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player663513

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Everything posted by player663513

  1. I agree, there simply isn't a lot of synergy outside of dwarf, eagle and rohan. I was building new decks a couple of days ago, having previously used a rohan and an eagle deck, and wanted to try something new. I was a little disappointed that I could not build much in the way of powerful and clever combinations for silvan, noldor, ranger, dunedain etc. I guess it is coming, but it 's a little weird in my mind to release so many cards for certain themes that do not have any meaningful synergies (for example there are tons of dunedain cards, and they get nothing special out of being combined in a deck). A few well designed cards would pull the themes together and make them playable as a theme deck, but they simply aren't right now. It will however be interesting to see the other themes developed, as I am sure they will be.
  2. Are there any players in or near Göteborg that would like to meet up for a for a few games? I also play Warhammer Invasion if that is of interest.
  3. Are there any players in or near Göteborg that would like to meet up for a few games? I also play (well, mostly collect) the Game of Thrones LCG if that is of interest.
  4. Very impressive paintwork! I may try out the colour-schemes for myself when and if I try my hand at painting them.
  5. I can't be sure its the correct answer but I believe you do have to have an actual active location in play to make the switch (with another location in play). If it had said you can move a location to the active location spot (instead of switch) then it would have been a different story. I guess thematically you can look at it as the west road traveler moving between the two locations. If you dont have an active location she has nowhere to go!
  6. I would go with Rabbans logic on this one. Otherwise it would simply be too easy and against the spirit of the game in my oppinion.
  7. ziryab1 said: radiskull said: Read the rulebook - it describes how you are supposed to build the quest deck. It does not say anything about changing that process when you play with more that 2 players. Hey thanks for the advice!!! So this is what I found in reference to a 3 or 4 player game "The Lord of the Rings: The Card Game is a one to two player game that can be played using only the contents of this core set. (Up to four players can play the game cooperatively with a second copy of the core set.)" Gartock said: You are not supposed to add the additional encounter cards from a second (or third) core set to the sets from yuor first box. The added difficulty in multiplayer games come from the fact that you draw an extra card each quest phase and from scenario special rules etc, not from extra encounter cards. Just throw the extra sets away or store them as replamcents if you lose the ones from your first set. I must disagree with this based on the following quote from scenario overview section of the rulebook (P26 PDF format) "The Passage Through Mirkwood encounter deck is built with ALL the cards from the following encounter sets: Passage Through Mirkwood, Spiders of Mirkwood, and Dol Guldur Orcs. " Hope to hear back on your thoughts. By your logic, if you owned 3 sets and wanted to play a solo game you would still put the encounter sets of 3 sets together when you created your encounter deck, since the pasasge you are quoting doesnt talk about the number of players at all. But this is not the intended way. An encounter set of Passage through Mirkwood consists of 11 cards - you could own several of these sets but that doesnt make the set bigger, it is still only 11 cards. And the passage you are quoting refers to all the cards of this single set, coupled with all the cards of a single set of Spiders of Mirdwood and Dol Guldur Orcs. As was said by Radiskull, the rulebook explains how the game is played with differing numbers of players, and the added increase in difficulty comes from the fact that you draw one encounter card per player as well as from encounter card effects that scale with number of players. Trust us, this is the way you play it
  8. You are not supposed to add the additional encounter cards from a second (or third) core set to the sets from yuor first box. The added difficulty in multiplayer games come from the fact that you draw an extra card each quest phase and from scenario special rules etc, not from extra encounter cards. Just throw the extra sets away or store them as replamcents if you lose the ones from your first set.
  9. I use a 700 card box (2 rows) from UltraPro to store unused cards, sorted into spheres and encounter sets. Current decks are stored in plastic deck protector boxes.
  10. Me and my girlfriend beat is a couple days ago on our second try (I've tried to solo it a few times before that with predictable results). We used decks that I constructed specifically for the quest, with a lower than normal number of allies and more events/attachments (since you can not play more than one ally/round). The deck I played was a mono sphere Tactics deck with Eagle theme (Legolas, Gimli and Bard) and she played a dual sphere Spirit/Leadership deck with Rohan theme (Eowyn, Dunhere, Aragorn). Worked very well and although it was challenging we felt we had control most of the time. We have 2 core sets and one of every chapter pack in the first cycle.
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