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Redd9

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  1. Trandoshan Slaver (56) 0-0-0 (5) BT-1 (2) Ship total: 63 Half Points: 32 Threshold: 6 Trandoshan Slaver (56) Lando Calrissian (Scum) (8) Ship total: 64 Half Points: 32 Threshold: 6 Fenn Rau (68) Predator (2) Ship total: 70 Half Points: 35 Threshold: 2 Total: 197 View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Scum and Villainy&d=v6!s=200!155:,,,63,79,,,:;155:,,,45,,,,:;97:127,:&sn=Unnamed Squadron&obs= The first YV is a close range blocker and stressy boi. The second YV reinforces and uses Lando for rerolls since he'll likely be at the end of the shooting line. Fenn does flanking or long range sniping until mid/late game. You could drop all crew for the richest of bids. But that's what I have been kicking around for a minute now.
  2. What're your thoughts on having separate points lists for hyperspace and extended. I agree with most of your blog points in reference to extended format (except G1-A, I want 5 findsmen, also favorite ship bias). Do you think the points costs are also appropriate as they stand for hyperspace?
  3. つ ◕◕ ༽つ SUMMON WAVE 6 ANNOUNCEMENT ༼ つ ◕◕ ༽つ つ ◕◕ ༽つ SUMMON RANGE RULER SPOILER ARTICLE ༼ つ ◕◕ ༽つ つ ◕◕ ༽つ SUMMON WAVE 6 ANNOUNCEMENT ༼ つ ◕◕ ༽つ つ ◕◕ ༽つ SUMMON RANGE RULER SPOILER ARTICLE ༼ つ ◕◕ ༽つ つ ◕◕ ༽つ SUMMON WAVE 6 ANNOUNCEMENT ༼ つ ◕◕ ༽つ つ ◕◕ ༽つ SUMMON RANGE RULER SPOILER ARTICLE ༼ つ ◕◕ ༽つ つ ◕◕ ༽つ SUMMON WAVE 6 ANNOUNCEMENT ༼ つ ◕◕ ༽つ つ ◕◕ ༽つ SUMMON RANGE RULER SPOILER ARTICLE ༼ つ ◕◕ ༽つ つ ◕◕ ༽つ SUMMON WAVE 6 ANNOUNCEMENT ༼ つ ◕◕ ༽つ つ ◕◕ ༽つ SUMMON RANGE RULER SPOILER ARTICLE ༼ つ ◕◕ ༽つ つ ◕◕ ༽つ SUMMON WAVE 6 ANNOUNCEMENT ༼ つ ◕◕ ༽つ つ ◕◕ ༽つ SUMMON RANGE RULER SPOILER ARTICLE ༼ つ ◕◕ ༽つ
  4. Bodhi is the least threatening. Put Jyn there. Magva wants to be shot, put Leia there. Leia is bait but works in your favor if they ignore her. Saw is the real threat. He gets better the longer the game goes on and is what I would say is the end game solo ship. Give him Lando so there's still a way to get evades after Bodhi dies. Tactical Scrambler on Saw and Magva, fly them with Bodhi behind in an upside down triangle formation or screening the most damaged ship. Chop upgrades to taste or effectiveness. Saw Gerrera (52) Juke (5) Perceptive Copilot (8) Lando Calrissian (2) Tactical Scrambler (2) Pivot Wing (0) Ship total: 69 Half Points: 35 Threshold: 4 Magva Yarro (50) Juke (5) Perceptive Copilot (8) Leia Organa (2) Tactical Scrambler (2) Pivot Wing (0) Ship total: 67 Half Points: 34 Threshold: 4 Bodhi Rook (49) Juke (5) Perceptive Copilot (8) Jyn Erso (2) Pivot Wing (0) Ship total: 64 Half Points: 32 Threshold: 4 Total: 200 YASB link
  5. Anakin Skywalker (60) R2 Astromech (4) Delta-7B (18) Shield Upgrade (8) Ship total: 90 Half Points: 45 Threshold: 4 Obi-Wan Kenobi (53) Supernatural Reflexes (24) R2 Astromech (4) Delta-7B (17) Ship total: 98 Half Points: 49 Threshold: 3 Total: 188 View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Galactic Republic&d=v6!h=200!273:,2,201,165:;278:74,2,201,:&sn=Obi %26 Ani&obs= Got tabled by this over the weekend. Managed to take one shield off Obi. The maneuverability is out of this world, with essentially stress-free Push The Limit and the ability to run and regen shields and force easily. It's the deepest bid that I've seen with reasonable upgrades.
  6. I would assume it follows the same interaction that allows captain jostero to trigger off of his own deadmans switch.
  7. If decloaking didn't give the movement I'd be okay with this actually.
  8. Because Kad Solus with APT and afterburners is an N N PPPPPPPP EEEEEEEEEE N N N P P E N N N PPPPPPPP EEEEE N N N P E N N P EEEEEEEEEE
  9. It's easier to get more specific in rule sets. Open ended player determined order and no interruption timing is what caused this, like with Dash/Roark. That could've been resolved with simultaneous abilities triggering resolves in order of initiative. It's honestly what I hoped for in 2.0, more absolute rules. Correct. I want to say it goes against the ship design being a smuggler and all, but I've found fluff excuses to be the weakest legit defense.
  10. So rewriting the Rules Ref. section on ability queue (P3) to enforce specific effect nesting instead than full completion would end all this discussion right?
  11. Kanan should trigger after the white stop but before the stress is assigned. It's nested rules mess but why is this an issue? CAW looks pretty simple to understand. Is there a rules reference stating that an upgrade or ability has to fully resolve before another one can trigger? Execute Maneuver > Kanan Trigger > ID Stress
  12. Lol, I'm serious. Think about it, who's gonna be upset over inert Han, quadPhans or whatever other flavor of the month if everyone's too busy melting down over the sheer number of heroic, fearless and ruthless bullying going on! EPT generics become a a tastier looking choice over point efficient builds lower init generics! People would unironically fly the M3-A, E-Wing and First Order! It would be a new era, X-Wing 2.0.0.3!
  13. 0. All of the faction identity upgrades should be 0.
  14. Redd9

    Inert Fat Han

    Is this a self nomination? 😂
  15. Lando Calrissian (Scum) (49) 0-0-0 (5) IG-88D (4) BT-1 (2) Engine Upgrade (7) Lando's Millennium Falcon (6) Ship total: 73 Half Points: 37 Threshold: 6 L3-37 (Escape Craft) (26) Ship total: 26 Half Points: 13 Threshold: 2 Asajj Ventress (76) Heightened Perception (3) Maul (11) Shadow Caster (6) Ship total: 96 Half Points: 48 Threshold: 5 Total: 195 View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Scum and Villainy&d=v6!s=200!90:,,63,36,79,,107,152:;95:,,:;125:72,48,,,,160:&sn=Lando's C%26D Letter&obs= Not sure what else to throw in here, but I'm looking to try this out this weekend.
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