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About Grrhawk

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    Peoria, Illinois, United States
  1. Island Smuggler - Response: Kneel Island Smuggler to cancel an effect that would move a card out of a player's dead or discard pile. Many Powers Long Asleep - When revealed, put a holy crest character into play from your dead pile. Melisandre's Scheme - Baratheon only. You may play Baratheon characters out of your discard pile during the marshalling phase as if they were in your hand. Crawn Son of Calor - Marshalling: Kneel Crawn Son of Calor to choose 1 Clansman card in your discard pile. You may play that card as your next action as if it were in your hand It seems clear to me that Island Smuggler can cancel something like Many Powers Long Asleep. And it seems unlikely that it would cancel Melisandre's Scheme, because that is not an effect that "would" move a card out of a dead or discard pile, but that may or may not be used for that. Or maybe Mel's Scheme just modifies the "play from hand" mechanic to include characters in the discard pile. Would the Smuggler (who is not a Smuggler.) be able to cancel Crawn's ability? It doesn't directly move a card out of dead/discard, but the lasting effect it creates CAN. I guess that probably answers it, even the lasting effect has a "may" attached to it, so it doesn't meet the "would" requirement of Island Smuggler. Any thoughts, corrections, comments?
  2. ktom said: Generally, all control change effects that do not specify a duration last until the card leaves play or another effect (like Roose) makes control change again. Just want to make sure that nobody misinterprets this to mean that an attachment like Enslaved has an indefinite duration. A character who changed control via Enslaved would return to its original owner if the attachment was removed from play, since passive text on attachments lasts only as long as the attachment is in play (only mentioned because I misunderstood this at first).
  3. I have a question about changing traits on moribund cards. Say I have in play Desert Exiles, which has the text "Response: After a Reinforcements card is played, draw a card." I also have a Maester with a Copper Link attached. For some reason, my opponent decides to play You've Killed the Wrong Dwarf! on my Maester, which kneels him. I trigger the response on the Copper Link and add the trait Reinforcements to You've Killed the Wrong Dwarf! Do I meet the requirements for triggering the response on Desert Exiles, or do I not because You've Killed the Wrong Dwarf! was not a Reinforcements card when it was played? Can I even add traits to events in this way? Another example might be that I have a Maester of the Sun (with a Copper Link, and it's summer) out with at least one other character, and my opponent plays Valar. Maester kneels to save himself, I trigger response on Copper Link to turn another character that was just killed into a Sand Snake. Assuming I can pay the cost, can I play No Use for Grief from my hand, triggered off this new, dying Sand Snake? Or was it too little, too late for the Sand Snakes to not grieve over?
  4. I have seen much wailing and gnashing of teeth over LCG core set distribution models. Personally I think they got it right with games like Netrunner, which have an uneven distribution, making the game much more playable for owners of single core sets. A 3x distribution model on the core set would either be prohibitively expensive for players just trying out the game, or have too little variety. That being said, I do dislike all the wasted cardboard of buying 2nd and 3rd core sets. For Netrunner, a 3rd core set gets you only 10 cards that you did not already have 3x of. $25-35 for 10 cards is a pretty awful deal. Yes, I know there is a benefit to people building multiple decks, but I think even those people would prefer what I have in mind. I think FFG should release "Core Complement Packs" that only contain the cards necessary to bring the core sets up to 3x cards. They could be packaged in a small box, maybe a bit larger than their monthly 60 card expansion boxes, nothing fancy, no chits or anything. Heck, they could package them with something fancy to jack the price up and I'd still probably snap one up for every LCG I own.. They would lose out on multiple core set sales, but they would gain sales from people who a) refused to buy the game in the first place due to the distribution model (probably more vocal than numerous), b) people who bought 1 or 2 core sets, and want a full set, but are reluctant to get a 3rd core, and c) hardcore deck builders who want to build multiple decks with 3 copies of some single-distribution card, or whatever. Obviously they'd have to see if it's worth doing from a business perspective, but I'd personally love if they did this.
  5. So Brienne of Tarth (PotS) is one of those cards that a newer player (like me) may initially scratch their head at. Ok, I'm sure that's a good ability in some cases. Then I built a Stark Siege deck and ran up against her. If the opponent has her out and she and defends in a military challenge I cannot a) claim power using the Siege of Winterfell agenda's response, or b) play murder events. Or use the Blackfish's response. Etc. etc. etc. Plus, she's Stark, so she is immune to Bear Island. That really shuts down this kind of deck, and she cannot even be taken out with most of Stark's tools for dealing with troublesome characters. Anyway, here is my deck, and I'm wondering what I could change to make sure I can deal with Brienne: Deck Built with CardGameDB.com GoT Deckbuilder Stark Siege House (1) House Stark (Core) x1 Agenda (1) The Siege of Winterfell (LoW) x1 Character (32) Bolton Refugee (RoW) x3 Brienne of Tarth (PotS) x1 Carrion Bird (ASoS) x2 Catelyn Stark (LoW) x1 Hodor (Core) x1 Knight of Harrenhal (TBC) x2 Knight of the Tumblestone (Core) x2 Lucas Blackwood (GotC) x1 Maester Luwin (FtC) x1 Maester Aemon (Core) x1 Meera Reed (TftH) x3 Northern Cavalry Flank (SA) x3 Randyl Tarly (KotS) x1 Robb Stark (LoW) x2 Ser Jorah Mormont (PotS) x1 Ser Kyle Condon (APS) x1 Ser Rodrik Cassel (Core) x1 The Blackfish (LoW) x2 The Hound (PotS) x1 Host of the Bear (LoW) x2 Location (16) Street of Steel (LoW) x1 Street of Sisters (Core) x1 Street of Silk (LotR) x1 Narrow Sea (LoW) x3 Lord Eddard's Chambers (Core) x1 Great Keep (LoW) x3 Harrenhal (ODG) x1 Frozen Outpost (LoW) x2 Bay of Ice (KotS) x3 Event (8) Die by the Sword (LoW) x3 No Quarter (TBC) x3 Endless Endurance (LoW) x2 Attachment (4) Bastard (LotR) x2 Frozen Solid (LoW) x2 Plot (7) Retaliation! (ASoSilence) x1 Storm of Swords (LoW) x1 The Power of Arms (Core) x1 Wildfire Assault (Core) x1 At the Gates (GotC) x1 Fear of Winter (BtW) x1 Forgotten Plans (KotStorm) x1 My ideas so far: Switch Wildfire out for Valar Switch Endless Endurance for Nightmares Add more deadly / stealth?
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