators sneak up and ****** them away. eventually fortified positions will be attacked by rampaging beasts from the surrounding lands. these can ben verriousios rats numbering in the billions, or raging elephants forming a battering ram.


    AS for the names, i agree that putting Fex after things might first sound and look cool, but it actually is not. Most infected creatures retain features of their original form, but than bigger more specialised to their use. A tiger would for example become trice as big and have elongated fangs and huge claws. but the natives would still call it a tiger, albeit perhaps commenting on its size being large or huge. only after repeated attacks of such organisms will people start giving things a name. ( think about the children fearing things under their beds, it starts with the fear, only later will they start naming them, a mechanism to make the unknown more familiar and thus less scary)  Defenders might refer to the tiger as the Savage stalkers, or Alpha tigers. from this namign and the manny reports, if there are survivors, a well educated zoologist could then seek out the creature, capture one alive and give it a fitting official name. we humans are officially homo homo sapien, still we call ourselfs man, human, dictator, criminal, murderer or even disabilitated for those with mutations.  So If you realy want some tyranid names id suggest you think of the creature, how it behaves and attacks, and how defenders would name it accordingly. ( if you seen the how to tame your dragon movie, the blackk dragon theirin is named the night fury, as it always attacks at night. )


    Having replied thus, I will only say this on the tyranid species you can think of. each species is bred for a purpose. hence it will exagerate the use of that purpose. Carnifex have armor and huge claws, to stand incoming fire while they slowly advance and crak open the hardest defences. Gaunt are cheap and lightwaigth. makign them easy to produce and thus they attack in endless numbers. depleting the ammunition of the enemies. thats what their for. Rippers are small enough to crawl into olmost anything and eating evrything they find,., hence a huge jaw with a smaller body behind it , if the teeth fit the rest will follow.

    So think of what creatures inhabit your planets, how will the spores affect them. and if you really want a specific tyranid creature think of its role in the feeding cycle of the hive fleet. infect - feed - rout out resistance - consume - move on . make it fit and exagerate their use. and you will have a nice tyranid on your hands.

  5. Hi there,


    I got a Self made Customisable Word format for Characters in the DeathWatch setting, I presume you can use it for NPC''s as well as it will help you structure the information. Just clear out anny Spacemarine starting stuff, and fill in what your NPC can do.

    Here is the link to my  Topic called "Character Creation / Character Sheet in Word Format "



    Kind regards,



  6. Here it is:


    Again All Hail Brother BadLapje for his services:




    You guys go and have fun reading it.

    When i got time to update it ill do so and ask BadLapje to host again.


    All of you who already have one and gave me good feedback you got my thanks.

    Im always open for more good or bad feedback, so i can developt the sheet even further.


    Meanwhile Enjoy

  7. Does an Idear of a Campaign to start also count?

    Like an invasion of 4 mayor races ( tau, Eldar, Chaos, Imperials ) onta a Tyrand invested planet. where the killteams will bring victory, uncover long lost secrets, and find themselfs questioning those in command above them.?

  8. Ofcourse there is space left.

    although Im probably not capable of handling more than 6 players at a time on skype, I recon not evry mission will have the same persons available.

    As not evryone will be online evrytime.


    I can besides the Skype group(s) do some forum based, and for that I dont mind if its 1 or a 100 marines playing. The more the bigger the story gets, and the better the missions might affect one another. as from these 100 marines squads of 1 to 10 go on diffrent missions.

  9. I agree, giving real mesurements will result in nuding the model that one milimeter extra so he can take the undoable shot from his gun straight under the arm of his brother and thorugh the gap in the librarians force sword, and over the barrels about halfway straight into the head of the ork.

    Id say no way.


    All i use is blanco papar, a coupld of coloured pens and if they need to they request me to draw out the situation, wich is never on scale, just a tactical overvieuw of your here this is roughly the sqaure room heres the backdoor you can see and this is where you are and where you saw your enemy.

    sometimes a line with range is stated for flamer or grenade purposed ( all armor has target tracking and range indicators ) and you can easely know if you can trow that granede or not by just looking. so that line and distance does not affect annything else.

    It helps with tactical manouvres as outflanking and going for cover, wile not presenting fixed distances or so. if they misinterpret the drawing they just have to deal with it in roleplay not in measurements.

    For the rest I keep them unaware as mentioned by the previous GM's. until they actually make theyr spot roll or some environmental thing gives it away. For example the bullets hitting the wall to the players left would mean the shots come from the right. but not that they came from the third window at the second floor of the ruin behind the burning tank. which if you use models would be easely seen.

    That said i last saw a forgeworld environment of an indoor floor ( 4 types ) that can be put togeter like tiles creating some kind of dungeon. If used correctly as in dont put all enemies in until the players actually see them. and use it for tactical purposes rather then measured, It might help them imagine the situation better. though if your good at telling a story you might not need such aids.

  10. As a Tyrandi Table tob player, i find your remarks quite funny.


    Your first description would correspond to the spores launched by an attack that make plants grow and animals go ravaging in an eating frenzy.


    Your second idear Directly relates to the Parasite of Mortrex who lays eggs in its opponents from wich hatch Rippers ( small worms with Big Yaws ). They even have the rule to have one unit that arrives later in the game to be " The Sarge is acting Strangely " rule. wich is he was infected before the battle and stumbles his unit into it then dies and spawns a host of rippers.


    Your third option could go two ways in Tyranid lore. Most ranged weapons of tyranid organisms are muscle tubes that sqweeze the bullets ( most times a living worm or beetle thingy ) outwards. though given the short range and plasma like temperatures the BIO Plasma attack might be a better match to the description.


    So Yeah I do think the original inventors fo the Tyranids did look a lot to how strange organisms here on earth worked and what they did.


    Ooh just one more thing.. The Genestealers...

    They are ugly 4 armed tyranids that look like humans with bones on the outside. they run from the main hivemind when they sence it apoaching. Going into ships offworld ect, So they spread around. what they do is mingle with the local species, producing offspring that is completely as the local species, Imagine that for an alien abduction and a fatherless conception, then these pseudo indiginous reproduce again with their normal indiginous species, giving birth to mutated halfbroods. these halfbroods then somehow reproduce giving birth to pure genestealers. I gues no matter how ugly you are you will always find a mate.

    Converting this into your zomby idear, it would mean that your marines could encounter survivors, even resque them. to find that they actually brought infected back home. spreading the disseas. meyby one of them was pregnant even, spawning mutations, who then wreack havock on the marines home. could be a funny mission.


    As For another real earth example if you look at tyranids as Raveging Fire Ants, ( the ones always on the move with no fixed home ) they form a swarm of milions of ants. they attack and eat evrything in their way, even birds and snakes.

    The Termites however build huge Spires much like the humans in the W40K lore do. If the two meet a huge battle ensues with the ant spilling over the spire, trying to force their way in, and the termites use corrosive seliver to spit at the ants ( guns for the win ) while the ants outnumber the termites in a 100 to 1 advantage they do not always take a termite mount. the termites might endure by locating the opening and ganging up ( squads ) that keep killing all who pass through. If the ants do win though then its dinner time and the swarm will grow again in number.


  11. Welkom Aboard, I added your skype and send you the player char sheet.

    Wich is also going to be hosted  by the kind BadLapje, ill post the relevant link when its confirmed.


    As to more information what do you wish to know?

    or find me on skype and ask away.

  12. Hi there fellow marines,


    I send a Copy to Badlapje, so he can host it.

    Im not to familiar with Google docs.


    So after BadLapje hosted it ( really thanks for doing so ) Let me know what you think of it.

    Im open for feedback on evrything.


    Note though that you will still need your rulebooks to know what to put where.

    Im playing with the Idear of adding a HOW TO though. wich might include page number references,

    As i Found myself going back and forth through the book to find all relevant things for your characters.


    I hope you all like what I made.


    Kind Regards, And another Tanks to BadLapje for hosting,



  13. I send out some invites based on the Player finder Tread to those in Europe or without a region description.
    If you wish to participate let me know, add me as a friend or reply here.

    To get you interested here is the Backdrop for the story I’m creating:


    You have been send to the Inquisitorial Research station "The Nova's Light" in orbit around the Icy Planet of Rune amidst a belt of asteroids. The planet was selected for mining ilicon Crystals a precious sought after component for use in ** Classified ** Weaponry by the Marines and Inquisition alike. However after dispatching the first colonists and miner delegates contact was lost just as reports of a rich vein started to appear.

    Dispatched servo skulls by later search parties found the remains of the mine, ilicon shards and blast marks from alien weaponry, later classified as eldar and tau weaponry. Among the remains a landing party recovered a data core containing descriptions of high energy power readings. Its source somewhere beneath the frozen plains of the planet. The readings match the inquisitorial ** Classified ** readings. Ever since the Inquisition has kept a close watch over Rune.

    It will be your missions that will uncover the secrets hidden in this planet, to combat the ice cold manace, to recover what has been frozen in time and to choose... to choose wisely, how deep you dare venture to uncover the thruth.

  14. Ok, wel than it is actually like a 1 target shot but has some AOE effect... I thing given the dodge chance for your opponents after their Agilety fail it is reasonable to state Rightous Fury is automated, ( the D10 = 10 being a full engulvement of the earea in flames ) they mised 2 consecutive tests and now find themselfs in the hottest part of the flamers reach. Id say auto RF is allowed here.


    How else would you explain your aiming the flames themselfs? not really, your aiming the gun with an AOE effect. and RF is effecting the damage you do with it not your aim, for a single shot it means being more accurate ( twice balistic skills) .


    However contrary to all this marines that get issued to the deathwatch gain hypno training giving them the deathwatch starting talent. this negates the confirm rightous fury. it becomes automatically passed. so even flamers do automatic fury. I dont recal the exact page of the rulebook but its in the core where the starting skills are explained. ( where they also explain the effect of all the marine gene enhancements and organs and their ingame effect, its there on the left side, first colum about 3/4th down )

  15. Im a bit confused on the flamer hits by default? the flamer entry states it has a range and prouts flames up to raneg X. is this focused at a target or does it incinerate an area? can my flame marine gout his flame in a circle around him? affectively becomming a walking circle of flames with a diameter of Range X?? please enlighten me with your knowledge.

  16. DaedalRogue said:

    Equerry of Tzeentch said:


     I notice that the scout can't take the talent for the Needle rifle. Or is that part of Astartes weapon specialisation?



    That is part of the astartes weapon training.


    Actually in the core rulebook it states the needle rifle as an exotic weapon and the astartes training covers all but exotics.


    One of my Killteam players wanted to have a less bulky armor ( disliked the looks of it ). So i had her play a Devestator marine with some adjustments:


    that instead of MK7 Aquila Space Marine armor wore a Scout armor. This results into dropping of the -30 mods on concealment and silent walking. due to all marine armor being heavy armor. She now has Scout armor wich even gives ( core rulebook rules ) +10 to concealment but the normal penalty for firing heavy weapons.


    And instead of the Heavy Bolter I let her start with the Needle Rifle as default weapon. Some might say this is to overpowerd but consider the 2 full action reload per shot with the fact that the needle needs to do a wound to deliver its poison. She now cannot take on heavy armored targets nor hordes due to her brittle and slow reloading sniper. Instead her team needs to handle that for her but she can do some real nice roleplaying now.


    Along with this she can do all the Devestator advances in wich are already placed some neath sniper focused skills. So I did not have to create a new specialty as this is my first time GM, i did not want to take that risk.

    I did not read your specialty though, but i think it will give your player the feeling he or she is playing somehthing special. wich is always good. I just chanegd it this way wich i find to be workign quite effectively to.

  17. How about the tyranids overpowering the weak and weird minds of the orks and turning them as mind drones on the marines?

    you said they where inside a nid ship. means the hive minds power there is much more present than at a battlefield on a planet with just a tyrand and warriors as relay stations. so some orks could go nuts ( if that is altogether possible ) while others will become enslaved to the hive mind. ) the Tyrant than could walk off leaving the killteam to decide if theri going to waste time fighting the orks or persuing the tyrant.

    Since i like giving players options on what to do this is a classic choice between weaker group of monsters or one hard bug to crack.

    Just my thoughts thoug. Im surely going to use this encounter in one of my own chapters and see what happens.. i wonder...

  18. Hi there,

    I came a long way in word. added equipment all starting stats ect.

    It looks really nice and is only 5 pages ( 2.5 if you print doublesided )

    It is as alterable as intended, having tables you can add in new rows as you need them.

    Im quite happy with it,


    Al i need now is a place to host it so you can all download it. If someone has a hosting available please email me on


    ill send you the document and post your host link here. along with tons of gratitude ofcrouse.


    After a hosting site and some feedback on what I have now I can finalise the document for all to enjoy.

  • Create New...