HERO

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  1. ISD-Is love Sloan and Boarding Parties :>
  2. LOL Sloan. Welp, time to change factions!
  3. Confirmed by Hidalgo. That was indeed the Chimera. Which scene are you referring to?
  4. Also: "**** Me. I'm Padme in Episode II...." If you looked like that, I'm pretty sure no one would ever argue with you.
  5. Just wanted to share that I don't think I've ever ran into an issue with FFG games in a competitive setting (local tournaments, store champs or reigonals) that people have ever been labeled as that guy. I'm jumping back into GW's Age of Sigmar right now and within 2 days of exploratory research, there's so many instances of those kind of lists from those guys that I already miss this game. This should speak volumes about the WAAC interpretation of this game's design in general vs. other competitors.
  6. My proposal for changes to ramming are as such: Models ramming the same size = 1 damage card to both ships (e.g. ISD ramming a Home One) Models ramming 1 size larger = 2 damage cards to smaller ship, 1 damage to larger ship (e.g. Victory ramming a ISD) Models ramming 2 size larger = 3 damage cards to smaller ship, 1 damage to larger ship (e.g. CR90 ramming a ISD) Easy to remember rules that is lore consistent and makes more sense. Flotillas running into the ISD will simply blow up and the ISD won't take damage because of flotilla rules.
  7. The only thing that bothers me a bit is that flotillas block ISD/Home One. That probably breaks my immersion more than anything else.
  8. So your entire premise is that Star wars fans are right, and miniature wargamers who happen to be flying star wars ships shall not exist? What? If you want to take it that personally, then sure. Stop existing. To be fair, while we do see General Calrissian in the Millennium Falcon, he's not in command of the Rebel Fleet. He's in command of only Red and Gold Group, the fighter wings responsible for leading the attack through the Death Star's super structure. Admiral Ackbar is in charge of the Rebel Fleet, and as you recall he's on Home One, the largest ship that has ever graced the Rebel Alliance or the Resistance. General Merrick in Rogue One is a General, true, but he's again only in command of the Fighter Groups. Once he enters the planet through the gate, Raddus takes over coordination of Red and Gold Group from Merrick. Also note that it is Raddus who is in control of the ships of the fleet, and he's stationed aboard the largest ship the Rebels have: the Profundity. Admiral Ozzel and Admiral Piett and Darth Vader all command from the Executor. Isard and Thrawn and Zsinji also commanded from SSDs. General Grievous commands from the Malevolence, the largest cruiser in the CIS fleet (aside from the Droid Control Ships, which Nute Gunray commanded from). Sato commands from Phoenix Home, the largest capital ship that is a part of his available task force. We literally never see a canon example in Star Wars of a fleet commander commanding from anything other than their largest available flagships. Which makes sense, commanders don't have a bird's eye view of perfect knowledge like we, the player standing above the table, does. A commander needs data and information about the battlefield to be able to then relay commands to his forces. This requires both extensive visualization equipment (scanners, scopes, projectors, etc.) as well as communication equipment (comms relays). The effectiveness of these kinds of equipment scales with size. The amount of scanners and scopes and relays one could fit into a school bus is a lot less than what could be installed aboard an aircraft carrier. Look at how much equipment and how many people were involved in coordinating just the two fighter squadrons at Yavin IV. That war room and all of its officers alone far outstripped what could be squeezed aboard a GR75.
  9. Logic Great, again with the rock solid add to the thread. I'll grab you your fedora on the way out netbeard.
  10. Rieekan is definitely cancer Still very competitive though!
  11. No you dont. This is the wisdom of wave 2. There are alternatives plays to be made. How many tournaments have you won post flotillas with double ISD? I think he's on 2 or 3 now for champs and placed high in last regionals. This is precisely the kind of thinking that I hate tournaments for. It's a shame they are so good for sales, because in my experience they more often than not taint the community for a game with WAAC thinking, over-blown competitiveness, and group-think. Somewhere along the line, the spirit of fun gets slowly leeched out until it's all about winning and stoking ones ego. I loathe that. Save that crap for professional sports and shirtless, drunk lunatics in the bleachers. Doesn't matter. The thread is about the viability of ISDs and viability in a competitive setting is the best representation of whether or not certain builds work. If you can't deal with that emotionally, then I don't know what to tell you.
  12. No you dont. This is the wisdom of wave 2. There are alternatives plays to be made. How many tournaments have you won post flotillas with double ISD? I think he's on 2 or 3 now for champs and placed high in last regionals. Your argument is invalid. Your argument proves that you can win by utilising high deployment. Your argument DOES NOT prove that all aternative options do not work. Finding the peak of a single mountain, does not mean you have found the peak of the mountain range. Enjoy sitting down there on your little peak. How is it invalid? I don't see you adding anything. I made a statement saying that high-activation double ISD lists have worked multiple times in a competitive setting post-flotilla. What alternative have you provided? What a joke.
  13. No you dont. This is the wisdom of wave 2. There are alternatives plays to be made. How many tournaments have you won post flotillas with double ISD? I think he's on 2 or 3 now for champs and placed high in last regionals.
  14. Ships don't get tied down.